marchionessofmustache: (Saguaro)
So, let's add to all my series playthroughs that I never finish! This time... Kirby games! I was going to play Kirby's Adventure on the NES because I've never played that but... I feel like I want to compare it to the original. I had this one as a kid, but I haven't played it since I was but a wee tot. So let's try it out!

Read more... )
marchionessofmustache: (Eagle)
So I'm going to start my Wing Commander adventure! I had Wing Commander III on PS1 back in the day, and I always was so intrigued by it, but I had no idea what was going on. It felt like it was dropping me into the middle of a story that I was already supposed to be familiar with. So I never ended up getting very far.

But I recently decided to buy the whole series on GOG since each game was on sale for like $2~3 (there's like 8 of them).

As always I have trouble following stuff, so typing out about it will help me :D So welcome to my play diary of Wing Commander, I guess? lmao

We're actually going to start with the manual. The manual has 36 pages of lore and story. While it's a PC game, it's still from 1990, so storage space was still an issue. Some people had very limited space to install games, and if you're running them from floppies, you were limited by the size of the disk. But printed manuals could store tons and tons of story with easy presentation!

The manual is presented as an "on-board magazine" for crew members of the TCS Tiger's Claw called Claw Marks.

Claw Marks )

And yes, that's going to be episode one of this play diary :P Just reviewing the game's manual booklet.

Maybe tomorrow I will actually play the game...!
marchionessofmustache: (Scaravich)
Well, I once again have the desire to play through X5 and create a "perfect" stage order. In short, I like to create my "favorite" stage orders through the games that focus on primarily minimal revisits while collecting all items, and where possible, making the most fun use of the special weapons in the game. I have X1-X4 down easily -- I've played them so many times and worked hard on those orders. But X5 is where it gets... weird.

In my last post about this, I only got halfway through the game and didn't explain the weirdness, so we're going to go into that in detail now, as I don't have any particular desire to start actually playing the game tonight.

Why defining a perfect route is weird )

Choosing which parts to develop )

Missions briefing: What requires revisiting )

The Playthrough )

Well, I think my next goal is to do an X6 route with similar priorities to this route. I've done X1-X4 routes already, as they're much simpler. Maybe will do a replay of those soon and go into detail about them...? I have them in a notepad file on my OneDrive lmao.

Then onto X7 after X6. The problem with X7 is that you spend precious Chip Items to upgrade each Hunter, but then can only take two to the final boss. Axl and X play similarly enough it seems pointless to power up BOTH, but part of the routing is collecting all the items, which means taking X into four of the stages to pick up his armor parts, but you can't unlock him as playable until AT LEAST clearing four missions with Axl and Zero without X, so you'll already have equipped your Chip Items from then... it's a conundrum lol. I guess the "smart" thing to do would be to completely ignore either Axl or Zero for the first half and then leave the ignored one behind once you get X...? But then you're completely ignoring the tag team feature of the game for like half the game, which is not fun IMO. I guess I'll have to think about it a little differently -- making builds for all three Hunters so that you can choose to take whoever you want into the final stage without worrying about them being TOO underpowered.

Then X8... I don't know what I'm going to do with that mess hahaha.

149/150

Mar. 9th, 2025 04:53 pm
marchionessofmustache: (Saguaro)
Well, I got 149 out of 150 living dex in Pokemon Shining Pearl! The one I'm missing is, of course, Dialga. I'll have to buy Brilliant Diamond some time (maybe next month or the next?) to get Dialga. Then gonna transfer them all to Pokemon Home for the achievement. I think you actually get something nice for registering all 150 as well...? Maybe like a legendary Pokemon or something? Or maybe I'm just imagining things XD Lemme look it up... yup, it's a shiny Manaphy!

Moving on next to Scarlet/Violet. I've already cleared the storyline in Scarlet, so I'm gonna start up a new game in Violet which I just got a copy of earlier this month :3
marchionessofmustache: (Albus)
I bought Clock Tower: Rewind on my Switch. I've played the SNES version before so it's not NEW but there are new things and it feels 'new' because I just bought it, and it's making me want to play it.

But I'm afraid if I play it I will abandon Girl's Side, and I'm one run away from finishing my playthrough of all the brains.

But I've already played 7 runs of Girl's Side back to back lol.

There's also Pokemon Day tomorrow, and it will probably entice me to play a Pokemon game... there's also rumors we're getting the original three generations of games on the Switch, but when I looked further into it, all I could find was a fan mock-up, and that might be where the rumors started, so there's no real foundation to them... unless the fan mock-up was a response to the rumors and there's a little credit to them...?

In an ideal world, we'd get said collections and they'd surprise drop after Pokemon Presents, but that's extremely unlikely XD They'd probably give us time to preorder...? Unless they're going to be digital-only.

Personally my guess is that those games are slated for Virtual Console on the Switch 2, as there are rumors we might be getting the return of the VC. But then we wouldn't hear about them tomorrow and would probably have to wait until AT LEAST the Switch 2 direct.

Either way, if we DO get them, they'd have to include online mode... as you can't complete the dex without trading. And people would be very unhappy if they didn't allow that in a rerelease.

But yeah... I don't want to play Girl's Side because I'd rather play my "new" game, but I don't want to play Clock Tower because I don't want to abandon Girl's Side. It's quite a conundrum XD

I only got one or two endings on the SNES version (the bad/early ones) so there's still a lot I haven't seen in CT. Sadly, though, a lot of the story has been spoiled for me by playing Clock Tower 2, which recaps the events of the original and references it a lot. I already know the identity of the killer and who dies and who survives lol. But I don't know exactly how it plays out, so I'm still interested in playing the game. And I mean, I replay games all the time, so knowing the story ahead of time has never deterred me from a game.

And for those of you who would like to know, Den is doing well after his brain surgery and recovering better than expected. He mostly just eats and sleeps as that's all his body longs for right now. But he's not in much pain (more discomfort than anything). He does long to be more active, so I'm trying to keep him calm and satisfied with lying around lol.
marchionessofmustache: (Amanohashi)
So, I am just gonna catalogue my thoughts on Hikamitchi and my run here as I play through to try to get all his stills and his fated confession.

A little reference on the gameplay:

Starting with Simple room, I'm going to basically study once to meet Hikami-kun, then join student council and spam that until the end of the game to avoid meeting other boys. Yeah, it'll be that easy, as student council raises the study and care stats a lot. I'm going to avoid hanging out with Onoda-san in hopes of avoiding a rivalry. Gonna work at Annelie, which is annoying because we'll have to meet Masaki-san, but it's worth it for the stat gains, and it'll be the first job we get access to, anyway.

So yeah, let's start!

I want to say, initial impressions of Hikami-kun are POOR. Basically you meet him by him punishing you for being 15 seconds late, and he won't let up about it. He forces you to report your name and class, which is how you exchange names.

I get that they're trying to establish him as a by-the-books guy, but they could have made this a scene you get to see AFTER meeting him, right...? While he is strict about the rules, I don't think this is really indicative of his personality over all.

Immediately after that, we get his first scene -- him riding his bike... with a helmet! He's all smiles this time, and encouraging us to worry about safety first. This is a much better way to meet him, I think. They should have had this be his meeting scene, tbh. You could still be curious and ask him about the helmet and hand signals and that could lead to exchanging names. That would at least start you off on the right foot, instead of having your first meeting be such a downer.

I'm not going to comment on everything I do and every date... just put out some notes if I have something to say.

Hikami-kun being a stickler for the rules is so cute...? I really liked his little speech he gave on the new disciplinary committee captain day thing. He was kinda calling out the entire student body and then they got mad hahaha. But he was kinda right...? Idk, I liked it at least XD

I managed to get him to friends level just after xmas! I think that's the fastest I've ever gotten someone to friends.

It's funny how if you say something that isn't exactly correct he will correct you XD But in a well-meaning way.

OK I finally got him to like and now I can call him Hikamitchi :D What I really like about him is that under his stern demeanor he's actually quite passionate and nice, and he gets flustered so easily, too; it's so cute!

I like that when I asked him what kind of girl he's interested in, he didn't know, but when he was rambling to himself thinking about it, his first thought was 'good at science' lol. Also he mentioned liking kids, so he must be family-oriented. What a cutie! His future aspirations (wanting to become an astronomer and make new discoveries) are also quite profound, which is cool. I like a passionate guy with lofty aspirations.

In my previous playthrough, I got a scene where he is practicing yelling out good morning to all the students. It was SO adorable, but I haven't seen it yet in this playthrough D: I wonder what triggers it.

OK, I finally got it.

I got a 'love talk' I think -- we went to the aquarium and there were jellyfish, and I could say fu-nya-fu-nya~<3 and I was like 'wtf' so I did, and he got really embarrassed and then turned around and said he wanted me to by myself in front of him and we had a little lovey-dovey moment. I think I actually got another one when he asked me what the people in the past were thinking about from the tower and I said "maybe the same as us."

And yeah, I finally got the fated confession--!! Picked up all CGs along the way. Except for the ending ones from other endings, of course. I ran into VS mode with Onoda-san near the end... didn't manage to get her friendship back up but still got the ending anyway. Looks like if the boy likes you enough, the girl can't steal him away.

Haaaaa it's almost 3AM lol. Time for bed! Tomorrow we start Morimura-kun's run!

What next?

Feb. 25th, 2025 01:55 am
marchionessofmustache: (Amanohashi)
So, I'm on a Girl's Side kick, and I'm halfway through my 'Brains' playthroughs. I'm going to do Hikami-kun's accidental kiss ending next in 2nd, and then finally a replay of Sakuya-chan's ending in 1st after all these years.

But what would be fun to do next?

Read more... )
marchionessofmustache: (Amanohashi)
So, I can't remember if I had hard decided on this in the last post, but I'm going through the 4 Girl's Side games to romance all the 'brainy' guys and see who is the best.

I've done Morimura (1) long ago (in college, eep), and I had a failed run at getting Hikami (2)'s reversal ending recently... then I got Honda (4)'s true ending, which I talked about in the last post... so the only one I hadn't seen at all was Konno (3). In fact, I hadn't even played Girl's Side 3rd, so this was an entirely new experience for me.

Konno-senpai was... definitely the most disappointing of the brains. spoilers )

As for the game... it's suppsoed to be the best game in the series, but a lot of that opinion was solidified before the 4th game came out and the English-speaking fandom never latched onto 4th because unlike the first three, it doesn't have a fan translation, being on the Switch instead of the DS. After playing both 3rd and 4th, I feel like 3rd is more like a prototype of 4th, which improves on all its systems in every way. But that's just first impressions -- there's still some stuff I haven't gotten to play around with yet in 3rd. I did enter a triangle (the throuple system) in my first game with Kou-kun and Ruka-kun, but it didn't go much anywhere, and I didn't escalate it to PVP. So I have no idea what all that is like -- but the Marie Garden feature with friendship groups seems like more refined version of this system.

I do love the idea of poly relationships in games, but maybe it's some kind of internalized polyphobia or something, but it just feels so... awkward or unnatural for all these high school boys too all come up with the same idea of doubling up to date the same girl lol. I guess 3rd just takes place in a very poly-normative society...??? Hahahahaha.

I did accidentally get the triangle ending #1 for Kou-kun and Ruka-kun my first playthrough (I messed up my stats and had to replay to get Konno-senpai's proper ending T_T) and it was basically the three of us being besties and hanging out. But the triangle ending #2 is much harder to get -- you basically have to enter a triangle AND get both guys to fall for you, meeting their individual ending requirements. But stay in the triangle...? IDK lol.

Anyway, next up is a revenge run of 2nd to try to get Hikami-kun's ending. I was going to try again to get the reversal ending, but it's super hard and I'm just trying to get through the 4 brains right now, so I think I'm just gonna do a normal run for him and go for all his stills.

I'm not sure if I should go for his normal ending or accidental kiss ending -- they're both the exact same requirements, just one of them you have to get his accidental kiss at the beginning of the game. So there's no save-scumming to get both easily, you have to do the exact same playthrough TWICE lmao.

Actually I think if you go for someone's reverse ending and DON'T dump the 'backup' guy, you'll get their normal (non-kiss) ending, so I should go for the kiss ending first, then I can use him as the 'secondary' for a reversal ending later and get that ending then. OK, it's settled! Accidental kiss with Hikami-kun and then aim for all his stills!!

Also, a ramble about nicknames: Read more... )
marchionessofmustache: (Default)
So, I played Tamagotchi Adventure Kingdom when it first came out and it was pretty cool. My biggest complaint was that time moved too fast -- it used a Harvest Moon-style clock system where every few seconds in real life passed an hour in the game, and you could go to sleep to move on to the next day. Then later they changed the game so that the in-game time moved slower and it was great.

Then I kinda fell out of playing it and just started a new game and it's completely different. Now it uses an Animal Crossing-style time system; the game's clock syncs to real-life time. So I can only play one day's worth of activities and then I'm just... done.

It's especially bad in a new game because the only give you two main story quests, both of which are extremely easy and short, and then there's nothing more to do really because you can't progress in the game. You can't get to other areas because you need resources that don't come until you've cleared more of the MSQ.

Anyway, while I was running around Patchi Forest, I got a quest to go back to the camp, so I figured I'd go back there and sleep in the bed while I was there, so I used up what stamina I had left chopping wood that I could find around the forest. I was just assuming that sleeping in the bed was going to restore all my stamina like it always did before, it just wasn't going to progress me to the next day.

Well, I was wrong. It looks like now stamina restores while offline. So while in the bed, I have to wait three hours to get my stamina back. Annoyed, I just hopped out of the bed and ate the food you get at the start of the game: an apple pie, a bowl of rice, and a bread roll. Well, turns out I wasted all that food, because when I went to continue playing, I found out the MSQ wasn't going to advance at all after I did one more quest, which just required me to buy some stuff from the Patchi Forest shop. It also required some wood, but I had already chopped enough for that. So I completed the quest and had nothing else to do... and still a near-full bar of stamina. I did go around and chop more wood and fill geysers, but I feel like I wasted three great food items when I could have just finished there and slept to regain the stamina instead.

So, I decided to log in to my old save file (you can have three save files per account), and learned that now they added daily quests and limited-time events. Fitting for an Animal Crossing-style game, I guess, since now it will be Christmas (or "Festive Season") for the month. But the game was completely built around not working like this, so it's super awkward.

Yeah. Just wanted to rant. The new changes to TAK are really disappointing. I'm all for the events and dailies, and the order of events changed so Kuchipatchi joins the party early on, but I'm really disappointed that the game controls how much you can play and doesn't allow you to play as much as you want.

At least in Animal Crossing, the game is built around this concept and allows you to do things like catch bugs, fish, etc. unlimitedly. There's no stamina system, so you can play as much as you want. Eventually you run out of 'big' things to do, so it's JUST grinding bugs and fish, but at least there's something to do. I can play if I want to keep playing. But with TAK, now I just literally am locked out of playing for 3 hours because of the stamina system. It's like a shitty F2P game??? Which should NOT be the case for a game that costs a subscription fee.

Hello Kitty Island Adventure felt kind of like this, though it was designed to be a real time sync game, so they didn't have a stamina system. You could still catch bugs and fish to your heart's content but there was a lot less of a point, as there is no money in the game, so you couldn't sell them. There was a Fwishing Well which basically let you randomly get items for donating fish, and a habitat museum thing where you could donate your critters, but they gave very little or no reward for doing this stuff. Once you finished collecting all the items and doing your dailies, there was so little to do you felt like you couldn't play the game anymore. Very disappointing for a game that, again, costs a subscription fee.

Since I'm ragging on the games, I do want to note that for the most part, Apple Arcade games are great. Pac-Man 256+ released this month on Arcade, and it is amazing. On Google Play Pass, the pass just gives you the exact freemium games from Play Store but makes all IAP free. So you just buy unlimited premium currency, unlock everything in the game, and then have no reason to actually play the game. But in Apple Arcade, similar games are completely redesigned to be 'real' games. For example, in this one, not only is the game now revolving around a goal-based unlock grid system, but the mechanics of the core game were changed so that not only is it an infinite-runner style game, but it has rougelite elements, too, where you choose from possible powerups each time you 'level up' your Pac-Man. It's insanely addictive, you can play as much as you want, and you actually progress in the game by playing the game. It feels even more like a "real game" than the Steam port of the game.

And now we're getting Final Fantasy titles, as well, which is pretty sweet. You can buy the same games on the App Store (right now we have FF4 and TAY, the 3D versions, and next month we'll be getting the first Pixel Remaster, and I can only assume more will be to come) but it's great for people who don't want to buy all the games individually and already have Apple Arcade, or for new players who can be introduced to the series for the first time without having to pay for a full game when they already have an AA sub.
marchionessofmustache: (Eggman)
I'm getting the references in Generations! I didn't know the one stage but I looked it up and apparently it's from Sonic & Knuckles. But then they talked about time travel, and Sonic was like "Without the Time Crystals?" which was a reference to Sonic CD. Yay I understand! And then I think after this the next Zone is a reference to Sonic Adventure, so I get that too :D I think there's a City Escape area soon, too, like from Sonic Adventure 2.

We also fought the Death Egg Robot from the end of Sonic 2. Cool!
marchionessofmustache: (Eggman)
So due to my recent fascination, I caved and bought Sonic x Shadow Generations. I already own the original Generations on PS3 and Steam. Though I didn't realize this was actually a launcher of TWO games, Sonic Generations and Shadow Generations. I absolutely LOVED Generations on the PS3. It's probably my second favorite Sonic game. So I'm really hype to see a whole new game starring Shadow in that style.

Apparently Generations really delves into some of Shadow's backstory so that's cool. I don't know if it's just a recap of what we've seen in other games or if there's some new details or retconning or what. I've avoided spoilers so ^_^

I went ahead and played Sonic Generations first. And now I actually recognize Green Hill Zone and Chemical Plant Zone! And when they mentioned South Island and West Side Island, I actually knew what they were talking about! And I got the reference to Amy's Fortune Cards thanks to my tiny foray into Sonic CD (I've started the blog entry on that already~)

I am now in 'Sky Sanctuary' or something like that. Not sure if it's from CD or 3 or what. This will be fun to replay once I know more.

I think I'm going to take a break from playing the games in order and play this one. I won't write a whole blog about it because I want to replay it when I get to it, so I can get ALL the references, which will be WAY later and I'll be ready again. But I'm having so much fun~~

Oh also I looked a little bit on Twitter X and saw people complaining that Rouge's cleavage was covered up and you should "boycott the game." I'm so tired of "anti-woke" culture. There's plenty of hentai out there of Rouge so just fap to that. And apparently there's a new character with even bigger booba, so just go to that one instead?

ANYWAY, back to Sonic!
marchionessofmustache: (Eggman)
Sonic 2 time! This is my friend's fav. Here's the story synopsis from GHZ again:

Read more... )
marchionessofmustache: (Eggman)
So I started a post about this before and don't know if I ever finished it. But this time I'm not gonna post this until I'm done with the whole game 8) Later games I'll break into multiple posts probably, but this game is so simple that it doesn't really warrant multiple posts.

Read more... )
marchionessofmustache: (Eggman)
So I've been playing Sonic the Hedgehog (1991) for the last hour+. Taking it slow, writing blog, taking screencaps and uploading them, stuff like that. I'm pretty bad at the game so it took me all this time just to clear three of the Zones.

I'll talk about this in the entry for the game, but I think I've found the "right way" (for me) to enjoy classic Sonic. I love 3D/modern Sonic because it's all about speed and reacting to hazards as you constantly go fast. Classic 2D Sonic is way too fast for that -- there's no chance to react to anything at all. Instead, it's more like a speedrun -- you take your time "routing" at first, THEN you can go fast on subsequent plays. But I'm just slowly exploring the Acts (there's actually quite a lot to explore even in the first one!) and the game is much more enjoyable.

Of course I have some complaints and criticisms, but overall I'm having a lot more fun with the game than I did last time. Inching around slowly in the game is a little annoying, as you can't just hold the walk button or you'll start going way too fast. So you have to kinda tap it off and on lol. But there's a lot of stuff everywhere so you end up getting to jump and grab rings or smash enemies or something pretty often so it doesn't feel tedious.

Also do I need an Eggman icon?!? I think I do!!
marchionessofmustache: (Albus)
Sooooo I kinda got bored of FF6 already. Or rather I fell out of the mood for an RPG, because I started messing around on Apple Arcade and got addicted to Sonic Racing, which made me pop back in to Sonic Dream Team after learning they updated the game with a bunch of new content, and now I want to play Sonic games :P Remember when I said I was going to play them ALL and then didn't even finish the first one? Haha ... ha...

Well, I'm going to make a list because I kinda wanna try again. I didn't make a list before and, well, I love making lists, so let's list all of the Sonic games I want to play. I want to play all the games that have some semblance of plot to them. Though I don't know what all is considered "canon," I like to experience the 'full' story including "extended universes" in most series (for example Cyber Mission and Soul Eraser from the Mega Man X series are AWESOME both in gameplay and the bit of lore they add to the series).

Anyway, let's list all the Sonic games I wanna play. Will I play them? Probably not, but making lists is fun anyway so LET'S GOOOOO

Read more... )

And that's it. 40~44 Sonic games. Will I get past the first one this time?! TBH the 2D games are the hardest for me because I don't super enjoy them. Like, they're cool, but they are not as fluid and playable as Super Mario and Mega Man and other games like that of the time. They're like too fast for me XD
marchionessofmustache: (Ward)
Some more notes/ramblings as I play through FF6 for the fourth time lol.

Read more... )
marchionessofmustache: (Ryan)
So I'm not going to write about everything that happens in the game like a normal play diary, I think. I'm just going to write when I feel like I have something I want to comment on. So this is just going to be a random collection of thoughts about FF6.

Read more... )
marchionessofmustache: (Amanohashi)
So, I'm going to play Final Fantasy VI again to see if my opinion of it will change. I've cleared the game 3 times in the past, and over time it's come to be known as my least favorite Final Fantasy title. Not that I dislike it or that it's bad or anything, I just like all the other ones more.

Let's start by talking about what makes FF6 underwhelming to me.

Read more... )

OK, Let's actually start the game!

Read more... )
marchionessofmustache: (Blaine)
This is a VERY basic guide to getting started building original and experimental decks in Pokemon TCG Pocket. This is not for people looking to play to the meta, but rather for people new to the game who want to try out new things or don't have a lot of cards to work with as a F2P player.

If you're just wanting a list of meta decks and what's considered the strongest, I suggest to use this guide over at Pokemon-Zone.

Let's get on to some deck building basics!

Deck Building Basics: Drawing More Cards



In TCGP, you get energy from an energy well instead of from cards in your deck, with decks being smaller than normal. This means you're not having to worry about drawing energy, and can focus on just what makes your deck run. As of the Genetic Apex set, there's no deck-searching cards, so you're going to want to try to draw as many cards from your deck as possible to increase your chances of getting what you want. There's no punishment for reaching the end of your deck, so feel free to draw as many cards as you want!

There are three cards that allow you to draw more cards from your deck: Poke Ball, Professor's Research, and Meowth.

Professor's Research is the easiest to understand, it basically just lets you draw an extra card. on your turn. I've never felt a reason to not just use these as soon as you draw them, unless you're terrified your opponent might Red Card you and you want to keep your hand at exactly two or three cards to lessen the chance of them deciding to do it.

Poke Ball puts a random Basic Pokemon card from your deck into your hand. This not only gives you a basic Pokemon which is nice, but it "clears out" cards from your deck to allow you to draw other cards you will also need. Technically you're not drawing any EXTRA cards, but it's still allowing you to draw from a curated list, which is nice.

Mewoth has an attack called Pay Day that deals 10 damage and allows you to draw a card from your deck. Meowth's 60 HP means you're probably only going to get one or two cards drawn at the most before getting knocked out, though, giving your opponent an easy lead on you. Personally I don't recommend using this except in casual Beginner stance. If you can evolve to Persian quickly you can have a bit more survivability, but you're sacrificing the ability to draw cards, so it's not super amazing. Persian, however, has Shadow Claw, which allows you the chance of discarding a card from your opponent's hand. This is very powerful against stall decks that send out something like Weezing or Snorlax to waste time while they set up, and can potentially ruin their entire setup altogether. The most popular meta decks do NOT run stall, though, so you're countering something fairly uncommon.

In short, I feel all decks need two Professor's Research and two Poke Balls. Try Meowth at your own risk.

Deck Building Basics: Basic Pokemon



The core of your deck is your Basic Pokemon, as these determine what exactly you have on the field at once, and you're going to want to get as many of your "needed" Pokemon out as soon as possible. Because we're unable to search decks like the full game and our deck isn't as big, as well as because we don't have to worry about mulligan (the game automatically gives you a hand with at least one Basic Pokemon in it at no cost to you), it's actually better to use as few Basic Pokemon as possible.

Now I don't mean using, like, one, which is the bare minimum, but I mean you don't want to be filling your deck with filler Pokemon for "just in case" scenarios. You want to use whatever your key win conditions are that your deck revolves around, and then usually a few other things to give you a few options for the early game while you set up or whatever.

More Basic Pokemon in your deck means more of a chance of drawing one you DON'T want with your Poke Balls, and a lower chance of getting one you want as your "starter." With a well-crafted pool of a few Basic Pokemon, you can increase your chances of getting exactly what you want in your hand.

Often it will be tempting to put two of a Basic Pokemon in your deck, but unless you're specifically wanting to run two of that Pokemon on the field at once, it might not be necessary.

Deck Building Basics: Balancing the Rest



Now you've got your 4 important trainers and a well-selected handful of Basic Pokemon set in stone, what's left is to decide how you're going to balance what else you have in your deck. You're going to need more Trainer cards to manipulate the field, and of course, Stage 1 and Stage 2 Pokemon cards for evolution.

Personally, when building a new deck, I like to make sure any required Trainer cards are in place first. So for example, when I built my Erika deck, I made sure to place two Potions and two Erikas in the deck right away, as the deck revolves around healing as much as possible.

After that, it's finding a balance of evolutionary Pokemon and trainer cards to fit your needs. Trainers have a wide variety of uses and are generally "stronger" cards than overloading on evolution cards, but you are going to need evolution cards. If your deck revolves around a fast aggro strategy, bring along lots of evolutions of the Pokemon you need to increase your chance of drawing the one you need. If your deck is going to stall and take a long time to set up, consider using fewer since you're eventually (or rather, hopefully) going to draw one by the time you need it anyway. I go back and forth between running one Venusaur ex and two Venusaur ex in my Erika deck, as I only ever will have one on the field at once (since I'm only running one Bulbasaur and Ivysaur anyway). Two means I have a better chance of drawing it before I need it, but it comes at the sacrifice of not getting to use another Trainer Card.

Which brings us to another point -- carefully choose your cards. Giovanni is only useful if you're going to encounter situations where you NEED ten extra points of damage. If your deck doesn't revolve around needing this (like a Dragonite deck), Giovanni is less useful, and you might get better value out of, say, Sabrina or Red Card.

Deck Building Basics: Card Combos



The key to victory in any TCG is card combinations -- building your deck around cards that work well in tandem with one another. This is where most of the "experimentation" is going to come in, but here's some examples of card combinations:

Gardevoir + Mewtwo ex - Mewtwo ex's strongest move Psydrive requires you to discard two psychic energy from Mewtwo ex to use. Because you can only place one energy per turn, this would normally mean you can only use it every other turn, as you'd have to build it back up; however, Gardevoir's ability Psy Shadow allows you to place an EXTRA psychic energy on a psychic Pokemon in the active slot. This allows you to dish out 150 damage with Mewtwo ex every turn.

Misty + Articuno ex - Articuno ex is a Basic Pokemon that requires 2-3 water energy to function. Normally, this will take up to 3 turns to set up, but with Misty's ability, a lucky coin flip can set it up in one turn. Running two Misty allows you two chances at this, or with luck, the chance to set up another backup Pokemon as well.

Venusar ex + Butterfree - This is my own personal combination that's not on-meta, but still very fun. Butterfree's ability Powder Heal allows you to recover 20 HP from each of your Pokemon every turn. That means with two Butterfrees and Venusaur ex's Giant Bloom attack, you'll recover 70 HP to your Venusaur every turn. Use that along with Potions (20HP) and Erika (50HP) and you'll be able to last a long time dishing out 100 damage every turn without getting knocked out in the process.

Pikachu ex + Giovanni - This is more of a "knowing the meta" strategy than a real card combination, but there are many cases where Pikachu ex needs to deal exactly 100 damage against certain decks/Pokemon, while its Circle Circuit attack only deals 90 at the maximum. Because of this, Giovanni is a more valuable card in a Pikachu ex deck than other decks.

Deck Building Basics: Universally Useful Colorless



There are some cards that work in a lot of decks, and if you're unsure of what to do with your extra slots once you have everything you are sure you want in your deck, there's a few Colorless Pokemon that can round out your deck.

I'll just cover the main two I see used the most, so feel free to experiment with others.

Farfetch'd - Farfetch'd is used because its attack Leek Slap does 40 damage and only costs 1 energy of any kind. This makes it a great "opener," though if you don't draw it in your starting hand, it's not terribly useful.

Wigglytuff ex - Wigglytuff ex's attack Sleepy Song automatically puts your opponent to sleep, giving you a 50% chance that they will not be able to do anything during their next turn. It also boasts 80 damage which is not terrible at all, and because its requirement is colorless, it can run in dual-type decks more easily.

There are other more situational colorless cards, such as using Chansey or Snorlax to stall your opponents out, Meowth and Persian as I explained in the drawing cards section, and Pidgeot's Drive Off ability which is basically free Sabrina every turn, but these aren't necessarily good in all decks.

Basically my point is not to sleep on Colorless Pokemon. Check and see if any would do well in your deck.

Conclusion



And that's it! Hopefully this gave you a good start to building decks with what you have available to you in Pokemon TCG Pocket and will let you start experimenting off the meta. Once you know what cards you want, too, you can better decide what packs you're going to pull. For example, Gardevoir and Mewtwo ex are BOTH pulled from Genetic Apex: Mewtwo packs, so you can more easily find them there. But if you're wanting to build a Pikachu ex deck, for example, you might want to pull a few Mewtwo packs once you get your main cards to try to get Giovanni. Building a meta Articuno ex deck will require pulling from all three packs for Articuno ex, Starmie ex, and Misty.

So if you're strapped for cash or don't want to spend money, consider building from a deck you can finish mostly with cards from one pack. You can look at the Offering Rates to see what all is available from one pack's pool.

Have fun with Pokemon TCG Pocket! Maybe I'll see you on the battlefield!
marchionessofmustache: (Chuck)
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