marchionessofmustache: (Blaine)
So, I can't continue Pokemon Silver Skies right now because I have to wait for Hoppip, which only appears in the Morning or Day time, and it was already night while I was playing. I'm not staying up til 4AM, so it'll have to be put off til tomorrow.

In the meantime, I was still hankering for some Pokemon, so I "continued" my Yellow Dexrun. And by that, I mean, I completely restarted on my new phone emulator (this one I'm trusting not to corrupt my saves). Because my old file was on an old laptop that I wiped and installed Linux on without backing up stuff like emulator saves. Which also means all my work for Pokemon Red Revenge is gone; I was going to use that file to trade with this one, but NOT ANYMORE.

So I put the emulator on speedup and rushed through to where I left off. I don't have the Weedle line in the dex this time, but I'll get them in there later. It only took like 15-20 minutes to catch up, and that's with evolving Metapod and re-catching everything.

We left off coming out of Mt. Moon!

Read more... )
marchionessofmustache: (Blaine)
So, I started a quest to catch every Pokemon in Pokemon Yellow and comment on all the Pokedex entries. This is the masterpost of that series! I'm working on this every now and then... who knows if I'll ever complete it... but here it is!

Part 1 - Pikachu, Pidgey, Rattata, Spearow, Nidoran, Mankey
Part 2 - Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Pidgeotto
Part 3 - Sandshrew, Zubat, Geodude, Paras, Clefairy
Part 4 - Charmander, Charmeleon, Clefable, Jigglypuff, Oddish, Venonat, Abra, Kadabra, Alakazam, Bellsprout

By Pokemon )
marchionessofmustache: (Blaine)


Alright! I beat Brock and I've made it through Mt. Moon! I forgot to talk to everyone in the Pokemon Center on Route 4 just outside of Mt Moon, which means I missed the opportunity to buy Magikarp. We'll get an Old Rod to fish one up soon enough, but sad that I didn't get it at the earliest possibility. Probably not worth wasting 500 Pokemon Dollars on it, though.

Our team is Mankey and Pikachu for now, using Mankey to knock out the pesky normal types that a lot of trainers have, and its Karate Chop takes care of a lot of things Pikachu can't handle, like electric and grass types.

Some random notes on changes from Pokemon Red and Blue:

  • The dad who wants to get his daugther a Pikachu in the museum in Pewter now says he wants to take Pikachu off your hands, but it's too attached to you.

  • The Champ-in-Making guy at the front of Pewter Gym specifically mentions Pikachu won't be good against Brock's Pokemon

  • Brock now wears a shirt and jacket, like his anime counterpart.

  • Brock now mentions that he's training to be a Pokemon Breeder.

  • Crazy Raticate Guy now has a lower-level Rattata and Zubat.




The biggest change, though, is now near the end of Mt Moon, Team Rocket from the cartoon pops out and tries to take the fossil back from you. At least they're not after Pikachu like the silly plot from the show. They battle with Ekans, Koffing, and Mewoth, and say "Blast off at the speed of light!" when they lose the battle and disappear.

As for wild Pokemon... Route 3 no longer is home to Jigglypuff. Instead, we're greeted with Sandshrew. Strangely enough, Sandshrew is also an encounter in the first floor of Mt Moon. It's SANDshrew, not CAVEshrew... but here we are anyway! Maybe some just wandered in from Route 3. Other than Sandshrew, we find the same Pokemon as normal in Mt Moon, with Clefairy at a 1% appearance rate on the first floor, but 10% by B2F.

Catching everyone brings us the new Pokemon Sandshrew, Zubat, Geodude, Paras, and Clefairy! All of which are technically Mt Moon encounters, though I did catch Sandshrew on Route 3 before heading in.


#0027 - Sandshrew
Mouse Pokemon


Another Mouse Pokemon! Is this one related to Rattata and Pikachu...?

Sandshrew has some weird sprites. The Blue sprite is very cute, but it looks a little off from the official art and future representations. The RG sprite is just weird, and then the Yellow sprite is actually probably the nicest, looking more battle-ready and closer to the artwork.

"Burrows deep underground in arid locations far from water. It only emerges to hunt for food."
"Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew."
"When hunting, it hides at the lip of its burrow. If prey comes close, it lunges out and drags in the prey instantly."


It is true that Route 3 and Mt Moon are far from water, but the grass in Route 4 is fairly close to some water. So it's a little misleading... It's cool that it gets coated in dew overnight, though. And then we have yet another hunting Pokemon. What exactly does it eat, though...? As for as its habitat, it shares the grass with Rattata, Spearow, and Mankey. I guess it could eat Rattata, and maybe even Mankey. Sandshrew is actually larger than both of them. Spearow I feel like is a possibility, as well, as long as one landed somewhere near Sandshrew's burrow. I'd assume the ones in the cave would come outside to eat, unless they're eating Clefairy. They only appear in the top floor of the cave near the entrance, not deeper in the cave where Paras shows up.


#0041 - Zubat
Bat Pokemon


All of Zubat's sprites are fine; nothing really stands out to me. After getting used to seeing the bigger wings in Red, the smaller wings look a little odd in Yellow, but they are closer to the original design artwork.

"Forms colonies in perpetually dark places. Uses ultrasonic waves to identify and approach targets."
"Emits ultrasonic cries while it flies. They act as a sonar used to check for objects in its way."
"It has neither eyes nor a nose. It emits ultrasonic cries that bounce back to its large ears, enabling it to fly safely."


Not much to say here -- all three entries pretty much just refer to its use of sonar in different wording. While it's a little obvious by looking at it, we can confirm it has neither eyes nor nose, unlike a real-world bat. This thing is literally just a fuzzy ball with a mouth. Oh, and we also learn it forms colonies, which would explain why it appears so commonly. There's a ton of 'em around.


#0074 - Geodude
Rock Pokemon


Geodude is only one foot long, and I assume that counts its entire armspan. So considering it's long arms, the actual 'body' of Geodude must actually be quite small.

Geodude is one Pokemon that has a much superior Yellow sprite -- the RG and Blue sprites look like a smooth, round ball with some lumps on the head, and the eyes are super awkward as well. The Blue sprite at least has a recognizable mouth, but it's not really in-line with the official artwork. Good job, Yellow sprite!

"Found in fields and mountains. Mistaking them for boulders, people often step or trip on them."
"Commonly found near mountain trails, etc. If you step on one by accident, it gets angry."
"When traveling uphill, if it encounters a raised step, it cleverly hoists itself up and over using its two arms."


Why would you trip over something you mistook for a boulder...? Like, if it WAS a boulder, would you not trip on it? But because you mistook it for one, you tripped...? I'm so confused lol. It's also of note that while it does say it gets angry, there's no warning about them attacking humans. There's an NPC outside of Mt Moon that says she tripped over a Geodude, and it didn't seem like she was in any danger. So I guess it just gets angry and goes on its way.

Also, how does this thing move around...? It gets up raised steps by hoisting itself with its arms, but otherwise does it walk on them...? I'm pretty sure in the anime and in games like Let's Go and HeartGold, it actually bounces somehow. If it can use its arms for mobility, though, why doesn't it just walk on them...? How does it even bounce?


#0046 - Paras
Mushroom Pokemon


All of Paras's sprites are pretty cool. The Yellow sprite shows its back to highlight the mushrooms a bit more. Something looks particularly menacing about the Blue sprite. But my favorite has to be the RG sprite. It just looks 'cool' somehow hahaha.

"Burrows to suck tree roots. The mushrooms on its back grow by drawing nutrients from the bug host."
"Burrows under the ground to gnaw on tree roots. The mushrooms on its back absorb most of the nutrition."
"Grows by sucking nutrients from the roots of trees. The mushrooms on its back grow by drawing extracts from the bug host."


A shame that such an interesting design for a Pokemon gets pretty much the exact same dex entry three times in a row. It's curious how it apparently burrows underground to suck tree roots... when it lives exclusively in caves. And not even in the outskirts of the cave, but deeper inside. Though the lowest levels of the cave are actually connected to the east side of Route 4, and near Cerulean cave there is a trainer saying she is "looking for Mushroom Pokemon" who battles you with a team of Parases, and then claims she's already found all the Mushroom Pokemon in the area. So it sounds like they typically dwell in the cave but must come out of the cave to feed on nearby trees. The murky cavernous environment is probably better for the mushrooms' everyday needs than being out in the sunny grass of Route 4.


#0035 - Clefairy
Fairy Pokemon


Clefairy, one of my favorite Pokemon as far as cuteness goes. It's also quite fun to raise as it can learn a wide variety of moves, and evolve to Clefable very early in the game to give you an early-game power source. Anyway, its sprites are all adorable, of course, but my favorite has to be the floaty-sitty Blue sprite. The RG sprite looks a little derpy (but not necessarily in a bad way), and the Yellow sprite has the dark outlines around the eyes which I don't like. Of course, that's the way they're supposed to be according to the official artwork, but I like the lighter outlines around the eyes in the older sprites.

"Its magical and cute appeal has many admirers. It is rare and found only in certain areas."
"Adored for their cute looks and playfulness. They are thought to be rare, as they do not appear often."
"Because of its adorable nature, it is in high demand as a pet. However, it is rare and found only in limited areas."


We don't get a ton of information from its Pokedex entries, as they mostly just say it's cute and rare. It is indeed only found in Mt Moon, and at a very low encounter rate. It does seem like it would make a nice pet, though.

Other NPCs in the game, however, allude to a rumor that Clefairy actually came from outer space, and I wish the Pokedex would have referred to this idea as well.

And that's it for our current foray into the game. Next time, I'll be exploring Cerulean City and heading north across Nugget Bridge and Route 24 to meet Bill, where we will hopefully find a few new species of Pokemon!
marchionessofmustache: (Blaine)
So a couple changes I noticed for Pokemon Yellow:

Coffee guy now stops you and says that he has had his coffee, forces you to watch his tutorial on how to catches a Pokemon, fails to catch it, and runs off never to be seen again. Very funny lol.

There's a couple new trainers in Viridian Forest. There's a girl looking for Pikachu who says there are none there (I guess a hint that Pikachu is no longer a possible encounter for the forest, since Pikachu is meant to be unique as the starter this time). Then another guy who says he's going to be the best, and comments on how Metapod is cool after you beat him (I approve of this trainer!)

The encounters in Viridian Forest have also changed. Weedle is now completely gone, and I guess to match the anime, you can encounter not only Pidgey, but wild Pidgeotto. This is where Ash caught his Pigeotto (as well as his Caterpie) so I guess it makes sense those are the only two encounters here. Though I think he also encountered quite a few other things while he was in the forest but whatever XD The game just gives us Caterpie, Metapod, Pidgey, and Pidgeotto.

So I had to load up Pokemon Red from the Revenge playthrough and trade over a Weedle. Then I leveled up the two bugs to level 10 to evolve them into their final forms, and caught a Pidgeotto. That gives us a whopping SEVEN new Pokemon just for the forest!


#0010 - Caterpie
Worm Pokemon


One of my favorites, Caterpie! I like the Blue sprite the best this time. The RG sprite is very similar, but the Blue looks a little more touched-up. The Yellow sprite makes him more sideways and I think I don't like the "softness" of the Yellow sprites. The RG and Blue sprites have defined, solid edges while the Yellow sprites have lightened parts of their outlines that just don't look right to me.

"Its short feet are tipped with suction pads that enable it to tirelessly climb slopes and walls."
"If you touch the feeler on top of its head, it will release a horrible stink to protect itself."
"It has large, eye-like patterns on its head as protection. They are used to frighten off enemies."


Nice! We learn three things about these little guys in the three different entries! I wonder if its feet enable it to climb on ceilings as well, or if it's too heavy (it's a foot long and 6lbs) for its tiny suction feet. I guess it depends on how strong the suction is.

I actually never knew that it could release a smell -- I don't think that ever comes up in the anime, and Caterpie doesn't learn any moves that would indicate it could do that, so it must be a passive thing and not a move.

It says it has eye-like patterns on its head as protection. Does that mean those things are not its eyes...? Where are its eyes...???? At first I thought it was referring to the little yellow rings along its body segments but it specifically says eye-like and on its head so that leads me to believe it's talking about the "eyes" on its face. Does it just not have eyes...? Even the cocoons have eyes so that would be really strange if it had no eyes. Maybe we'll learn more in future games...


#0011 - Metapod
Cocoon Pokemon


It's me! I like the RG sprite as it looks like the design artwork. The Blue sprite is kinda messed up; I don't even know what direction it's technically facing... and then I hate the Yellow sprite because it's an angle from the back that makes it look like the front is the back and the eyes look "angry" because they're backward. There's an official artwork of Metapod that looks like this, too, and I hate it lol.

"This Pokémon is vulnerable to attack while its shell is soft, exposing its weak and tender body."
"Hardens its shell to protect itself. However, a large impact may cause it to pop out of its shell."
"When it hardens, only the external shell is transformed. The inside remains tender."


This is a strange one indeed. I didn't know that Metapod was initially soft. I guess it makes sense, but since its signature move is Harden I just always assumed it was various levels of hard.

But the strangest part is that a "large impact may cause it to pop out of its shell." Pop out?! What pops out...? A half-transformed Caterpie? Just a regular caterpie? A Butterfree? A mid-metamorphosis blob? Does it depend on what stage of evolution it is it? Would that correlate to level? I have so many questions... the "inside remains tender" so it sounds like it's just some sort of blob. A blob that pops out. And it's an impact that causes it to pop out, not a rupture. So it just bursts through its shell by being rammed into. Sounds kind of gruesome to be honest.

Well, I learned more about Metapod today...


#0012 - Butterfree
Butterfly Pokemon


All three sprites of Butterfree are pretty good. I like the original for looking like it's mid-fight, but the Blue sprite with the kicked up legs looks really cute, too. The one-leg-up Yellow sprite is the least appealing, but it's not bad by any means.

It's interesting to note that while Caterpie is only 1 foot long, Metapod was 2'7", and then Butterfree is 3'7"! How does that whole thing fit in little Metapod shell? And why does Metapod take up an entire foot and a half more than Caterpie?

"In battle, it flaps its wings at high speed to release highly toxic dust into the air."
"Its wings, covered with poisonous powders, repel water. This allows it to fly in the rain."
"Its wings are covered with poisonous dust. If you see one flapping its wings, be careful not to inhale any of the dust."


It's interesting that all three entries mention its poisonous wings, something that never really came up in the anime. Game Butterfree sounds pretty dangerous! You even shouldn't breathe when you're near one that is flying! It's also a cool little touch that it has hydrophobic wings. You'd think being constantly pelted by heavy rain would make it hard to fly even if your wings repelled the water, but hey, it works! Definitely an interesting tidbit about Butterfree.


#0013 - Weedle
Hairy Bug Pokemon


Classified as the "Hairy Bug" Pokemon, it seems Weedle and Caterpie may be less related to each other than Rattata and Pikachu are to one another. As for sprites, they're all pretty ugly, to be honest. The Blue sprite probably looks the best, with the Yellow sprite being absolutely horrendous.

"Often found in forests, eating leaves. It has a sharp venomous stinger on its head."
"Beware of the sharp stinger on its head. It hides in grass and bushes where it eats leaves."
"A common sight in forests and grassy areas. Has a poison stinger on its head that may be used if you step on it."


Not nearly as interesting as Caterpie, Weedle's main "point" (heehee) is its stinger, and the fact that it eats leaves, I guess. I would assume Caterpie eats leaves, too, but we didn't get any insight into its diet in its entries. One thing I noticed is a common theme throughout these entries is that most of them caution about the danger to humans. Of course, the lore is that going into grass alone is quite dangerous, and we did learn that a Zubat bit that one Hiker in Red, and he even had Pokemon with him. So it seems that the Pokemon world is actually quite dangerous, with every little monster almost posing some kind of threat to your safety or even life.


#0014 - Kakuna
Cocoon Pokemon


Another Cocoon Pokemon, Kakuna! I actually like the look of Kakuna more than Metapod sometimes (don't tell anyone, though!) because of its sharper shapes and menacing design. Metapod is good for your laid-back look, though, which suits me better as a namesake.

The eyes look a little "off" in the Yellow sprite, like a little too small. The Blue sprite is interesting because it shows that it actually has arm-like things, and those aren't just the shape of a rigid shell.

"Almost incapable of moving, this Pokémon can only harden its shell to protect itself from predators."
"Able to move only slightly. When endangered, it may stick out its stinger and poison its enemy."
"Because it is virtually motionless, it may appear dead. Inside, however, a new body is being made."


So we learn that it doesn't move much. Not too surprising since it's a cocoon... but one interesting thing mentioned is that it can "stick out its stinger" to poison the enemy. I wonder where this stinger is on its body...? Maybe those arm-like appendages from the Blue sprite are stingers? Or maybe it has a stinger out of its sharp "bottom." Metapod's entry didn't say anything about being motionless or "appearing dead" so is it possible that Metapod actually moves more than Kakuna? Caterpie appears in many modern games, and Metapod's 3D model tends to rock back and forth. So it's quite possible that Metapod actually moves a lot. Maybe we're learning more about Metapod than we are Kakuna right now... (well, the stinger thing was pretty cool).

Also, because they retain their moves when they evolve, Metapod is capable of using Tackle, while Kakuna can use Poison Sting. Tackle certainly would require more movement than a sting, which could be done, as said, near motionlessly.


#0015 - Beedrill
Poison Bee Pokemon


Beedrill has great sprites. The RG sprite has the stingers out of the way to expose its sexy hymenopteran body, while the other two look perfectly cool as well. The Blue sprite makes it look ready to strike, very cool. The Yellow sprite did a nice job on adding detail to the wings, but overall it looks so "poor-resolution" because of all the fuzzy edges.

Also interesting to note is that Beedrill is four inches shorter than Butterfree.

"Flies at high speed and attacks using its large venomous stingers on its forelegs and tail."
"It has 3 poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly."
"Flies at high speeds and attacks with three stingers: one on its rear and one on each of its two forelegs. May appear in swarms."


Sadly we don't learn too much from Beedrill's Pokedex entries. Basically we learn that it has three stingers -- two on its forelegs and one on its "tail." But you can tell that just by looking at it... I guess it's nice to know that all three are poisonous stingers. I actually didn't know that before. "Flies at high speed" is an interesting detail, as you wouldn't assume a bee to be particularly fast. But it looks like it could be fast from its slender body art. Also we learn it can appear in swarms. Ah, I'd love to be swarmed by a bunch of Beedrill~~

While Caterpie and Metapod are my bugs of choice for the first two evolutions of the Viridian Forest Pokemon, I vastly prefer Beedrill to Butterfree. Maybe because I have a crush on Beedrill, but it's just super cool looking, and I'm much more a fan of bees than butterflies. It's also theorized that Venomoth was originally going to be the evolution of Metapod, with Butterfree being the evolution of Venonat, but the designs were swapped to give a more "friendly" face to a bug early in the game. Personally I like Venomoth way more than Butterfree, so it's a little bit of a shame. I'd love to have a Venomoth from the beginning fo the game.


#0017 - Pidgeotto
Bird Pokemon


Bird Pokemon. Well, I guess that's the next step up from "Tiny Bird" Pokemon. Is Pidgeot going to be the "Big Bird" Pokemon? Hahaha. Anyway, Pidgeotto is a really cool-looking Pokemon. As for disturbingly crushing on animal-like monsters, the birds are probably my favorite after the bugs. Pidgeotto is one of my favorites, while it's not as majestic and elegant looking as its evolution Pidgeot, there's something about it that just looks extra cool.

It looks kinda tubby in its RG and Blue sprites, and slims down for Yellow, but it also gets a haircut. Feathercut? I like the long headfeathers on Pidgeotto, so the Yellow sprite not showcasing them as much is a bit of a let-down. All three sprites are decent, though, and I don't have a clear favorite. Maybe the RG one for the open beak looking a little more "active" than the other two who are just sitting there.

"Very protective of its sprawling territorial area, this Pokémon will fiercely peck at any intruder."
"This Pokémon is full of vitality. It constantly flies around its large territory in search of prey."
"It builds its nest in the center of its large territory. It uses its powerfully-developed talons to swiftly snatch prey."


A couple nice little tidbits here, we learn that it has a very large area of territory, being much more aggressively protective of it than the docile and shy Pidgey. We also learn that it catches prey with its talons -- interestingly, we don't learn what kind of prey it feeds on, so it's possible that it may not only eat bugs, but also the Mouse Pokemon, Pikachu and Rattata...? It sounds like it would be dangerous for a flying type to try to feed on an electric type, but it could be that Pidgeotto is quite intelligent, and can tell if a Pikachu has stored up enough electricity to attack back with that type of power. After all, Pikachu's initial reaction to attacks/danger is to bite, not electrocute, so if Pidgeotto could snatch one up in its talons, it would be pretty defenseless. Same to Rattata's big bite if it can pick it up the right way.

Pidgeotto is 3'7", as big as a Butterfree, so it's unlikely that it feeds on anything as big as that or a Beedrill. Rattata and Pikachu are about 1 foot, so it's not impossible that Pidgeotto could catch them as prey. After all, they're about the same size as a Caterpie or Weedle, and since it seems Pidgeotto is a fairly aggressive predator, it's unlikely it would be adapted like that just to feed on the less mobile Metapod and Kakuna.

In the original RGB games, and later in Yellow, Pidgeotto shares habitat with possible-prey Venonat and Oddish (and I guess, possible, Ditto and Gloom, but I can't imagine Pidgeotto eating something as vile and large as Gloom, nor can I imagine anything eating a Ditto at all lol).

Pidgeotto actually shares habitat with a wide variety of monsters in Yellow, surprisingly, as it's quite common across the region. Possible prey based on shared habitat in Yellow include Abra, Rattata, Jigglypuff (!), Bellsprout, Oddish, and Venonat. And more disturbingly, I guess, is Pidgey as possibility, but I would hope it least refrains from eating its own kin, especially when it would want them to evolve into more Pidgeottos. Or maybe it's so territorial it doesn't even want to share its turf with its own kind... It's also possible that near water it could scoop up a splashing Magikarp or something...? Who knows.

And that's it for this entry. Next time we're going to be going to Pewter City and fighting Brock, and then it will be on to Route 3 to see what new Pokemon we can encounter there!
marchionessofmustache: (Blaine)


Are you ready to COMPLETE THE POKEDEX? In this run I'm going to try to play through all of Pokemon Yellow completing the Pokedex and commenting on the various dex entries as I obtain new Pokemon. The goal of this playthrough is just to obtain more and more lore on top of the Pokemon Red Revenge playthrough where I talked to every character to see what they had to say.

I'm also going to be talking to all the characters again this time, just to see if anything has changed. I already think Mom said something different when I talked to her after getting my first Pokemon, but I'm not sure. She just said something about how my Pokemon must be tired. But maybe she said that before and I just forgot XD Otherwise the random talking seems pretty much the same.



One thing that did change was the original interaction with Oak. This time it lets you walk TWO spaces into the grass, instead of stopping you at the first space. I thought this was odd until Oak walked into the grass alongside me and got into a battle with a wild Pikachu.



Here's Oak's back sprite, the only time we get to see it :)

The entire dialogue is a bit different here, since it's about catching Pikachu and stuff. Then we head back to the lab...



Where when we're about to select our Pokemon (out of 1 available instead of 3), Blue SHOVES US OUT OF THE WAY and "snatches" the Pokemon. This is a little... rude/mean compared to what I came to expect of the annoying-but-friendly Blue in Pokemon Red. But it sounds like he was being super impatient and couldn't wait for a Pokemon... so I guess I can't blame him. I wouldn't push my friend out of the way and take a Pokemon, though, especially when my granddad said he was going to give me one anyway.

Blue gets Eevee and Oak gives us the newly-caught Pikachu. After that, it's pretty much the same dialogue with Blue wanting to fight and leaving the lab and everything.

And with that, we've obtained our first Pokemon! Let's take a look.


#0025 - Pikachu
Mouse Pokemon


A quick note, I'm going to be linking to the serebii page for each Pokemon, so you can click it to see the sprites. I do love the original and Blue sprites for Pikachu... the Yellow sprite is not as cool, plus Pikachu got a bit thinner to match his anime counterpart.

Each Pokemon has three different Dex entries -- one from Red & Blue which are the same, one from Yellow which is different from the previous two, and one from Pokemon Stadium on the N64. I'll be listing them in that order:

"When several of these Pokémon gather, their electricity could build and cause lightning storms."
"It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you."
"Lives in forests away from people. It stores electricity in its cheeks for zapping an enemy if it is attacked."


Pretty basic information. As the series goes on, we get more interesting little tidbits about each monster. For now, I think it's interesting to note that while the RB and Stadium entries both allude to Pikachu's ability to use electricity powers, the Yellow entry stats that it will bite if its tail is pulled. You'd think it would just zap the offender, but instead it bites! Does that mean that Pikachu saves its electricity for special occasions? Since it stores electricity in its cheeks, it's possible that it has limited electricity that it can use, so its first reaction to being startled would actually be to use physical attacks. This kind of works in with the game mechanics, too -- each move has limited PP and you can theoretically "use up" all your electric power.

So that's kinda cool, Pikachu seems wise enough to save its electrical power for important occasions and uses its physical abilities as a first reaction to danger. I like that little bit of lore.

After getting Pikachu, everything else seems pretty much the same. Coffee guy, etc. are all still there, and you get Oak's Parcel and turn it in and receive the Pokedex. We buy some Pokeballs and head back to route one to catch our first new Pokemon...


#0016 - Pidgey
Tiny Bird Pokemon


I'm used to seeing the sprite from US Red of course, but I actually think the original RG sprite looks better. The Yellow sprite looks a little more menacing with its front-on glare, but I think the RG sprite is probably my favorite, even if it's a little less detailed.

"A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand."
"Very docile. If attacked, it will often kick up sand to protect itself rather than fight back."
"If at all possible, it will try to avoid battles. Small or weak enemies are blown away by Whirlwind."


So it's docile and tries to avoid battle at all costs. You wouldn't know it with how many of them popped out to fight me. It took me like 7-8 battles just to find one Rattata! It's interesting to note that the two moves it references, Sand Attack and Whirlwind, are its main defenses. Instead of dive-bombing with a Peck or even an outright ranged attack like Gust, it relies on disabling and distancing itself from its opponent. Truly docile where it doesn't even want to hurt its attackers!


#0019 - Rattata
Mouse Pokemon


Rattata's older sprites are honestly better than the Yellow sprites. I don't know if it's a nostalgia/familiarity thing (I played Blue first, then replay Red and Blue a lot while I only played Yellow once as a kid, liking the original game better) but I tend to like the old sprites better than the Yellow sprites at least so far. Well, I never even played the Japanese originals until I was an adult, so I guess it can't be completely nostalgia.

Rattata also changed from the SGB-Enhanced purple of the original games to a gray in Yellow. Odd choice since its official art and anime appearance are both purple.

One thing I found amusing is even though it's name is "rat," it is classified as the "Mouse Pokemon." Pikachu is also classified as Mouse Pokemon, so does this mean that Pikachu and Rattata are closely related...? They look nothing alike, at least.

"Bites anything when it attacks. Small and very quick, it is a common sight in many places."
"Will chew on anything with its fangs. If you see one, it is certain that 40 more live in the area."
"Scurries around quickly, searching for hard objects to gnaw. It appears to be jittery and unable to remain still."


Basically it likes to bite stuff. Not only is it small and quick, but it's jittery too? They also tend to live in packs, I guess. Not particularly interesting, but the small rat that you find right away isn't supposed to be the most interesting mon of them all anyway. Unlike the docile pidgey, we seem to have a more bite-happy guy here on Route 1.

After Route 1, we head over to Route 22, west of Viridian City, where there's a tiny patch of grass where we can catch a few more things. If we head a little north of the grass, we'll get in a fight with Blue, which we're very much NOT wanting right now.


#0021 - Spearow
Tiny Bird Pokemon


Another "Tiny Bird" Pokemon. I actually like the RG sprite the best for this one, though the Yellow sprite is more true to the official artwork in its details. I do like the sly glare of the Blue sprite, too.

"Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne."
"Inept at flying high. However, it can fly around very fast to protect its territory."
"Its wings are short, so it can't fly a long distance. If it's not eating, it darts around in a hurry."


So it seems incapable of flying high or far, but at least it can move very quickly. One interesting thing to note here is that it eats bugs. We're to assume there are no real-life animals in the Pokemon world, so that would mean it preys on bug-type Pokemon. There aren't any that appear in the grasses of Route 22, but it could head over to the nearby Viridian Forest to eat some Weedles and Caterpies. I wonder if it prefers to hunt the moving bugs or if it's willing to eat the cocoon Pokemon Kakuna and Metapod...? With its ability to fly very quickly it probably has no problem hunting the caterpillars.


#0029 - Nidoran♀
Poison Pin Pokemon


The RG sprite is my favorite here again. The Blue sprite actually looks... awkward, and is my least favorite of the three. Of note, it doesn't even have a horn, which is referenced in the Pokedex! The Yellow sprite is OK but it's at an odd angle for something just standing on the ground.

"Although small, its venomous barbs render this Pokémon dangerous. The female has smaller horns."
"A mild-mannered Pokémon that does not like to fight. Beware, its small horns secrete venom."
"Although small, it should be treated with caution because of its highly toxic thorns. The female has a small horn."


The three entries don't offer much difference from one another. The horns actually secrete venom, which is terrifying.


#0032 - Nidoran♂
Poison Pin Pokemon


One thing I find interesting about the male and female Nidorans is that the male Nidoran is a more pinkish color and the female Nidoran is blue. It's opposite the "baby colors" often associated with those genders.

The RG sprite is probably my favorite again, although the Yellow one actually does look quite good this time. One thing I want to mention is that when you catch a Pokemon, the Pokeball actually changes color to match the Pokemon. It's not a matter of lack of color in the pallet, because the ball doesn't change to the Pokemon's color until it 'snaps' for the capture, so that's a cute little bonus that we didn't get to see in the monochrome Red playthrough.

"Stiffens its ears to sense danger. The larger its horns, the more powerful its secreted venom."
"Its large ears are always kept upright. If it senses danger, it will attack with a poisonous sting."
"Its large ears sense danger. It extends its toxic spikes when angry. The size of its body thorns indicates its toxicity."


The RB dex for both male and female Nidoran mentions "horns," when they only have one horn. My guess is that they're referring to the thorns, as specified in the Stadium entry. So it seems that the males are more likely more toxic than the females since they have bigger thorns and horns. It's also interesting that we get a little bit of information on Nidoran's ears here. Do the females not have stiff, upright ears? Maybe the males are better at sensing danger than the females. They also are reported to attack with a poisonous sting, while the female was described as not liking to fight. So it could very well be that the males act as protectors for the females. They're always found in the same location as one another in the games, so it's likely this is the case.


#0056 - Mankey
Pig Monkey Pokemon


I'm glad it's classified as the "Pig Monkey" Pokemon because I always thought it looked more like a pig ball with limbs than a monkey, though I guess the limbs do resemble monkey limbs.

The Blue sprite is actually horrendous in this case, and the RG sprite just looks strange. The Yellow sprite actually looks quite good -- probably the best of all the Yellow sprites we've looked at so far. The ears don't like quite right on any of them, though, but it's difficult to get that level of detail on these tiny sprites.

Mankey is not obtainable this early in the game in Red and Blue. My guess is it was added to give the player a fighting-type option for fighting against Brock. Though it's a strange habitat for a pig-monkey, living right close to a town like this, away from much nature, when I imagine it as more of a jungle-like Pokemon.

"Extremely quick to anger. It could be docile one moment then thrashing away the next instant."
"An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything."
"Quick to anger, it will begin brawling on the slightest provocation. It is unsafe to approach as it is very nimble."


Basically he an angry boy. One thing I think is interesting is that it's the Yellow entry that says it "lives in trees," but they moved it to a location where there are no trees. Route 22 is a main road to the Pokemon League HQ with a little bit of grass to the sides. Very strange for Mankey to be there. Of all the Pokemon we've encountered so far, Mankey is by far the most aggressive. The others seem to only attack if threatened or provoked, but Mankey just goes off and attacks anything it can.

I also just noticed that when we talk about Pokemon (and the game and dex does this too), we talk about them in the singular. This is the opposite of how we talk about animals in real life usually. "Horses do this" rather than "Horse does this" for example. Though I think in some kinds of situations people, we talk about animals as if they were singular entities ("the humpback whale does this") but I can't really come up with what context calls for that sort of talking. But we seem to always do it with Pokemon? Maybe it's because we use proper nouns to refer to them...?

Anyway, this is as far as my little bit of playing got me last time. Next time we'll journey into Viridian Forest. Route 2 used to be home to Weedle (Red) and Caterpie (Blue), but the encounter list has been changed so that it matches Route 22 in Yellow, it seems.
marchionessofmustache: (Blaine)
So recently I set out to create the "ultimate team" in Pokemon Red and see how it would do through the game. My game save on my phone got corrupted but I got "revenge" on it by clearing the game on my PC emulator. Here's the playthrough:



Part 0 - The premise and planned team.
Part 1 - Beginning to Vermilion
Part 2 - Vermilion to Celadon
Part 3 - Celadon to Fuschia
Part 4 - Cycling Road to Viridian
Part 5 - Ending and Post-Game
marchionessofmustache: (Blaine)
There's not much to report in this thrilling(?) conclusion, but I decided to just suck it up and go for Victory Road.

It was... very easy. And straightforward. And small. I don't know what I was even thinking...? It was not hard in the slightest. I pretty much just walked right through it, pushing some boulders now and then. The boulder puzzles weren't even hard.



It was so small and uneventful, I only got this one screenshot, and it wasn't even that interesting.



Once you get through Victory Road, you're at Indigo Plateau, where Pokemon League HQ is. Here you can do a little shopping, heal your Pokemon, and of course, fight the Elite 4.

There wasn't much to say about this. I basically spammed my best super-effective attacks and took them all down in 1-2 hits, barely sustaining any damage. Oh, and before going in I spent all my vitamins and rare candies to get everyone boosted up a little bit. The ONE PP Up that I acquired I put into Psychic.

The bulky dragons of Lance took a couple hits with Ice Beam, sadly they weren't one-shots. Everything is kinda high-leveled in here, too.



Scariest was Blue's Alakazam at level 59. It outsped Dodrio, something I wasn't really planning on, but fortunately wasn't strong enough to OHKO, so I beat it with a Drill Peck after that.



And with that, we became champion...



Really not a lot to say about the end of the game. There isn't any hidden lore or anything in here -- Blue lost because he didn't love his Pokemon enough, at least according to Oak. lol.



After that, I decided I may as well clean up all the sidequests and post-game stuff. There's not really much in the way of that in this game -- you can catch the three legendary birds of prey, and then clear out Cerulean Cave and catch Mewtwo.

The Power Plant was pretty easy, just walk through until you find Zapdos and catch. Only took like 9 balls. Simple.



Seafoam Islands were probably the most confusing part of the game -- I think I was thinking of them when I was talking about the complexity of Victory Road?? Even then it wasn't that bad. You just had to push a couple boulders into holes then fall down, and you're right at Articuno. It took several more balls but not too many. It actually took out a couple of my Pokemon, too.



I somehow missed the Moltres room in Victory Road, but it wasn't too hard to get to coming in from the Indigo Plateau side. Moltres was an easy catch -- only took 3 or 4 balls and didn't knock out any of my Pokemon.



And lastly we have Mewtwo. Cerulean Cave was kind of annoying to navigate, but not terribly difficult. It probably took the longest out of the three four dungeons, but just because it was a lot of winding and backtracking looking for the next ladder.

Mewtwo took an entire reset, but then I caught it within like 15 balls on my second try. Yeah, caught it with an Ultra Ball. So we have all the legendary Pokemon, as well as still having the Master Ball in the PC inventory.

I'm still kinda hyped up on classic Pokemon and wondering what I should do next.

I could play through Pokemon Yellow, which I think I've only played through once, as a kid. I could do a Pokedex completion run with it, commenting on the dex entries of every Pokemon. That's a lot of lore right there. It would be a lot slower, as I'd be taking my time to write posts commenting on each dex entry (not saying one post per entry, mind you) and of course spending extra time to actually catch and raise all the different Pokemon.

Plus it would be fun to see what kinds of changes were made between Red and Yellow with Red fresh in my mind.

I also thought of moving on to the next generation and playing Pokemon Crystal. I don't think I ever actually fully completed Crystal (getting to Red and all that). I did everything in HeartGold, but I don't think I ever fully completed the original GBC versions. So that might be fun. But IDK what kind of rules I would use for that to make it more interesting. Or maybe no rules at all, just playing naturally? I could also do a "dex completion" run of GSC, but that might be a bit much for right now. It doesn't feel like it'd be too bad doing it for Yellow, though. Plus I'd already have my Red save for anything exclusive to that, and I'd just have to blast through Blue to get anything I needed from there, which shouldn't be TOO much? And I could always do some kind of challenge run for that. I was thinking of something like an "unevolved Pokemon" run, where you can only train Pokemon that have yet to evolve. They'd have to have evolved forms, too, so no cheesing it by choosing solid Pokemon that don't evolve. Another idea is always monotype, though that's significantly less fun in gen 1 because of the lack of variety in Pokemon and moves...

But yeah, I'm leaning toward yellow, but if any of you are out there actually reading this, do you have a preference on seeing Yellow vs Crystal? Seeing Pokedex lore for all the Pokemon in Yellow or seeing the continuation of the story and the worldbuilding of Crystal?
marchionessofmustache: (Blaine)
So the journey continues...

I went back to Route 16 and found the "hidden retreat" where you get the HM02, and taught Dodrio Fly. Very covenient! Then I ran around in the grass and leveled up Tentacool one level so he'd evolve to Tentacruel. I just couldn't help it... I wanted to have the full team fully evolved...!!



And now the gang's all here! Look at how cool Tenta looks with his crossed... tentacles... XD I love it.



On Cycling Road we encounter a new trainer class, the Cue Ball. These smexy dudes sport shiny bald heads, studded leather, and a whip. Yeah, we have leather daddy Pokemon Trainers now.



Not much lore to collect down Cycling Road, though I noticed on the map it's shown as a water route. I guess the road goes over the water? But it seems to be land when you're traveling on it...? At least in some parts. IDK lol.

We get some funny things, like a sign that says "Don't throw the game, throw Poke Balls instead!" and a Bird Trainer who says he "collects sea Pokemon on weekends."



With Cycling Road out of the way, we can either surf to Cinnabar Island or head into the center of the map, Saffron City. We're gonna go to Saffron and finish up one of the most annoying parts of the game.

Team Rocket has taken over Saffron, with grunts stationed everywhere, including in front of the gym. There's a second gym of fighting-type Pokemon that doesn't award a gym badge, but rather gifts you a choice of Hitmonlee or Hitmonchan. We blazed through with Drill Peck and took Hitmonlee, dumping him into the box immediately.



And they we head on to... THE TERROR.

The Silph Co. building has been apprehended by Team Rocket, who actually have convinced some Silph Co. workers to join their side! It seems that the Rockets are after the technology of Silph Co., in particular the Master Ball, which can catch any Pokemon without fail.

This place has eleven floors, each of which has a handful of teleporter pads, which take you to other teleporter pads on other floors. There's no way to know which floor you're on as the game doesn't tell you, unless you count the stairs or use the elevator to hit a specific floor. But once you teleport, who knows where you are! On top of that, there are locked doors with a card key.

I actually managed to get through pretty easily -- it's more frustrating SOUNDING than it actually is. I always dread this place, but it's not as horrible as my fears lead me to believe.

Basically, I go up a few floors, fighting all the Rockets and Silph-betraying scientists I can find until I find the Card Key. It's on like floor 4. It's a little tricky to find as it's hidden back behind a little hallway in which you have to first teleport away from it then back to it to find it (makes more sense if you're playing, I promise).

Once I've snagged the card key, I go back to floor 2 (floor 1 is just a giant lobby with a cool fountain thing) and start opening every door and finding every item and trainer battle I can. Important to note is that I'm not going into any teleporters. Once I've "cleared" a floor, I head up the stairs to the next floor, until I arrive at floor 11, which has nothing you can do there coming from the stairs or elevator. Then I go back to floor 2 again (lol) and start stepping on one teleporter at a time. If it just takes me to a place I've already explored on another floor, I go back through the teleporter and find the next one.

Eventually, I find a teleporter that takes me to a place I haven't explored, where Blue is waiting to fight me.

On the way, I encounter a guy who mentions that Silph has a "Tiksi Branch" in Russia. I don't think this is ever referenced again in the series, and so far I don't think any games have taken place in Russia. The regions in the game all seem to correlate to real-world locations -- Kanto is a real region in Japan, and the map is very similar to the actual place IRL. But it's only in the first game that we hear them refer to actual countries, mentioning America in Surge's gym and now Russia. But usually they refer to other "regions" and not countries, so it's a little odd to hear of countries in this game. I don't know if they just retconned countries out of the series, or if they just stopped talking about them, with the implication that regions are within larger countries, but no one really refers to countries themselves with much significance.

Also along the way we find some "Pokemon Reports" which contain little bits of information, two of which are more game hints, but one says that in "Pokemon Lab" (assuming Silph's?) the Pokemon Porygon was created, the world's first virtual reality Pokemon.

This is interesting because this implies that humans can create entire Pokemon species. While it's called a VR Pokemon, it also exists in the real world, and can interact with real Pokemon and things, so that's very... amusing at the least.



Anyway, fighting Blue. One thing I want to note is that it's interesting how they give him unevolved Pokemon that you would normally find around this time. He has a Growlithe, which is found late in the game, so it makes sense that it's not evolved yet. Interesting.

Raichu's Thunderbolt wasn't able to take out the bulky Blastoise in one hit. It ALMOST did, but we got hit with a Bite in retaliation. Didn't cause too much damage, though.



After defeating Blue, the next teleporter takes you to the president's room on floor 11. So it's not actually that hard to find. There were some random items I missed by not going onto every last teleporter, but we did find TM26 (Earthquake) and that's the most important thing.

In the president's meeting room, we find Giovanni harassing the president and his secretary, trying to fully take over Silph Co. It seems we arrived just in time, because we are able to challenge him to a battle and get him to stop.

And with that, Team Rocket is disbanded. Nope, not joking! For some reason defeating Gio in a battle here makes the entire team disband. It could be because they were using Silph Co. as their base, and the only secondary base they could have had was the basement of the Game Corner, both of which we have now cleared out all the Rockets. So they have nowhere to go.

Either way, the Global Police were on this case, and a random 10-year-old managed to disband them before they could. I like to believe that Team Rocket is quite young, and may have gotten a start as a small-force group running a gambling ring. The whole taking-over-Silph-Co. thing is relatively new, as they didn't even seem to have gotten to the president yet. So it's kinda like this stuff is JUST NOW happening, and we are more managing it to stop it before it gets big, rather than completely dismembering a well-established mafia. I mean, they didn't even manage to collect a single fossil in Mt. Moon, while a random nerd had already found two. So it's kinda like we're getting there just at the same time as them, and beating them to the punches.

For saving the president, he rewards us with the Master Ball. Now we can catch any Pokemon without fail, but there's only one in the entire game.



With the Rockets banished from Saffron City, we can now get into the gym they were formerly guarding. Here is yet another teleporter maze/puzzle thing. I managed to "solve" it by just always going in the bottom left teleporter (every room has four) until eventually I reached the end.

Sabrina, the gym leader, has had psychic powers since she was small, originally learning to bend spoons with her mind and developing her powers from there. She actually doesn't like battling, but complies with our request for a gym badge, and fights us anyway. Dodrio pecks through all of her Pokemon easily.



After defeating Sabrina, there's only a few places left in the region we haven't visited: the abandoned Power Plant (sidequest to find Zapdos), the Seafoam Islands (sidequest to find Articuno), the Pokemon League HQ (need all 8 badges to get there), and Cinnabar Island, where the 7th gym awaits. So, we're gonna go there. Yeah, skipping the sidequests for now.

I actually surfed from Fuschia to the east entrance of Seafoam Islands, then flew to Pallet town and surfed down to Cinnabar, then surfed to the west entrance of the Islands lol. I just didn't go inside. Well I did go inside for a little bit but got frustrated and left.

In Cinnabar, this dude says there's nothing wrong with having lots of items, and as the limited inventory in this game has taught me, he is dead wrong!

Apparently the gym leader Blaine has been living on this island for decades, so we know there's at least some history to the island. There's also a "burned out mansion," though it's not really explained why it burned down. One of the scientists inside says his mentor used to live there, though, so it sounds like either it belonged to a scientist or it housed many different people.



Also in the mansion we find scattered pages of a diary. I don't know if there are more, but I was able to find four of them, which detailed the following events:

  • A new Pokemon was discovered deep in the jungles of Guyana, South America (yes, more referencing to real-world places, now including continents!)

  • The scientists named the newly-discovered Pokemon "Mew."

  • Mew gave birth to a new Pokemon, which they named "Mewtwo."

  • Mewtwo grew too powerful, and they were unable to stop its violent rampage.


Important to note here is that Mew apparently GAVE BIRTH to a Pokemon, and the Pokemon was not another Mew. Now, human-led breeding of Pokemon is always done through eggs, not live birth. Technically it doesn't say that Mewtwo didn't come from an egg, so it could be possible that Mew laid an egg. But either way, Pokemon are not born from other Pokemon, rather the Pokemon somehow "bring" the eggs, and humans seem to have no idea where the eggs actually come from. Pokemon even bring eggs to picnics while under watch of their trainers, so it's assumed that the eggs are created from the power of love and friendship or something, and they are NOT actually being birthed.



But this says specifically that Mew gave birth. Now, Mew is a mythical Pokemon, and mythical and legendary Pokemon are generally not capable of creating eggs in the traditional way. And it is possible for Pokemon to "create" other Pokemon, as Arceus does later in the series. So is it possible that in this one case, scientists actually witnessed a wild Pokemon giving birth? Even if it was through laying an egg? I don't think it's every actually retconned or anything, and the birth is indeed referenced again even after the concept of Pokemon breeding and eggs is introduced into the series (which, btw, "breeding" in the Pokemon world refers to the daily care of Pokemon, NOT mating of Pokemon). So this may be the one time in the history of the Pokemon world that humans actually witnessed the birth of a Pokemon.

Another theory could be that a Mew-a-like appeared near Mew some time, and while they did not witness an actual birth or egg-laying or anything (or maybe Mew did bring an egg but they didn't actually witness its creation), and they scientists assumed that Mew gave birth. It's unlikely that Mew brought an egg, though, as Pokemon eggs weren't discovered by humans and studied until 3 years after the events of this game, and the existence of a Pokemon Egg seems to be completely unheard of then.

The source of Pokemon Eggs also seems to be a mystery in the future, as scientists then don't assume that eggs are birthed from Pokemon. So either the studies here were not very thorough, or they indeed witnessed a live birth of a Pokemon, an extraordinarily rare occurance. It may even be that Mew is the only Pokemon even capable of giving birth, and this may have been a one-time occurance that happened to be witnessed by humans? Mew's body is said to contain the DNA of all Pokemon, so it may be very special in the case that it is capable of birthing a new species.

...

In lesser-interesting and lesser-theoretical lore, we also learn that a scientist within the burned-out mansion created the TM for Metronome. These don't seem to be Silph scientists, and later in this entry we'll learn of another person creating TMs, so it's safe to say that Silph is not the sole creator of TMs, but probably more just the largest supplier of them. They do seem to be able to be mass-produced, as you can buy infinite of them from the Celadon City Department Store or continuously redeem them as prizes at the Rocket Game Corner, though many of them seem to be quite rare, at least to Red.



Anyway, at the end of the mansion we find a key to the gym, and can finally go inside. The gym is pretty simple, just a gauntlet of trainer battles, each opening a new door until we finally meet Blaine. Blaine unfortunately does not have his iconic mustache here -- in the Nintendo 64 companion game Pokemon Stadium, this is "corrected," as he's retconned to have a fantastic honkin' 'stache, and his image isn't complete without it moving forward.

One of the gym members reveals the reason Blaine became a Pokemon Trainer if you talk to them after defeating them -- apparently Blaine was once lost in the mountains and a fiery bird Pokemon's light (assumedly Moltres) helped him find his way home.

Blaine's Pokemon (and the Pokemon throughout the gym) fall easily to Tentacruel's Surf, and we're able to move on.

After acquiring the other 7 gym badges, the gym leader of Viridian City returns to his gym and we're able to challenge there. While the gym's theme is meant to be ground-type Pokemon, the members of the gym use all kinds of stuff like fighting types.



Surprise, the gym leader is none other than Daddy Giovanni! Apparently he decided to return to the gym to try to resurrect Team Rocket, but we've foiled his plans again. Now, Blue defeated this gym and gained the gym badge prior to Red coming here, so why is it only until Red defeats him that he decides he can't revive Team Rocket anymore...? The world may never know.

He also reveals that he created the TM for Fissure before giving it to us, and then disappears for good. It makes me wonder if the other gym leaders didn't also create the TMs that they give out...? I think I mentioned this before but in the new games, you can actually craft your own TMs using random drops you find from Pokemon. I don't really know how that works, but it works!

And this is where I stopped for now. I'm not sure if I want to go do the subquests to catch Articuno and Zapdos or if I just want to move on to the end of the game. I don't think there's any more lore/story in the quests to get the birds, so it might be easier to just rush to the end of the game.

TBH though I don't even want to finish the game at this point, hahaha. Silph Co. is one thing, but Victory Road is HORRID. It's huge and confusing and takes forever to get through. I don't know how I even did it as a kid.

Oh and just a side note, while the point of this team was to blaze through everything without having to go back to Pokemon Centers or grind or anything, one problem I've found is running out of PP. As far as I can tell, there's nowhere in the game where you can buy Ethers???? So I eventually run out of PP and have to go back to a Center. It's a lot less frequent than normal, and sometimes I can use the other Pokemon as backups and still take everything out in one hit (all the Pokemon are pretty strong at this point, I can just use whatever and probably one-shot stuff) but even then I still sometimes find myself out of PP. I'm not fighting wild battles, only running, so it's just the trainer battles that I'm fighting. So I'm able to get through easily without any grind, it's just... the PP... lol.
marchionessofmustache: (Blaine)
I don't know why I'm even calling this "revenge" at this point lol but it stuck!!

I went back to the Game Corner to see if Champ-in-Making Guy would say something different now that I defeated Erika. He does, but all he says something about how they give rare Pokemon away as prizes at the Game Corner. Surprised he didn't mention anything about Erika at all.

We head west to Route... 16? Where there is a Snorlax blocking the path, but there's a little area we can use Cut to get to with some grass in it.



And here we find our next party member! Doduo can appear up to level 22 here, but I was having trouble finding anything over level 20, and eventually got frustrated and just caught a Lv20 and decided to move on. You can actually catch them up to like 26 or 28 on a later route, but it'll be a while before we can get that far.



After catching Doduo, we head into the Rocket Game Corner. Yes, that's the actual name of it. And people are like "It's rumored that this place is run by Team Rocket!" lol... Team Rocket is referred to as a 'mafia' in the Japanese games, btw, so it makes sense they run a casino and traffic Pokemon through it. I think in English they only ever refer to them as "gangsters."

Anyway, we flip the switch behind the poster and head into the basements. I always dread this part of the game but it's actually not bad at all. I think my dread comes from the actually-horrible Silph Co. dungeon, and I get the two confused in my head or something.



This is the one place in the game where you MUST talk to a trainer after defeating them -- this guy drops the Lift Key if you do. IDK why he doesn't just pick it back up, but he leaves it on the ground for you to pick up. Yay!

Another Rocket you beat makes a door open. Talking to him he says something like "Oh no! The battle opened the door!" or something lol...

The Rockets here don't really say anything interesting, strangely. You just learn that they stole the Silph Scope.



In the final basement after you find the Lift Key and can take the elevator there, you can fight Daddy Giovanni. Look at that delicious receding hairline... hehehe.

Alakazam made quick work of his party and picked up a hefty chunk of EXP in doing so. Kangaskhan was worth like over 1000!



We head back to Lavender Town and take the Silph Scope into Pokemon Tower. There are all these Channelers in here that make weird sounds and say creepy things like "I want blood..." and when I was a kid (and even until now) I just thought they were supposed to be "crazy people" who hung out in graveyards because they were nutso. But I guess these are actually priestesses of the tower who have become possessed by the ghosts of Pokemon that the Rockets killed. The more you learn...

At this point I can level Raichu freely as he can easily take out the ghosts with Thunderbolt, so we don't even need Alakazam's super-effective hits. Doduo is still a bit weak and Dig is annoying with only 10 PP, so we don't use Charmeleon either.



So, apparently the Rockets were holed up in the top of the tower harassing (and I guess, killing) "useless" Pokemon, and Mr Fuji left went there of his own free will to stop them and calm the spirit of Cubone's mother. Perhaps that's why Marowak guarded that final little room...? And maybe that's why all the ghosts were lured there...? Though even after quelling Marowak and "saving" Mr Fuji (who says he wasn't in danger), the ghosts still remain. I mean, I'm sure it's just so you can continue to catch them for your Pokedex, but...



One of the Rockets has a Golbat, which is the first time we've seen this sprite in the game. It's hilarious XD

Anyway, Mr Fuji thanks us for helping calm Marowak and gives us the Poke Flute. Also IDK if I commented on Fuji before, but he's a dude from Lavender who cares for abandoned and orphaned Pokemon, so it's no surprise Marowak would want to protect him when he's likely caring for her child.



After getting the Poke Flute, which someone in a Pokemon Center says makes a sound "only Pokemon can hear," we head south to Route 12 which is mostly docks and water. There's a ton of fishermen here, who mostly have weak-ish fish Pokemon, so we try to raise Doduo as much as we can while switching into Raichu as needed.

We find Snorlax blocking the road south, and play the flute, which very clearly makes a sound that we can hear. I mean, it plays out a whole little tune in a scene before Snorlax awakens lol.

We don't need to catch Snorlax so we just beat it up for some extra EXP.



We find the next fishing rod, grab a Goldeen from the nearby water (as we'll need something to use Surf before we can get Tentacool), and then head further south to "who builds fences this way?!" area. Along the way, Doduo learns Drill Peck (Lv30) and then evolves into Dodrio (Lv31) and is suddenly a powerhouse. Now we have a stronger physical attacker than Charmeleon with his annoying Dig attack, so we can easily one-shot Psychic Pokemon before they're able to damage us without worrying that Dig might JUST not be enough.

This girl asks if we "want to Pokemon" with her which I thought was a funny way to put it. To Pokemon is to gamble though! But also to Pokemon is to live, so she wants to live with us...? LOL Anyway, afterward she says she doesn't know anything about Pokemon and just collected cool ones.



Charmeleon has finally reached evolutionary levels, but we're keeping him unevolved to learn Flamethrower faster.

Someone comments on wondering which is stronger, male or female Pokemon, meaning that Pokemon indeed entertained the concept of gender even before the second generation.



The word "govern" is used when referring to the Pokemon League HQ, which is said to "govern" all trainers; however, this doesn't make it much of a government, as it would only rule over trainers and no one else, so I'm guessing it's more just letting you know that the Pokemon League is formally organized.



Bikers have nice noses. But are otherwise garbage XD



The words "birds of prey" are used to describe the three Legendary Pokemon, implying that the concept of predators and prey exist in the Pokemon world. This is further explored in Pokedex entries, but even characters are saying that Pokemon prey on one another.



We get to Fuschia City, home of the zoo and Safari Zone. You can get some free "seen" Pokedex entries by inspecting the zoo exhibits. The Warden of the Safari Zone has the nickname "Slowpoke" because like the Pokemon, he "looks vacant" lol. He's also lost his teeth, which are lying around in the Safari Zone for... some reason.



In the southwestern corner of Fuschia City is the Fuschia gym, which is the home of Koga, the ninja. There are "invisible walls" here but you can see which walls are the invisible ones, so they're not really invisible. I thought it was an emulator graphical glitch, as I can remember just bumping into walls randomly as a kid, but one of the gym members even says "look for gaps in the walls to see where the invisible ones are" or something like that.

Despite being a poison-type gym, half of the Pokemon here are psychic types. Either way, I just kept Charmeleon in the lead and tried to Dig everything to death faint. It mostly worked, though some stuff stuck around a little longer than I liked, so we had to resort to Drill Peck, or for the stuff that was actually posion type, Psybeam.



After clearing the gym, we head into the Safari Zone where they're giving away a free Surf HM to anyone who can find the "Secret House" within the time limit. I used a map. Though I used to have the path there memorized.

We grab the HM03, take the Gold Teeth back to Slowpoke, and get the HM04 from him. Now we have all the HMs except Fly! And we have all the badges to use them all, too!



Once we get HM03, we can teach Surf to Goldeen, head down to the south of Fuschia along the coast, hop on Goldeen (how does that little fishie carry us?!) and surf back and forth to find us a Tenta. You can find them up to Lv40, but like with Doduo, I got frustrated looking for the max level and settled for a 35 (they seem to appear in level multiples of 5). We taught it Ice Beam and Surf and it's already pretty powerful.

I ran around in the grass to get Charmeleon the little bit of experience he needed to hit level 42, so he learned Flamethrower, then out of habit I canceled his evolution again, so now we're stuck with Charmeleon for another level lol. No big deal!

Now pretty much the entire game world is opened up to us and we can clear the remaining two gyms in either order, as well as go on the sidequests to find Articuno and Zapdos. I think we actually missed HM02 (I looked it up and it's on Route 16, where we caught Doduo) so I'm gonna go back and look for that next.

And that's where I've stopped for now!

ETA: One of the things I forgot to mention was that there was a "pamphlet" on TMs and it was 'signed' by Silph Co., indicating that Silph Co. is actually the producer of TMs in this game????? Later on in the series TMs become easy to create (you can even craft them yourself in ScarVio) but early on they seem to be more rare items, so it seems like Silph Co. was one of the early producers of TMs. LOOOOORE
marchionessofmustache: (Blaine)
VENGEANCE! I've now caught up to where my save got corrupted last time. Huzzah! In just one night of playing! Well, I did spend a lot of time AND I used the speedup feature of the emulator through a lot of battles. I also turned battle animation off so it went even faster XD

So last time we left off we were going to S.S. Anne.

The ship visits Vermilion City only once a year. Lore!

This one sailor says that "Jellyfish sometimes drift into the ship." Now, I'm assuming he means Tentacool and Tentacruel...? Or are there like... real-world jellyfish that aren't Pokemon...? Also what does he mean they "drift into the ship" ??? Like they get caught? Where? What is he talking about???

Then another sailor says "You know what they say about sailors and fighting!" But ... I don't know what they say... and he never tells me! He just asks me if I want to be a sailor after I fight him...



This is also the first time we get to see the Gentleman sprite!



This guy claims to be a "global police agent" on the trail of Team Rocket. Now, global police as a concept is explored further in later games, but I didn't remember it having its origin in the very first game! Neat! Also what exactly is "global police?" Is there a global government in the Pokemon World or is it some kind of private agency? I don't think this is ever clarified. In fact, the Pokemon world seems to be run by private agencies without any kind of government at all. Government is never mentioned in the series, and police seem to be for-hire in most cases. Weird.

The captain of the S.S. Anne is a "sword master." There are no swords in his office so I guess you'd only know this by talking to the random wandering NPC.

The biggest threat to us right now is Blue's Kadabra (we blazed through the rest of the ship without having to go back to the Pokemon Center), which was able to be taken out by Charmeleon's Dig. Phew! No damage sustained. That was the scariest part of the adventure on the S.S. Anne.

In the Captain's room you can read his open book which is apparently about curing seasickness, and you can even look in the trash can he's puking in and it says something like "Yuck! Shouldn't have looked!" LOL

Actually going back to governments...



Lt Surge is known as the "Lightning American" and served in "the Army." It doesn't say what kind of army or what they actually did, but I kinda doubt there are like... private-entity armies...? So I guess there are governments of some sort, and they even have armed forces... Which means even in the modern day there is tension between nations in the Pokemon world. Interesting.

While past war is touched on in other games, Surge also mentions that electric-type Pokemon saved him during "the war," which means there was some kind of modern war...???????? The Pokemon world seems kind of terrifying tbh.



Surge himself was not too difficult of a fight -- I started out using Charmeleon's Dig for those supereffective hits, but got a bad case of paralysis that did me in, but Alakazam's Psybeam was more than enough to finish off Raichu. Our days of one-shotting everything haven't come yet, I guess, but we're close enough.

Alakazam did meet his match though -- in the form of a wild Lv29 Dugtrio. Dugtrio is a decent counter to Alakazam. Not a hard counter, but it can get some damage in before going down. Using Dig, it was able to outspeed Alakazam and almost OHKO him! We made it out alive but wouldn't have been able to take on a second one. Thankfully another one did not appear.

This is like the only time in the game you run into really overleveled Pokemon in the wild. Most Pokemon are fairly low-level, but here we found a Pokemon higher level than us, and using only 3 Pokemon, we're quite high levels...

We went back and got the Old Amber, HM05, and talked to that one guy in Viridian City who was behind the plant. He gave us the TM for Dream Eater.

After cleaning up the stuff back through Diglett's cave, we head to Route 11 to clean up the random trainers strewn about here. We can't get further east because there is a Snorlax blocking the path (not the thirsty guard like I thought in the last post XD) but there's quite a few randos here to beat up.

One guy says "I did my best! I have no regrets!" At least he didn't use a comma!



This is also our first glimpse at the Gambler sprite! So sexy <3 Love that bald head lmao. I like to imagine they have little mustaches as well. But I'm pretty sure they don't.

One of them says "Pokemon is life! And to live is to gamble!" So is he saying to Pokemon is to gamble? What is this supposed to mean? The people in this entry are saying such strange things!! I guess it's better than boring game "hints."



This is also our first exposure to the Engineer class. I don't even know if these guys show up anywhere else...? They're "laying wires" on Route 11 and one of them calls you a "spark plug" when you beat him.



Rock Tunnel is dark, but it's possible to navigate it without using Flash. But it's annoying and I'd much rather use Flash. Part of the "point" of this team is to have access to all five Hidden Moves, so we're going to use Flash, dammit!!

I put Pikachu at "point" to be like a scout, so I could swap out as needed. Well, I learned this was a bad idea when I swapped into Alakazam to fight a Geodude and it used Self-Destruct. Alakazam is a glass canon versus physical attacks. Now, the point of this team is to outspeed everything so it doesn't matter even if they DO have powerful attacks... but it doesn't work if you switch into a powerful attack... the idea is to also not have to switch. So putting Pikachu first was a bad idea. I had to go back to the Pokemon Center :( I'm trying to avoid having to do that. Afterward, I was able to clear all of Rock Tunnel without having to go back, though, which was nice.

One of the Super Nerds inside the cave asked me if I knew what "costume players" were, and said that they dress up as Pokemon lol. I'm pretty sure the word "cosplayer" was around in 1997 so I'm not sure why they went with the term "costume player" but whatever.



Lavender Town is where we find our first brush with Pokemon death. Apparently the ghosts haunting the tower are relatively new, and seem to be there because Team Rocket is killing Pokemon. Since the tower was already erected as a memorial to dead Pokemon, it seems not all dead Pokemon become ghosts, or at least not all ghosts haunt places. It seems the Pokemon killed by Team Rocket are especially at unrest and now haunt the tower.

One person mentions that Cubone's mother was killed trying to escape from Team Rocket, and then a child claims to have witnessed Cubone's mother being killed. This is more morbid than I remembered lol. It's interesting actually talking to everyone this time through O_o

Into the tower we get to fight Blue again. I want to note that I've been paying attention to his dialogue, and while he is a snarky asshole, he's also friendly. He gives you advice, and at Nugget Bridge said that we "should go thank" Bill. He also calls Red "Pal" on multiple occasions. It seems more like he's your friend who likes to tease you rather than some guy bent on beating you. So I think Blue is a pretty cool guy.



Another thing I haven't seen since I was a kid -- the ghosts! If you go to Pokemon Tower before getting the Silph Scope and climb high enough to find random encounters, you'll run into the ghosts of the dead Pokemon, but they can't be identified as ghost-type Pokemon yet, so your Pokemon will be too terrified to move. The ghosts will just say "Get out... Get out..." and you have no choice but to run.

Since it seems likely that Cubone's mother was killed in the tower, maybe that's why all the ghosts are flocking there? To try to prevent that from happening again? Or maybe because it's a place for dead Pokemon they are just attracted there anyway. I mean, they were ALL killed by Rocket, so it's not like they'd all rally behind that one Marowak lol.

Oh, and a girl at the Pokemon Center says that Cubone skulls sell for a lot on the black market or something like that. This game is ... intense.

Anyway, not much to do in Lavender without the Silph Scope, so we head west. The road to Saffron is closed because the guard is thirsty, so we head to the underground tunnel to Celadon.



And the first thing we do there is buy a Thunderstone! Now we have a MUCH more powerful ally in Raichu, thank goodness. Pikachu was starting to show its weakness.



Celadon is full of lots of cute easter eggs and other funny things. It's interesting to note that people in the game trade Pokemon using Game Boys. It's unclear if they're actually trading real Pokemon to each other, or if they're playing a Pokemon video game in the Pokemon world. One place you find them doing this is in the video game shop in the department store. Weird.

And speaking of games in games, you can actually visit the GameFreak development room and talk to the creators of the game. They'll say things like "I drew you!" so we get some weird 4th wall breaking.



Looks like I was wrong about bike shop guy -- the sprite is used again for the Programmer in the dev room.

At the Celadon gym there's an old man peeping in the window who says the gym is "great" because it's full of women. I am not exactly sure what he's so excited about, though, because it seems like their main activity in there is flower arrangement.

I learned another hard lesson about not having to run back to the Pokemon center -- getting paralyzed and poisoned means a trip back. I was able to swap out Charmeleon and have Alakazam defeat the remaining Pokemon in the first encounter, but I had to take Charmeleon back to the center. So I stopped by the second floor of the department store and bought 20 of each status-healing item. It's a little annoying carrying all these because you have very limited inventory space in this game.

After buying those things, though, the rest of the gym as well as getting the Rainbowbadge was a piece of cake. We managed to burn through the gym with Charmeleon, though it's a little annoying as his strongest fire-type move is still Ember of all things. Even if we don't evolve to Charizard right away, I think he won't learn Flamethrower until level 42. FORTY-TWO. I think it's 46 for Charizard, so I'm probably going to leave him unevolved just to get it sooner.

Um also in here we got a Fresh Water for the guard, met a bunch of gambling addicts, and got the TM for Ice Beam! And that about wraps up the playthrough for the night. I forgot to get a screenshot of Erika :( Oh, and I forgot to mention that if you talk to her after defeating her, she admires that you're collecting Pokemon for the Pokedex, because she would "never collect Pokemon if they were unattractive." Something I'm surprised to hear the calm Erika say. I always thought she was more... uh... idk, nice? than that. But I guess she has a bit of vanity to her as well.

ETA: I also forgot to add that the guy who stands in front of every gym and calls you "champ in the making" (who I forgot to talk to the first few times) actually doesn't stand in front of this gym -- he's actually in the game corner at a slot machine. But he still gives you a spiel about the gym leader if you talk to him. Forgot to go talk to him again afterward to see if what he says changes lol.
marchionessofmustache: (Blaine)
OK it's time to get revenge on this CORRUPTED SAVE.



So I'm playing Pokemon Red... again! This time I'm playing on my PC emulator... I think the phone emulator does weird things when you leave it in the background or whatever, and I've never had a problem with my PC saves corrupting.

I'm going to just post little notes of things I find interesting as I go. Not an entire play diary per se.

I'm actually trying to talk to everyone to get the 'lore' out of this game, as I haven't done that in a long time. Whenever I replay this game I basically just run straight to where I need/want to be and ignore all the people.



I completely forgot this guy even exists over here. When I get Cut, I go back and do other stuff with it (sometimes I even forget to go get the Old Amber) but I never come all the way back here. I wonder what he gives you...? I haven't talked to him since I was a kid!! It's probably just a TM.

I'm mostly selling TMs as I already have a set movelist I'm aiming for, and I know I don't need them.



There's a hidden Potion on this plant, and I always go around the long way to pick it up. It wasn't until this playthrough that I realized I could just pick it up from the right side as I was passing it. There's literally no point to walking all the way around to the left side.



Caffeine-addicted old man is funny. I don't think I've seen this scene since I was a kid, either. He refuses to let you through, saying that the road is "private property" (though there's no houses around there), but after you deliver Oak's Parcel, he becomes jolly because he's "had his coffee" and "feels great." So then you can talk to him and tell him you have free time, and he teaches you how to catch Pokemon! I think this is the only time you see a trainer's back sprite other than your own!

I got poisoned in Viridian Forest by a trainer's Weedle. I tried to run back to the Pokemon Center, but I fainted just outside of it. Since Charmander was my only Pokemon, I blacked out and lost money :\ Then I learned that if I had just headed a few steps north of the trainer who poisoned me, I would have found an Antidote on the ground. X_X;



One thing I'm trying to do is talk to all the trainers after I defeat them. I usually don't do this -- I don't think I even did it as a kid. Except for the one point in the game where you have to to proceed, there's not much point to this, other than to see some extra little bits of speech with the NPCs. Here this kid says that I'll scare the bugs away. Sadly most characters just give generic game tips. Even "shorts kid" just said something about PC boxes being able to store 20 Pokemon. No funny addition to his shorts comment! Though secondary shorts kid did say that he wears shorts all year round, even in winter.



I found a Pikachu and used Scratch on it and it almost fainted... luckily it didn't, though, and I was able to catch it. The little bugger even took two Poke Balls!

And from there we have our second party member!

If you talk to the kid at the end of Viridian Forest he says he's looking for something he dropped. If you search the ground near him you'll find a Potion! Kinda evil that we don't give it back, but hey, I learned something by talking to them after the battle!

At this point I should have gone back and done the fight with Blue that you can do on Route 22... but I completely forgot about it, even though I thought about it while I was in Viridian City... Once you get the Boulderbadge, the encounter triggers as completed, and you can never see it again :(

There's a girl in Pewter city who says that "CLEFAIRYs" came from the moon. This is like, the first real lore we learn other than "Pokemon live in the wild!" and "People battle Pokemon!" but more importantly, we learn that in the old games, they actually pluralized Pokemon species with an "s!" -- something the cartoon show didn't do, which then became the norm for later games thanks to that.



Another oft-missed thing: if you go to Pewter's museum, you can see these unique fossil sprites of Aerodactyl and Kabutops. No Omastar? I guess it's a mollusk so it wouldn't really have a skeleton like the others, though.

And then there's a unique spaceship sprite you can only see in the "space exhibit" (which is nothing more than this lol). I love how the spaceship is so tiny. I mean, thinking about it now, it's probably a replica, but still XD Cute.



Brock was an easy fight, just spam Ember and wait for the rocks to crumble. Onix can be a pain if it uses Bide right away, but even then Charmeleon can usually survive. It didn't use Bide until well into the fight, though, so it wasn't that big of a deal.

While the main point of this playthrough is to have an OP team that just crushes through the competition, the first gym is a bit of a grind fest. I ran back and forth fighting Kakunas in Viridian Forest until I got Charmander to evolve into Charmeleon. There's not really ANY Pokemon that can take on this gym without much grinding other than Squirtle, but we want to have Charizard, so we couldn't go that route.

I decided to level up Pikachu a little while catching some Pokemon -- there's a point in the game where you need to have caught 10 Pokemon to get an item. I didn't really think about it, but I was going to get an additional 4 dex entries from raising Abra (for its three evolutions, and the Bulbasaur I sent over from Blue version). I ended up catching until I had 9 owned in my dex, getting Pidgey, Rattata, Caterpie, Metapod, Weedle, and Kakuna (the other three being Charmander, Charmeleon, and Pikachu). So I kinda overdid it...

Also, I noticed that in the Pokedex, Weedle is referred to as the "Hairy Bug Pokemon." It doesn't look hairy to me XD

I was mashing the button too mindlessly and accidentally bought the Magikarp from the dude in the Pokemon Center outside Mt. Moon. Well, there's my 10 dex entries!



Terrifying Raticate Man wasn't so bad -- in fact he didn't even deal 50% of my Max HP worth of damage to Charmeleon. Often this fight can go terribly wrong though if it uses Hyper Fang enough. This guy has a level sixteen Raticate. Why?! It's by far the strongest thing you have to face before Cerulean Gym. Even Blue only has a Lv15 Rattata!

With that out of the way, Mt. Moon ended up being pretty uneventful.



I think Bike Shop guy is a unique sprite that's not used anywhere else in the game.



On Nugget Bridge, there are 5 trainers that you have to fight, and four of the five of them say "I did my best, I have no regrets!" (Yeah, comma splice!) when you defeat them. But the fourth girl says "I did my best, so I've no regrets!" Why is hers somewhat different?! Something I never noticed before since I never talk to them after defeating them.



The strategy for catching Abra is just to throw a Poke Ball and hope it works. It has a pretty decent chance of working -- later in the series you can even guarantee your Abra catch by using a Quick Ball or a Dusk Ball, each of which will have a 100% chance to capture it. I remember when I was a kid I would not catch it until I got back here with a very fast Poekmon that could put it to sleep or something, and then try to catch it...?! It was ridiculous. I remember trying to train up a Jigglypuff or Clefairy with Sing so it was faster than the Abra and then HOPING it fell asleep and then HOPING my ball caught it. Just throw the ball, kid!!!

Also, where you catch Abras is also "feat kid." He says "I saw your feat from the grass," because, well, he's in the grass. He's referring to your accomplishment of clearing Nugget Bridge, but so many people think it's a "typo" and he's talking about Red's "feet." (Even the Japanese refers to seeing an accomplishment, so it's properly translated as "feat" lol.)



Here we learn that Pokemon do, indeed, directly attack humans. This dude got bit by a Zubat! The things you learn talking to trainers after you battle them... XD



It didn't even take all of Route 24 to evolve Abra into Kadabra just from putting it in front and swapping it out at the beginning of each trainer battle.

I also want to comment on the Hiker sprite -- is that a neckbeard or some weird kind of shadow? Because that's not really where people typically grow their beards...

After getting back from visiting Bill and getting the S.S. Ticket, the police officer in front of the house in Cerulean moves to the side. This means you can actually advance to Vermilion City without ever defeating Misty, even going onto the S.S. Anne and getting HM01, into Diglett's Cave, and onto Route 11!! You'll need the Casecadebadge to get the ability to use Cut outside of battle, though, which means you can't get into Vermilion Gym yet.

You'll need Fresh Water to get past the guard at the east of Route 11, so you can't continue past there for now, and you'll need Cascadebadge to use Cut to get to Rock Tunnel from Cerulean, so you're kinda "stuck" here, but there's still quite a bit you can do before challenging Misty if you really want to. We're just gonna go ahead and fight Misty now.

(Though I did pop into the house, fight the Rocket in the back yard, and get the TM for Dig. We teach it to Charmeleon as a placeholder for Earthquake. Dig is actually equally as powerful as Earthquake; it just takes two turns and is annoying to use.)



Speaking of weird sprites, Swimmer is funny-looking. Since he swims to you from the water where you can't reach and returns to his unreachable spot after you leave and re-enter, his post-battle speech is actually missable! Well, maybe you can return here with Surf now that I think about it. He just says something about Misty continuing to improve and how she won't lose to the likes of Red.



I first went into Misty's fight forgetting to heal Pikachu, and he got knocked out by Starmie and the other two weren't able to take it down. I reloaded the game (money-grubby!) and gave Pikachu one Potion... that time Starmie went down :) It was still a close fight, though!!

And that's pretty much the "hard" part of the game for this party. After this, we're pretty much going to be one-shotting or face-tanking everything pretty easily.



I forgot about this guy standing in the front of each gym -- he has unique dialogue talking to him before winning each badge... and I forgot to talk to him before (and after) Brock, and before Misty. So I missed a bit of NPC speech... oops. When I go back to Pewter through Diglet's Cave to get the Old Amber I can talk to him then and at least get his post-Brock speech.



In Vermilion, you can find this guy writing a letter to someone in Saffron. I forget the relation to him, but the addressee is named "PIPPI," which is also Clefairy's Japanese name. Is he writing to a Clefairy...? I wonder what the name of the recipient is in Japanese... Surely not Pippi, right? Maybe I'll have to do a Japanese playthrough next lol. It's also interesting that the capitalized the name PIPPI -- I mean, important characters like Brock and Misty have their names capitalized, as are the default names of the player character and rival, but is Pippi really important...? Is it just the case in the Pokemon universe that all people's names are stylized in all caps...?

In his letter, he also notes that Saffron seems to have problems with Team Rocket, while Vermilion is safe.

Oh, and he's getting his Pidgey to carry the letter to Saffron. So it seems Pokemon are capable of mail-carrying!

From a random NPC we also learn that Team Rocket "traffics" rare Pokemon, and there's a guy using his Machop to stamp the ground to prepare it for laying a building. Now, Machop is not the best Pokemon for this job... it's tiny...

But I think this is the first time we witness a Pokemon being used industrially? Well, there's also the letter-carrier. They're both in Vermilion!



Also random but I think there's a guy in every Pokemon center sitting in the couch on the left of the entrance. It's the same sprite, of course, but I don't think the same guy, and I think this is the only "sitting" sprite used in the game. Everyone else just stands in place of a chair. It's also awkward talking to him because of the way the sprites line up.



And that's where I stopped playing for tonight! Actually, I'm probably going to play a little more, but I wanted to take a little break and write this entry. Now I think I'll go grab a snack and then jump back into the game. Next up is tackling the S.S. Anne!

(Oh yeah, I started up a game in Pokemon Blue, grabbed Bulbasaur, and rushed to getting the Pokedex so I could trade Kadabra over and back to get Alakazam. Now we have the strongest Pokemon in the game besides Mewtwo!)
marchionessofmustache: (Saguaro)
So, I've been chronicling (is that a word...?) my progress of my Pokemon Red playthrough on my discord server's #pokemon channel, but I figure since I started it here I should continue it here. I've only done a couple of play sessions as I also have been finishing up Pokemon Scarlet (holy CRAP that ending) and then starting on Pokemon Shining Pearl (restarted from the beginning).

I did Nugget Bridge before Cerulean Gym to level up Pikachu a bit more (especially since he was only level 3 leaving Pewter) and go ahead and catch Abra. Leveling the two of them up, I finished the Misty fight with Charmeleon level 23, Pikachu level 23, and Kadabra level 16. Just enough for it to evolve.

I then traded with myself (I have a save file in Blue at the first Pokemon center for the sake of this) to get Kadabra to Alakazam. Now I already have the game's strongest powerhouse besides Mewtwo... and we're still quite early on in the game...

Alakazam got powered up throughout the S.S. Anne and the return through Diglett Cave. At this point, we're pretty much one-shotting everything, though we have to be careful with PP. In Surge's gym, I actually got the two switches on my very first can interactions. What's the chance of that...? Extremely low at least. But I was SO happy to not have to mess with that stupid "puzzle."

Alakazam took out Surge's Pokemon and we moved on to Erika. We've now access to buying Thunderstones, so we're able to get Raichu, though he's not much help at this point. Erika's gym could easily be taken out by Alakazam, but we're trying to get experience on Charmeleon at this point as well, so we use him instead. Still one-shotting mostly everything afair.

Along the way through the gym, Charmeleon hit level 36 and evolved to Charizard.

And that's where I've made it to thus far. Here's the team so far:

CHARIZARD Lv36
RAICHU Lv30
ALAKAZAM Lv37

Raichu is falling behind in levels, because Thunderbolt is more situationally useful, and we just came from the grass-type gym to level up Charizard.

I've also been carrying around a Beedrill to use Cut because I decided to keep Cut off of Charizard in favor of Leer (and then was going to put Cut on Tentacruel). But I've decided Cut is not really useful on Tentacruel at all, and can be useful on Charizard, plus it will make it so I don't have to cart around an HM Slave at this point in the game. Then I can replace Cut with Wrap in Tenta's move set -- basically a broken move that does tiny damage but doesn't let the opponent move. As long as you're faster you can basically chain this until the Pokemon gets knocked out. It does have 95% accuracy so it's possible for it to miss, but it's still stupid broken and super annoying anyway. Tenta being one of the faster Pokemon in the game can make good use of this.

Though it shouldn't have to with Ice Beam, Surf, and Mega Drain. That's why I decided to just throw Cut on him. But Leer is nearly useless whereas Wrap could maybe be funny at one point.

Aaaaaaand I just loaded up my game save on my phone (where I'm playing this) and it seems to be... corrupted...? I don't know exactly how to word it. It's back before I fought Erika and Raichu is burned (no idea how that would have happened) and I have a random ARCANINE of all things on my team. It's level 20 (?!?!?!) and paralyzed. So I guess I can't trust this emulator and will have to start this whole thing over using TGB on the PC or something :\ A shame.

Welp, back to Shining Pearl for now.
marchionessofmustache: (Saguaro)
So in my endless quest to start games and projects and never finish them, I've decided to start casually playing Pokemon Red on my phone emulator when I'm lounging around the house, nothing big. But of course I can't just play something casually, I have to be stupid about it, so I got out paper and took notes on Pokemon and stuff and have devised the "best" team to get through the main quest of Pokemon Red. Note that I've finished this game many times, but not much in recent days.

I actually wanted to find a whole party of 6, but tbh there's not any need. You can cover everything and even have access to all five Hidden Moves with only a party of 5!

My goal is to create a team where basically you can just run through and one-shot everything without ever taking damage first. Now, if you've played Pokemon before, you know this is pretty much just how the game works anyway, as it's very easy, but now and then you get 'snagged,' and of course there's the dreaded Elite 4 which actually poses a challenge.

I prioritized firstly Speed, and then damage output. Damage output is a little 'boosted' by using STAB and strong moves, so the Speed stat is where its at -- there will be times you NEED to go first or you're going to take a heavy hit or get caught in something stupid like Wrap.

So what five Pokemon did I decide on???

Here we go!



CHARIZARD




Charmander is our starter -- I was actually planning on not using a starter Pokemon if I could find a better Pokemon, but Charizard actually has 100 Speed, can use Strength and Earthquake with its balanced attack stat, and you get bonus access to Flamethrower.

Charizard, however, is actually the weakest monster in the group. It may have 100 Speed, but its Attack and Special are not even 90 (coming in at 84 and 85 respectively). Pretty mediocre, but near-90 is still not terrible. Flamethrower is going to be very situational, and Earthquake is cool but not entirely necessary with the rest of our team's movepool.

Charizard's main claim to fame in this party is its ability to learn Strength. Without that, we probably wouldn't even be using the poor guy.




RAICHU




Raichu is a surprisingly good Pokemon from the original games. Coming in with another 100 Speed, it boasts higher Attack and Special than Charizard (both at 90), and Pikachu is the only Pokemon that can learn Thunderbolt by level up in the game, which will be incredibly helpful against the various and numerous water-type Pokemon in the game.

Jolteon was an option, with higher Speed and Special, but Jolteon's weak 65 Attack made me go with Raichu instead. Not that either of them would be using their Attack stat much, but I did want to carry Swift for those pesky avoidant Pokemon that use Sand Attack, Double Team, Minimize, etc. Hopefully we'll be knocking them out quickly before they can do that stupid stuff, but you never know.



ALAKAZAM




If you've ever played the original games, you know that this mustachioed mon is an absolute powerhouse. Other than Mewtwo, Alakazam is objectively the strongest Pokemon in the entire game, and you're not able to get Mewtwo until you've pretty much done everything else in the game anyway, so Alakazam is going to carry you for most of the game. With 120 Speed (!) and a whopping 135 Special (!!!) and access to the powerful move Psychic, Alakazam can take out like 90% of the game on its own. Plus it gets Recover! Its miserable Defense is a bit of a problem, but it can sort of make up for it with the use of Reflect, but since it hits so hard so fast, you're likely not going to have to use that anyway.

With a complete lack of counters to Psychic Pokemon in the game, and so much stuff being dual-typed with Poison, and a powerful move pool, Psychic monsters are by far the most useful and powerful available, and Alakazam is easily number one.



DODRIO




The next two Pokemon on the list are very overlooked ones -- first up we have Dodrio. Most players choose Pidgey as their token bird in the party, as you get it on the very first route in the game, and Ash had his iconic Pidgeotto in the cartoons. Somewhat more attack-focused players may choose the slightly stronger Spearow which also gets access to Drill Peck, something Pidgey is sorely lacking.

But both of those Pokemon come early in the game, while Doduo is found quite a bit later. Doduo, however, blows the other two out of the water with not only 100 Speed, but a solid 110 Attack, making it the strongest user of Drill Peck in the game. Double Team and Tri Attack are nice bonuses, and then we are able to use Fly, oddly, with this wingless bird.



TENTACRUEL




As I said in my tweet (er, my... xpost?), Tentacruel is probably the most overlooked Pokemon in the game. Since you need to have access to Surf to get to it, every player will already have access to the strongest Water-type move in the game, so there's little incentive (or at least we think) to switch to the wimpy-looking Tentacool, who is basically the Zubat of the sea, annoying players everywhere.

But this thing is strong. It not only has a great 100 Speed, but it has 120 Special on top of 80 HP, making it bulky in addition to powerful. It also gets access to not only Surf, but also Ice Beam, which helps tremendously against Lance's Dragon-type Pokemon. Mega Drain can keep it alive if need be while fighting Special-oriented Pokemon, and then it has access to Cut, which we'll need throughout the adventure. Sadly you don't get it until well AFTER you need Cut for the first time, but we can always use a non-battle substitute until then.

... And that's that.

Charmeleon CHARMELEON Lv 19

Pikachu PIKACHU Lv 3

Here's the team after defeating Brock :) Now to move on to Mt Moon and start leveling up Pikachu to take on Misty. Going to be a little sad not training a Clefairy, which is one of my favorites, but alas, we're going for SPEED here!

CHAMPIONS

Feb. 8th, 2019 07:07 pm
marchionessofmustache: (Default)
There isn't too much to say about the final three gyms. We go in and beat them pretty easily. DONNELLY takes care of all the Fire-types in Blaine's gym, so there's really nothing to note there.

Half the Pokémon in Sabrina's gym are Ghost/Poison type, despite the fact that Psychic-types are supposed to be weak to Ghost (though there are no Ghost moves in the entire game, making that weakness pointless anyway, another advantage stacked in Psychic's favor). BARON took care of those easily, and the rest of the gym was actually taken out by RICKMAN, who is one of the few members who doesn't have a weakness to Psychic, and has a powerful Body Slam which can deal decent damage to the low-defense Psychic types.

The final gym in Viridian is pretty easy. There's not even as many trainers as there are in the other two gyms, and Giovanni's Pokémon fall easily to MAILLET and DONNELLY.

The actual trouble comes after all this, with Victory Road. I used to think this place was SUPER HUGE AND CONFUSING but it's actually pretty small. This is the first time in a long time that I've actually gotten this far in the original Red or Blue game. The "puzzle" here is super easy and the only real "problem" is remembering where you are with the high encounter rate and decent amount of rival trainers to battle.

RICKMAN came in handy again, defeating a trainer's Alakazam by putting it to sleep and slamming into it for like 5 turns in a row.

Moltres was a lot less exciting than Articuno and Zapdos; fell down to two Surfs from DONNELLY and barely did any damage back to him.

Then, we finally arrive at the Pokémon League! We had a TON TON TON of money so I just bought like 30 Revives, 30 Max Potions, 30 Full Restores, and like 50 Full Heals. You know, just in case...




First up we have Lorelei, who is very cute and cool. By this time, I've turned Bakula into a Crapshoot Cannon; he now uses moves like Thunder, Blizzard, and Fire Blast, which all have huge power but not so great accuracy.

This battle was his time to shine, missing only one attack the whole time. Despite being ice-themed, most of her Pokémon are Water-type (as there's only like, one Ice-type in this game I think?) except for Jynx, who fell to two Fire Blasts. The rest all were taken care of by Thunder.



Next is Bruno. KOBAYASHI took care of the two Onixs... actually while we're here, I want to point out that the way this game "officially" pluralizes Pokémon names is +"s" to all names. Clefairys, Onixs, etc. This is later changed so that the singular and plural forms are the same, like game animals, but at least in this first game (and maybe the second), we see the use of "s" to pluralize all Pokémon names.

Anyway, aside from those two, BARON made easy work of the Fighting-types here with the overpowered Psychic.



Next up, Agatha. I thought I was going to go through this with mostly BARON again, but he got put to sleep right away, so I swapped out to MAILLET who ended up taking out her Poison-types with Earthquake. I want to note that she's Ghost-themed but has like, Arbok and stuff. I don't know. This game was weird. And Haunter and Gengar couldn't Levitate back then, so their secondary Poison type (why do they even have that?!) made them weak to Earthquake.



Lance was another time for Bakula, who ended up getting the most work in out of the team during the E4 battles. Thunder takes out Gyarados, with Ice beam working on the two Dragonairs, and saving the 5PP of Blizzard for Dragonite. Strangely enough, it fainted to a single Blizzard.



And lastly, we face our rival, the now-champion Nico. DONNELLY's gimmicky set ended up being our saving grace here. While trying several things on his Alakazam (including MAILLET's failed 4 attempts at Horn Drill, which I never used outside of this one battle), over half the party fainted. But we did get in one Toxic with DONNELLY, which badly poisons the enemy, dealing more poison damage with each passing turn.

BARON came out as our damage sponge after that -- with his high Special, he was able to tank a few hits from Alakazam while the poison worked. Of course, it takes a while for a Pokemon to die solely from poison, even with the damage getting greater. So we spent several turns using Revives and Max Potions on all the other members until everyone was fully restored. Alakazam had been randomly using Recover, so he was filling up to full HP regularly. But by this point, the Toxic was doing more than 1/3 of Alakazam's max HP in damage.

And this is where it was actually advantageous that we had BARON the Hypno instead of an Alakazam. The AI in this game cheats in the sense that the computer actually decides what action to take upon the Pokemon getting its action mid-turn (so the computer will be able to use a potion in the same turn it got damaged if your Pokemon is faster, something you CAN'T do yourself, because trainers are supposed to have both inputted commands before the turn begins). The trigger for Nico using a Full Restore on Alakazam is Alakazam hitting a certain HP threshold. With over 1/3 of its HP gone, if we had gotten to attack first, there's a good chance we could have knocked Alakazam into the right HP level for Nico to heal him. But instead, BARON's lower speed allowed for Alakazam to move first, using an attack and losing another huge chunk of HP to the Toxic. Then BARON's turn came, using Tri Attack (which does physical damage in this game) to scrape off the last bit of HP and win the battle. It was beautiful. And a cool tag-team effort by DONNELLY and BARON.

Then against Nico's Blastoise, we sent out BAKULA again, hoping to use Thunder to take it down. But unlike our previous lucky streak, Thunder missed three times in a row and Hydro Pump took down BAKULA before we could deal any damage. So here comes DONNELLY again with the Toxic. I don't know if Wrap screws with the enemy AI, but Nico never tried to use any healing items on Blastoise. And despite being Lv65, DONNELLY had the speed advantage even at Lv48! Chalk that up to Tentacruel's huge base Speed and those Carbos we've been feeding him. DONNELLY was able to continually and successfully Wrap Blastoise so he couldn't get any attacks in at all. And while setting up, our Water-typing and HUGE Special stat made Hydro Pump a joke.

So basically we took out the final Pokemon in the league with DONNELLY's signature cheese method, which I did NOT think would work on any Pokemon in the entire League since they're able to switch and use items and stuff, which break the "strat."






Took less than 20 hours, and the last spurt wasn't as challenging as I expected it was going to be. Nico gave me quite a scare, but in the end it was a blast.

I really enjoyed this run; I got to play with a lot of Pokemon I've never played with before, re-experienced the original game, and got to see things with a new perspective. Despite having not played in a while, I still felt pretty knowledgable about this game, and I didn't really come up with any surprises.

But I'm really happy to have refreshed myself fully on what the first game was really like, because now I'm moving onto the 2nd gen. And for a long time now, I've maintaned the stance that 2nd gen is by far the worst gen. But playing this game now, and missing out on all the features of newer games, I'm realizing just how much was really added to the 2nd games. And I think playing them after coming off of this one, I might be able to appreciate all the added features more. I mean, I did play it right after the first one when it was new, too, but back then I liked it and it's only over time that my opinion has soured on it.

So I'm really looking forward to playing the next game. Though I still have to do a lot of team planning and deciding what exactly the challenge will be. But maybe I can start tonight.

Though I'm thinking just to keep it at this fairly casual challenge of limited EXP, which might actually be a bit harder in that game since everything is kept at a low level to allow you to choose the order you accomplish certain things more freely. But it'll be a good chance to re-experience the game without having to worry too much about sticking to a really restrictive challenge. Then maybe I can do something harder for gen 3, or maybe just keep playing like this if it still seems fun.

marchionessofmustache: (Default)
So our Pokey shenanigans continue.

I should mention that while I say the challenge is based around getting EXP from trainer battles only/not from wild encounters, I should clarify that I mean EXP isn't to be gained from repeatable random encounters. One-time scripted encounters like the Marowak in Pokemon Tower, the two Snorlaxes blocking roads, and Legendary Pokemon are of course allowed. Especially since often these are required battles anyway, but that also means optional legendary Pokemon are allowed, too. Since we're not focused on capture, we get to defeat these big beasts as boss battles, instead, consuming their delicious EXP.

The next order of business is to go to Silph Co in Saffron. This is an even more obnoxious "puzzle" area than we've seen so far, now with random teleporters all over the place. There are a few dozen of these and the building has 11 floors, each with several teleporters on it, and the teleporters take you to different areas on different floors, and there's also locked doors that you can't unlock until you've found a Card Key item, which makes more teleporters available... yeah, it's a pain.

But in here, we get to fight our boyfriend Giovanni again, but more importantly, we get TM26: Earthquake! Now MAILLET finally has a power move to match the strength of the rest of the team, and isn't stuck just using Horn Attack.

After that, we head all the way back to Cerulean to Surf to the abandoned Power Plant, something we couldn't do until now. It's a good thing we're not using Fly, because on the way there, we stumbled upon a little place we could Surf to to receive the TM for Pay Day. I replaced MAILLET's Tackle with it, which allows us to scrape up a little extra cash here and there. It's actually been quite useful. Since we're also limited to how much money we can make, this is really good.



The Power Plant is home to no trainers at all, though there are a few scripted Voltorb and Electrode battles we're able to squeeze a little extra EXP out of. The big prize is Zapdos at the end. This thing is... strong. It's Lv50, while our party was barely touching Lv40 at the time, and it has legendary-class stats with awesome moves like Drill Peck. It took pretty much the entire party to take it out, leaving us looking like this in the end:



But we got like 1500 EXP from it, which is pretty awesome. About the same as fighting 3 trainers' Pokemon.

After that, we went to Cycling Road and fought all the trainers there, then headed south from Fuschia toward Seafoam Islands.



This place is a bit of a maze, though it's really not that complicated at all. But every time I come here I make a severe error and somehow forget it every time, leaving myself baffled and taking way longer to clear the area than I need to.

Basically, there's a "fast current" at the bottom of the cave, and you have to push boulders into holes until they fall into the water to block the current so you can Surf across. The two boulders you need to push are both easily accessible from the entrance on the first floor.

My problem is that I never remember that both boulders are in the entrance area on the first floor, and when I get back up to the entrance again after pushing one boulder, I'm like "Oh, no, this is the beginning, I need to go back" and immediately turn around back down the ladder trying to find the other boulder somewhere else. Eventually I get frustrated and go back to the beginning like "OK I'm going to check every fucking little square in this entire cave" and then find the other boulder right away and hate myself.

It doesn't help the frustration that the encounter rate is stupid high in here.

There's also a little puzzle you can do on the side to find Articuno, who was a bit easier than Zapdos, but gave the same amount of EXP.

Only Bakula fainted this time:



Once getting outside of Seafoam, I skipped past all the trainers in the water to get to Cinnabar Island. This is the last unique area in the game we'll get to -- the next town past the last route is our hometown of Pallet. We're still putting off the Saffron Gym since it's Psychic-type, and unlike the cartoons we can't just win by making Sabrina laugh at a funny face. We have to, like, fight Alakazams and stuff. And Nico's Alakazam was already one-shotting half the party in Silph Co.

So next up is to go back and pick up the trainers on the routes surrounding Cinnabar, head into the burning mansion and learn about how Mewtwo killed a bunch of people, and start working on our final three gym badges. I'm worried about how little EXP is left before we have to head to the league. This is my first time trying this "challenge" in the original games, and while it's not that bad getting through the main game, the League is a huge difficulty spike, and basically the challenge is in making sure the entire game has led up to us being properly prepared for it.

Here's the party's levels as we first land in Cinnabar:


MAILLET Lv40


BAKULA Lv41


RICKMAN Lv41


BARON Lv41


KOBAYASHI Lv41


DONNELLY Lv39
marchionessofmustache: (LHP)
So the next order of business was to get the final party member, but there's a bunch of crap in the way.



So we had to head to Celdaon's Game Corner and beat up all the Rockets there. And do the infamous slidey floor puzzle thing. It's actually pretty easy, but kid me got confused by it easily.

At the end of this whole thing, we get to fight my OG Pokémon boyfriend Giovanni. Kinda forgot he was in here. We nab the Silph Scope and head to Lavender town to use it to identify Marowak and "save" Mr Fuji to get the Poke Flute. With the flute, we wake up Snorlax and open the routes to get to Fuschia City. In Fuschia, we play the Safari Game to find the Secret House and be rewarded with the HM for the move Surf.

Finally, we have Surf! We can use this to obtain our final member! But... said final member is the one I wanted to teach Surf to...

Oh well, now MAILLET has Surf.

And we can't use it... lol you need the badge from the Fuschia Gym... It's a poison-type gym but most of the lackeys in here use Psychic-types (???) so our only real choice is to use BARON most of the time. And he's getting more and more overleveled...

But with Koga out of the way, we're finally able to go for a swim on MAILLET and find our final member:



DONNELLY the Tentacool, named after former US Senator Joe Donnelly. Since he's a politician, I wanted to choose a sinister or evil-looking Pokemon, so Tentacruel was a great choice. It also can Surf. Even though we don't really NEED that at this point...

But Tentacruel will be fun to play with. Its speed stat is super high, and its Special is ever higher! It will make a fantstic Special tank, plus that will put the power of his Surf attack off the charts. The high speed and access to Wrap also means we can make use of the previously-mentioned balance oversight. But what's more fun is that we can do it in "style" -- instead of just waiting around for Wrap to take out the enemy, we'll be able to utilize Screech to harshly lower the opponent's defenses, making Wrap do more damage, and use Toxic (which we just got from Koga's gym) to make them lose damage to poison constantly, too. Basically weaken them, poison them, and then bind them while they slowly die. Very sinister.

I skipped a BUNCH of trainers on the way here so we could fill in the final space in the party before absorbing all that EXP. You can also catch Tentacool at a variety of levels (as low as 5 and as high as 40), but a wild Tentacool at level 33 or higher will not know Wrap and will never get access to it again. So I couldn't just go straight for a Lv40 to be thrifty with my EXP since I want to abuse Wrap. So I had to go with Lv30. I don't know if they'll appear at Lv31 or Lv32, but after finding a bunch of Lv10s, I took this one happily. Also, Tenta evolves at Lv30, so we just have to level up once and we'll already be evolving! We'll also have immediate access to Wrap, Surf, and Toxic. We'll just have to wait for Lv43 to get Screech.

Now there's quite a few things we can do. I think the first thing I'm going to try to do is get through the Silph Co. building as quickly as possible, because that's where we'll get the TM for Earthquake, which will give MAILLET a much-needed powerful move. Everyone has something really great but him at this point. He does have Horn Drill, but that's a 30% chance of OHKO, not something you can just use regularly.

I also blew our entire savings on vitamins. Vitamins are kind of weird in the first two games. In the 3rd generation and onward there is a refined "Effort" system that allows you to essentially modify your base stats. In the first two generations, however, you gain hidden "Stat EXP" in every stat, just extremely slowly, and you can just keep gaining it until you have godlike stats. Basically this system was there so that a Pokémon you train over the course of the game will have slightly higher stats all-around than one just caught in the wild, which has obtained no Stat EXP.

You can also gain Stat EXP by using Vitamins, which will give you a ton of Stat EXP in a single stat all at once. Once you've reached a certain limit (the equivalent of feeding 10 of the same vitamin), you will not be able to gain more Stat EXP through that type of vitamin. You can still gain stat EXP in battle like normal, though.

I bought 10 Calciums and fed them all to BAKULA. He was able to eat 9 of them, and only the last one would he not eat, meaning he reached the cap for vitamin-enabled Special boost. This means that despite being in the party for almost the entire game so far and being a key player on the team, he didn't even acquire enough Stat EXP to equal one entire Calcium's worth.

Compare this to the way the Effort system works in 3rd generation and later -- all Pokémon on the team (except not KOBAYASHI who is new) would have well maxed out their Effort Points by this point and wouldn't be able to earn any, as in not even through battle, much less through vitamins.

So Vitamins are MUCH more useful in the main game in older generations, whereas in newer games they're pretty much useless outside of training competitive Pokémon more quickly.

Vitamins are EXPENSIVE though, so I only used it to soft-max BAKULA's Special Stat EXP, and the rest of the money went toward a few Irons to boost RICKMAN'S Defense, essentially boosting the usefulness of Mega Drain. As we find vitamins throughout the game, I'm distributing to the team based on who can use them the best. Since a Pokémon poor in a stat will pretty much always be poor in a stat, I'm not trying to boost up Pokémon that are already bad at stuff, but rather even more raising up Pokémon in the strengths they already have.

With all the money saved up over the course of the whole game (we haven't been buying Potions or Balls or anything, and selling all the TMs and stuff we aren't using) we were only able to buy 12 vitamins total lol. That's how expensive these things are. And income is essentially capped in this game -- you can only gain money through selling items and battling trainers. The only other way to get money is to use Pay Day with a Meowth which gives you almost nothing anyway. You can fight the E4 over and over, but that's not going to help us since we're not trying to do post-game stuff. We need as much as we can get before that point.


MAILLET Lv33


BAKULA Lv35


RICKMAN Lv33


BARON Lv38


KOBAYASHI Lv32


DONNELLY Lv30

VS Erika

Feb. 6th, 2019 10:31 pm
marchionessofmustache: (Default)
So, there was a lot of running around in Pokey. Rock Tunnel is very long, and then there's a bunch of routes and crap everywhere... basically nothing too noteworthy. After a LOT of running around though, the good stuff happens.

We arrive at Celadon City which opens up a LOT of stuff. Firstly, we can grab some nice TMs here.

We get Horn Drill for MAILLET, which I thought we were going to have to learn by level-up, because I forgot there was a TM for it. So now there's no reason to keep him as Nidorino, and we can use our other Moon Stone to evolve him into Nidoking.

On the department store rooftop, we can give the annoying sister a Fresh Water and she'll reward us with the TM for Ice Beam, which gives BAKULA a really important move to his arsenal.

Also using Fresh Water, we can bribe the guards outside of Saffron City to let us in, finally giving us access to Mr Psychic's house, where we can get the TM for Psychic, making BARON into a powerhouse.

We could go right away making use of Psychic and Ice Beam to obliterate Celadon's grass-type Gym and get the TM for Mega Drain, a really useful move for RICKMAN, giving all four of our current members huge buffs. But first, access to Saffron means we can go to the fighting dojo! Psychic makes quick work of everything here (and everything in the game, honestly), and our reward for defeating all the trainers in the dojo is...




KOBAYASHI, our fifth member in the party! He's named after Naoki Kobayashi, actor/dancer/model known most as a dancer. For his theme, I wanted to basically pick Pokémon that looked like they'd be good dancers, hahaha. Hitmonlee is a fun choice for this, because his long legs look like he'd be great at break dancing. It also fits Kobayashi himself because he's quite tall and has long legs, too.

Oh, and since we're powering everyone up with new moves, we're also able to use the shiny new TM for Mega Kick that we got at the Celadon Department Store, too! New moves all around!

Despite the Celadon Gym being a place for BAKULA and BARON to get tons of levels up, KOBAYASHI made his battle debut here against Erika's Tangela. I would have used BAKULA's Ice Beam, but he got severely injured in the first fight with her Victreebel.



And I actually got caught in a balance issue that I mentioned before, but with the computer abusing it against me. There are a few "wrapping" moves that cause a little bit of damage while causing the opponent to be unable to move, rendering them helpless. They continue for 2-5 turns, meaning you'll get a decent bit of damage out of a single use. And if you're faster than your opponent... there's literally nothing they can do but sit and wait out a very slow death.

BAKULA ended up surviving because the computer just chooses actions at random, so after it annoyingly drained almost all of our HP with repeated Wraps, it finally put us to sleep instead. You can actually switch out during wraps (something that was changed in later games, but they replaced the "can't move at all" thing with "can't switch out" so you can still attack while being wrapped). But I really wanted to land an Ice Beam as my revenge. Sadly, I couldn't, and we swapped BARON in and fell it with one quick Psychic. We took out Vileplume the same way.



Because BARON got so much experience from fighting all the dojo members, all the channelers in Lavender's tower, and quite a bit of the grass Pokemon in Erika's gym, the levels are a little unbalanced for now. KOBAYASHI started at Lv30.

I should mention a big reason for this is the super unbalanced typing of the Pokemon. Ghost-type Pokemon are suppsoed to resist the Psychic-type, but all Ghost Pokemon in this game are also Poison-type, making them weak to Psychic-type instead. Grass and Bug Pokemon are also almost all Poison-typed, too, making so many Pokemon in the game weak to Psychic. Even things that aren't weak to Psychic, though, tend to have a low Special, since Special is like "the psychic stat" or something, making them pretty much also destroyed easily by Psychic-type Pokemon. You can EASILY go through this game with just an Alakazam or Hypno.

Oh, speaking of Hypno, I guess it's time to mention that we reached the evolution level for BARON and RICKMAN, so now everyone is fully evolved, except for our non-existant sixth member whom we have yet to meet.


MAILLET Lv30


BAKULA Lv29


RICKMAN Lv29


BARON Lv34


KOBAYASHI Lv30

3 Badges~~

Feb. 4th, 2019 10:19 pm
marchionessofmustache: (Default)
So, I played a bit more of the ol' Pokey.

First up we had to go through Mt. Moon. I got super duper lucky and my very first encounter was a Clefairy! I remember as a kid running around in here for hours trying to find one of these. The appearance rate is annoyingly low. And in the meantime, you're fighting Zubat like every 3 steps.

It took quite a bit longer, but there's another rare Pokémon in here: Paras. And with these, we welcome the two newest entries into the team!



First up, we have BAKULA, the Clefairy, named after, of course, Scott Bakula. Being that he's the most adorable cutie of the namesakes, I wanted to choose a Pokémon that was overflowing with cuteness. Clefairy is a great choice because it's actually pretty powerful. It can learn a wide variety of moves from Technical Machines and you can evolve it easily with a Moon Stone, which you can find right away after capturing one. Which I did so, as soon as he learned Double Slap. We also went ahead and taught Mega Punch and Water Gun via TM, making him quickly the strongest Pokémon on the team.



Secondly, we have RICKMAN, the Paras! This one's named after (probably also obviously) Alan Rickman. It was really hard to choose how the Rickman namesake was going to be themed. I decided to do a Pokémon I just think is really cool from a design standpoint. Paras is really interesting because it starts as a bug and evolves into a mushroom. The mushrooms on its back are actually a parasite, and once evolved, the fungus has killed the bug and is using it as a vehicle. That's super creepy cool, and based on a real-life parasite fungus that "explodes" from the heads of bugs and then can control their bodies.



There's this dude in Mt Moon who has this super powerful Raticate. This has ruined other challenge runs of mine before and was quite terrifying, but I managed to basically scrape by without even having lost once to try again. BAKULA was still a little babby Clefairy and couldn't help much at this point, either. And we hadn't even caught RICKMAN yet (who would not have been helpful, either). Other than that, Mt Moon is fairly uneventful albeit long.

With that, we head to Cerulean City. I decided to see how much you could actually do without actually going to Misty's gym. There's actually... quite a bit. You can head to Vermillion City already, get access to the Day Care, head all the way east from there to where Snorlax blocks the road, and even complete the entire S.S. Anne quest and get HM01 from the captain, having the ship leave the harbor.

And because of this, we get to go to that... route with all the gamblers and electricians. I don't really understand the theme to this route, but apparently there are engineers and electricians laying down a bunch of wires here. It's mostly a grassy plains, though. With like super weird roads going in random directions that make no sense. And then... a bunch of gamblers.



The gamblers are pretty hot though. Baldies are always nice, and you won't convince me that they don't have mustaches, even though it's pretty ambiguous from the little sprites. Actually later sprites show they have full beards and are like elderly...? But I don't feel like they look like that here.

Anyway, access to this area means we already get to add another member to the team:



BARON, the Drowzee. Now. This is going to take a bit of explaining. He's named after Horst Baron, one of them pronsmen I like. And because of that namesake, I wanted to pick the hottest Pokemon I could think of from the generation.

However, that hottest Pokemon is not Drowzee. Nor Hypno. Of course, the hottest gen 1 Pokemon is by far the fabulously mustachioed Alakazam. But there's a couple problems there. Mainly, Alakazam is only available if you can trade. Playing on an emulator by myself, this isn't really an option. Actually, I could probably make it work if I tried enough things, but... the next "problem" is that this game is super unbalanced and Alakazam pretty much wrecks the entire game because it's just way too strong. That was super cool when I was a kid but not so cool now. So I chose the less overpowered and unfortunately much less sexy Hypno to fill this position on the team. It's here as a spiritual substitute for Alakazam, though, when it comes to the sexy factor.

With four members in tow, we clear out all these weird electricians, go through all of S.S. Anne, learn Cut (RICKMAN is the only one who could learn it... for some reason I thought MAILLET would be able to, but I guess not... a little sad because I already had a full four moves planned ahead for RICKMAN, but we're stuck with Cut now), and headed back to Cerulean City to get the Cascadebadge.



Surprisingly, despite all the extra work we put in skipping the gym, Misty's Pokemon still held up to mine in level. Starmie was Lv21, which was higher than anything I had. Part of this is that I'm distributing very limited EXP among four party members at this point, though.

Misty was easy to take care of due to the super unbalanced Special stat. In the original game, instead of Pokemon having a Special Attack and Special Defense stat, they just had one thing called Special, which functioned as both an attack and defense stat. Special was way too high on a lot of Pokemon, making them super effective as damage sponges for any attacks that were tagged as Special attacks. And in this game (and a few games to come), all attacks of certain types were Special (while other attacks were Physical). This includes the Water type, making Starmie's Bubblebeam fairly ineffective against Drowzee's nice Special stat. And Pokemon with high Special can not only defend well, but of course that makes their attacks quite powerful, too.

The worst of this actually came from Alakazam, mentioned before, who not only had insanely high Special, but could learn the move Recover, allowing it to restore half of its HP at any time. Alakazam also had crazy Speed, meaning it would strike first and be able to take out almost anything with its powerful Psychic attack, since another part of the horrible balance was that nothing resisted Psychic (and anything that should have had a secondary type that made it weak to Psychic anyway). Basically it can one-shot almost anything in the game and barely takes any damage, except from physical attacks. But it can easily defeat any threat to it before it can even attack anyway. The only real "counter" that could stand up to it was... another Alakazam, which if you faced a friend's Alakazam with yours, you'd spend over 30 minutes just spamming Psychic and Recover at each other, slowly waiting for one of you to run out of PP and start Struggling yourself to death.

But, uh, yeah, even with BARON we were able to tank Starmie pretty well (and if we had come here earlier, we'd be much lower level than Starmie so it would have been more of a challenge, I guess) and get through the battle just fine.



Then we head over to the most obnoxious and poorly-designed puzzles in all of ... anything. You know, it's kind of surprising how much this game was able to stand on concept alone, considering how frustrating and unbalanced it was. As kids we just dealt with all this because COOL PET MONSTERS.

Anyway, there is this like... grid of trash cans, and a button is randomly hidden in one of the cans. When you find it, it randomly creates another button in an adjacent can, and you have to press both buttons in a row or the doors re-lock and the first button is regenerated somewhere else. So you go around inspecting all these cans and going through the "Nothing but trash here!" text with every single one, until you finally find the "right" can, only to have a 75% chance of resetting the entire thing and having to start all over.

Took me like 7 resets, which is ... kinda fast considering you can get even worse unlucky streaks. Either way this probably took like 10 minutes or so which was annoying as all hell.

Once past the locked doors, Surge was pretty easy to defeat. We found the TM for Body Slam earlier, which turned RICKMAN into a force to be reckoned with, and allowed him to easily take damage from Pikachu and Raichu since he resists Electric damage, and dish out some big body slams on the low-defense weaklings.

I also went ahead and grabbed HM05 from the Aide, which was annoying, because you have to have caught 10 Pokemon, and since I'm not focusing on catching Pokemon at all, I only had 7. You're able to Cut back to the beginning areas at this point, though, so I just went and caught a Caterpie, Pidgey, and Rattata real fast.

The party so far:

RICKMAN Lv23

MAILLET Lv24

BARON Lv 23

BAKULA Lv24

VS Brock

Feb. 3rd, 2019 11:06 am
marchionessofmustache: (IRS silly)
So, after kind of talking about Pokémon recently, I decided to go back and play the games doing some little challenge runs. The first one is not much of a challenge, because the first game is so buggy and weird, and challenges I've tried before have ended up impossible or just not fun at all.

So I'm playing Blue Version and my only real "challenge" is that I can't gain EXP from wild Pokémon, putting a cap on EXP so that I'm only limited to the EXP gained from the various trainers in the game. Since you can't rematch in this game, that means there's only so much EXP to go around.

I also planned out my team ahead of time, and I'm not using a traditional starter. I did let the rule slide at the beginning to get my "new" starter to Lv6, which is where your normal starter would begin.

If I actually continue these (which I never do) I'm going to plan the teams ahead of time and try to apply the same six nicknames fittingly. Which means sometimes choosing the monsters based on who fits the nickname better rather than just who makes for the best team, but generally trying to create a decent team anyway.

Something I also want to do is actually distribute the Hidden Machine moves amongst the Pokémon in the party, so that goes into the planning, too. That way I don't have to swap out to HM Slaves to get stuff done. For this Blue run, there's no one who can use Fly, so that's a bit... cumbersome, but the encounter rate is pretty low in this game, and I'm not going to be worrying about catching Pokémon except for the ones I want, so hopefully it won't be too troublesome.

So I'll update my progress here~~

VS Brock

The first part of the game is pretty simple. I started off with a Nidoran named Maillet (named after Robert Maillet). I wanted a big, hulking, monstery Pokemon named after him, so Nidoking works pretty well. I also had to fit at least one member in the team who was able to be captured early enough in the game that I could catch them before any trainer battles.

Having only Tackle and Leer is kind of annoying, but almost all of the trainers in Viridian Forest just use Weedles, who only have Poison Sting, and Nidoran resists that, so it's just a matter of taking one damage at a time while waiting for Tackle to knock them out.

Next is the Jr Trainer in Brock's gym, who has Diglett and Sandshrew. It's interesting that it's a Rock-type gym, but the sole understudy has no Rock-type Pokémon. Also this is the "lightyears is distance not time" kid.

I had to use a Potion against Sandshrew, but otherwise it wasn't any trouble. Then I went all the way back to the route to the Indigo Plateau to fight the limited-time battle against the rival (whom I named Nico). He only has a Pidgey and Squirtle at this point (I intentionally chose Charmander at the beginning so he'd choose Squirtle, as it seemed the easiest to deal with for this party).

Then we had the big trouble, which was Brock. I'm also not allowing cheesing by defeating some Pokémon in a trainer's party then blacking out so you can fight them again for extra EXP. So I have to defeat Brock all in one go.

Basically this boiled down to buying as many potions as I could, spamming them when HP got low, and praying for critical hits against Geodude. I got kind of lucky with Geodude because near the end of the battle it just used Defense Curl over and over even once its defense was maxed. I stopped using Horn Attack and went for Tackle so I could save PP for Onix, since I was doing 1 damage with every attack anyway. That made the crits a little weaker, though.

Onix was next, which was a little more annoying but went a bit faster. Onix often uses Bide, Brock's signature move, which allows it to take damage for a few turns and then counter with twice as much damage afterward. So I took this time to use Leer six times to minimize its defense.

The annoying thing here was that I kept getting critical hits. That sounds like it should be a good thing, but crits in this game work so that they do double base damage and ignore changes to defense. This was great on Geodude who raised its defense to maximum, but Onix's defense was so low thanks to Leer that critical hits actually did less damage than regular hits because it ignored the 6-stage-lowered defense.

Maillet's speed was a bit higher, which was nice, because I could easily avoid doing damage during a Bide this way. Things got scary at the end which it used Screech twice, lowering Maillet's own defense by 4 stages. It was dealing almost 50% max HP damage to Maillet, so I was having to use a potion every turn just to stay alive. There was only enough money for a few potions, so I was running out. I got lucky and Onix used Bide again instead of attacking, so I was able to take out the last bit of its HP before it could counter with the end of Bide with a couple Horn Attacks.

I also went to the museum. I'm trying to run around and talk to everyone and stuff since every time I replay these games anymore I kinda skip that, and I haven't really seen stuff like the museum since I was a kid and playing this for the first time. I even tried to leave Pewter prematurely so the kid would drag me to the gym and I could hear the cute little tune.

At the museum, there's a fossil exhibit, and they have strangely an Aerodactyl and Kabuto but not Omanyte. The space exhibit contains "MOON STONE?" and a tiny rocket model or something. There's also a girl here saying her "Daddy" is going to give her a Pikachu and while I'm pretty sure it's supposed to be her father, it makes me think she has some kind of Pokémon-capturing sugar daddy or something.

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