no subject
Sep. 22nd, 2016 05:30 pmI walked to Taco Bell and walked back after eating. That's my exercise for today lmao. My head hurt a lot from the walking and being around the manager talking on the phone the whole time I was there. Honestly I feel like the walking made me feel worse. Though now that I'm back home, I feel better, I guess. But I think that's just relief lol.
I kind of want to start up a project or work on an abandoned one... I was thinking about this last night when I wasn't sleeping and I have had a few things I've wanted to do for a while.
One that I've been thinking about for a while is a porn game that essentially revolves around seducing your boss in a hotel room, a kind of a mixture of a short VN and a 'strip poker' type of game.
Essentially I got the idea because I was like 'Hey I should just make a dumb strip poker game but with the kinds of guys I like since they aren't that common' but then of course like every idea I have it grew increasingly complex the more I thought of it.
The "base" idea I ended up having, which would be fine on its own, is that essentially you have a flirty boss who you think you might be able to hook up with on a business trip where you're sharing a hotel room. At the end of the day, you have drinks together and play cards to unwind, which leads to a strip game. But instead of just a simple 'strip poker' game, there's also a visual-novel-esque interaction game. You'll have to make a lot of dialogue choices before and between hands of cards, which will encourage how the night unfolds. You can end up annoying or turning him off and end up with just both of you going to bed, or you could get into quite a variety of sexual situations depending on how you interact. The kinds of choices you make and how you talk to your boss would establish dominance, too, so you could end up in a sub or dom role, or a more mutual/neutral event could occur. And the more aroused and interested you got him, the more kinds of scenes you could see, too. Plus, the card game would have an effect on what happens, as some scenes would only be able to take place if you won or lost enough hands before the action takes place.
I have notes for this somewhere, with a bunch of ideas for possible outcomes and scenes and what kinds of triggers would lead you to seeing them.
Of course, I can't just let things be that simple in my head. I started to expand this into an entire complex game where it starts before retiring to the room for the night, where you can choose where to go instead of just spending the evening with your boss. Hang out with one of your friends local to the place you're travelling to on business, go to the hotel bar and hook up with the bartender or a fellow patron, or decide to unwind in the hotel's fitness room and hook up with the other guy working out there. Stuff like that. I figured each scenario would go pretty much the same, you end up alone in a hotel room and play some cards and your interaction choices influence what kinds of stuff you guys get into.
But why stop there? How about each guy has his own preferred game to play, so it's not always the same little card game. Hell, add strip chess!! And what if you could unlock even better bonus scenarios by being allowed to do multiple things with your evening and meet multiple guys and have group hookups by doing well enough at convincing everyone?????
AND WHY STOP THERE??? You could play a whole week simulation of this trying to get all kinds of different scenes hooking everyone up and ---
Yeah, this is why I can't think of ideas properly XDDD
But I do think at least just the 'seduce your boss' scenario would make a good little stand-alone game, especially if there were a lot of outcomes.
And I think if I was ambitious enough about it, it wouldn't be too bad to have a few options of what to do with your evening so you could go for different guys instead of the boss, each just being a pretty similar type of thing to each other (talk them up a bit, go to the hotel room, seduce them over some cards and drinks).
I figured if I made a game like that, you could also have a free-play mode where instead of dealing with the whole 'scenario mode' you could just play some quick games of strip poker with no context (though this wouldn't have all the sex scenes available, pretty much just a strip game).
I think that sounds like a pretty solid game, even if it ended up just being once scenario. I don't think it'd be that hard to start out building just that, then add on a couple extra scenarios later if I felt up to it, as well as a free-play mode. Definitely wouldn't go as far as the convoluted multi-hooking-up system or whole-week scenario LOL.
I'd like to actually make a lot of games like this, because I have a lot more ideas than just the hotel scenario. I'd also like to make a game like this where there are a variety of gender options among your potential partners. I have an idea for an office-themed game where you actually can organize group action lmao. And like, other settings too than just office (I just like office attire, OK???) including like medieval-fantasy type setting. But those are less developed and I've actually thought a lot about this hotel-boss thing XD
I feel motivated and have a lot of... energy? the last few days (despite also feeling tired idk) but I'm having trouble concentrating and calming myself down. I keep getting distracted and lost in thoughts even just trying to write this post. IDK how long I've been trying to type this out 9_9
Anyway, probably my biggest downfall to making stuff in general is that no one sees it because I'm very unsocial LOL. I've abandoned my FurAffinity and y!Gallery accounts (I mean, they're still there, but I certainly don't use them LOL). Maybe I can get myself back into them the way I got back into lj XDDD but yeah even when I was there I wasn't as social as most people? So if I made a game and even if it was good, no one would see it XD The key to being a successful creator honestly is networking. The reason a lot of popular artists are able to sell their stuff isn't necessarily the quality of their work, but moreso their dedication to making sure people see it. Some people just do it naturally. And some people are terrible at it even when they put effort into it, like me XD
But yeah, honestly, that shouldn't stop me from creating. I also think if you create enough stuff and it's good stuff that you put effort into, someone will stumble upon it eventually and share it. But if you don't create anything, no one will see it because there's nothing to see lol. So you at least have to create it...
Anyway yeah. For now my biggest block to creating this game is I don't have enough confidence in my art to create the images for the game XD I can't draw characters on-model, even my own characters. So it would look horrible and inconsistent. I guess I just have to keep at it... if it looks bad, redraw it XD
Ummm the end. I don't really have anything else to say but IDK how to end this post LOL
I kind of want to start up a project or work on an abandoned one... I was thinking about this last night when I wasn't sleeping and I have had a few things I've wanted to do for a while.
One that I've been thinking about for a while is a porn game that essentially revolves around seducing your boss in a hotel room, a kind of a mixture of a short VN and a 'strip poker' type of game.
Essentially I got the idea because I was like 'Hey I should just make a dumb strip poker game but with the kinds of guys I like since they aren't that common' but then of course like every idea I have it grew increasingly complex the more I thought of it.
The "base" idea I ended up having, which would be fine on its own, is that essentially you have a flirty boss who you think you might be able to hook up with on a business trip where you're sharing a hotel room. At the end of the day, you have drinks together and play cards to unwind, which leads to a strip game. But instead of just a simple 'strip poker' game, there's also a visual-novel-esque interaction game. You'll have to make a lot of dialogue choices before and between hands of cards, which will encourage how the night unfolds. You can end up annoying or turning him off and end up with just both of you going to bed, or you could get into quite a variety of sexual situations depending on how you interact. The kinds of choices you make and how you talk to your boss would establish dominance, too, so you could end up in a sub or dom role, or a more mutual/neutral event could occur. And the more aroused and interested you got him, the more kinds of scenes you could see, too. Plus, the card game would have an effect on what happens, as some scenes would only be able to take place if you won or lost enough hands before the action takes place.
I have notes for this somewhere, with a bunch of ideas for possible outcomes and scenes and what kinds of triggers would lead you to seeing them.
Of course, I can't just let things be that simple in my head. I started to expand this into an entire complex game where it starts before retiring to the room for the night, where you can choose where to go instead of just spending the evening with your boss. Hang out with one of your friends local to the place you're travelling to on business, go to the hotel bar and hook up with the bartender or a fellow patron, or decide to unwind in the hotel's fitness room and hook up with the other guy working out there. Stuff like that. I figured each scenario would go pretty much the same, you end up alone in a hotel room and play some cards and your interaction choices influence what kinds of stuff you guys get into.
But why stop there? How about each guy has his own preferred game to play, so it's not always the same little card game. Hell, add strip chess!! And what if you could unlock even better bonus scenarios by being allowed to do multiple things with your evening and meet multiple guys and have group hookups by doing well enough at convincing everyone?????
AND WHY STOP THERE??? You could play a whole week simulation of this trying to get all kinds of different scenes hooking everyone up and ---
Yeah, this is why I can't think of ideas properly XDDD
But I do think at least just the 'seduce your boss' scenario would make a good little stand-alone game, especially if there were a lot of outcomes.
And I think if I was ambitious enough about it, it wouldn't be too bad to have a few options of what to do with your evening so you could go for different guys instead of the boss, each just being a pretty similar type of thing to each other (talk them up a bit, go to the hotel room, seduce them over some cards and drinks).
I figured if I made a game like that, you could also have a free-play mode where instead of dealing with the whole 'scenario mode' you could just play some quick games of strip poker with no context (though this wouldn't have all the sex scenes available, pretty much just a strip game).
I think that sounds like a pretty solid game, even if it ended up just being once scenario. I don't think it'd be that hard to start out building just that, then add on a couple extra scenarios later if I felt up to it, as well as a free-play mode. Definitely wouldn't go as far as the convoluted multi-hooking-up system or whole-week scenario LOL.
I'd like to actually make a lot of games like this, because I have a lot more ideas than just the hotel scenario. I'd also like to make a game like this where there are a variety of gender options among your potential partners. I have an idea for an office-themed game where you actually can organize group action lmao. And like, other settings too than just office (I just like office attire, OK???) including like medieval-fantasy type setting. But those are less developed and I've actually thought a lot about this hotel-boss thing XD
I feel motivated and have a lot of... energy? the last few days (despite also feeling tired idk) but I'm having trouble concentrating and calming myself down. I keep getting distracted and lost in thoughts even just trying to write this post. IDK how long I've been trying to type this out 9_9
Anyway, probably my biggest downfall to making stuff in general is that no one sees it because I'm very unsocial LOL. I've abandoned my FurAffinity and y!Gallery accounts (I mean, they're still there, but I certainly don't use them LOL). Maybe I can get myself back into them the way I got back into lj XDDD but yeah even when I was there I wasn't as social as most people? So if I made a game and even if it was good, no one would see it XD The key to being a successful creator honestly is networking. The reason a lot of popular artists are able to sell their stuff isn't necessarily the quality of their work, but moreso their dedication to making sure people see it. Some people just do it naturally. And some people are terrible at it even when they put effort into it, like me XD
But yeah, honestly, that shouldn't stop me from creating. I also think if you create enough stuff and it's good stuff that you put effort into, someone will stumble upon it eventually and share it. But if you don't create anything, no one will see it because there's nothing to see lol. So you at least have to create it...
Anyway yeah. For now my biggest block to creating this game is I don't have enough confidence in my art to create the images for the game XD I can't draw characters on-model, even my own characters. So it would look horrible and inconsistent. I guess I just have to keep at it... if it looks bad, redraw it XD
Ummm the end. I don't really have anything else to say but IDK how to end this post LOL