There's not much to report in this thrilling(?) conclusion, but I decided to just suck it up and go for Victory Road.
It was... very easy. And straightforward. And small. I don't know what I was even thinking...? It was not hard in the slightest. I pretty much just walked right through it, pushing some boulders now and then. The boulder puzzles weren't even hard.

It was so small and uneventful, I only got this one screenshot, and it wasn't even that interesting.

Once you get through Victory Road, you're at Indigo Plateau, where Pokemon League HQ is. Here you can do a little shopping, heal your Pokemon, and of course, fight the Elite 4.
There wasn't much to say about this. I basically spammed my best super-effective attacks and took them all down in 1-2 hits, barely sustaining any damage. Oh, and before going in I spent all my vitamins and rare candies to get everyone boosted up a little bit. The ONE PP Up that I acquired I put into Psychic.
The bulky dragons of Lance took a couple hits with Ice Beam, sadly they weren't one-shots. Everything is kinda high-leveled in here, too.

Scariest was Blue's Alakazam at level 59. It outsped Dodrio, something I wasn't really planning on, but fortunately wasn't strong enough to OHKO, so I beat it with a Drill Peck after that.





And with that, we became champion...

Really not a lot to say about the end of the game. There isn't any hidden lore or anything in here -- Blue lost because he didn't love his Pokemon enough, at least according to Oak. lol.


After that, I decided I may as well clean up all the sidequests and post-game stuff. There's not really much in the way of that in this game -- you can catch the three legendary birds of prey, and then clear out Cerulean Cave and catch Mewtwo.
The Power Plant was pretty easy, just walk through until you find Zapdos and catch. Only took like 9 balls. Simple.


Seafoam Islands were probably the most confusing part of the game -- I think I was thinking of them when I was talking about the complexity of Victory Road?? Even then it wasn't that bad. You just had to push a couple boulders into holes then fall down, and you're right at Articuno. It took several more balls but not too many. It actually took out a couple of my Pokemon, too.


I somehow missed the Moltres room in Victory Road, but it wasn't too hard to get to coming in from the Indigo Plateau side. Moltres was an easy catch -- only took 3 or 4 balls and didn't knock out any of my Pokemon.



And lastly we have Mewtwo. Cerulean Cave was kind of annoying to navigate, but not terribly difficult. It probably took the longest out of the three four dungeons, but just because it was a lot of winding and backtracking looking for the next ladder.
Mewtwo took an entire reset, but then I caught it within like 15 balls on my second try. Yeah, caught it with an Ultra Ball. So we have all the legendary Pokemon, as well as still having the Master Ball in the PC inventory.
I'm still kinda hyped up on classic Pokemon and wondering what I should do next.
I could play through Pokemon Yellow, which I think I've only played through once, as a kid. I could do a Pokedex completion run with it, commenting on the dex entries of every Pokemon. That's a lot of lore right there. It would be a lot slower, as I'd be taking my time to write posts commenting on each dex entry (not saying one post per entry, mind you) and of course spending extra time to actually catch and raise all the different Pokemon.
Plus it would be fun to see what kinds of changes were made between Red and Yellow with Red fresh in my mind.
I also thought of moving on to the next generation and playing Pokemon Crystal. I don't think I ever actually fully completed Crystal (getting to Red and all that). I did everything in HeartGold, but I don't think I ever fully completed the original GBC versions. So that might be fun. But IDK what kind of rules I would use for that to make it more interesting. Or maybe no rules at all, just playing naturally? I could also do a "dex completion" run of GSC, but that might be a bit much for right now. It doesn't feel like it'd be too bad doing it for Yellow, though. Plus I'd already have my Red save for anything exclusive to that, and I'd just have to blast through Blue to get anything I needed from there, which shouldn't be TOO much? And I could always do some kind of challenge run for that. I was thinking of something like an "unevolved Pokemon" run, where you can only train Pokemon that have yet to evolve. They'd have to have evolved forms, too, so no cheesing it by choosing solid Pokemon that don't evolve. Another idea is always monotype, though that's significantly less fun in gen 1 because of the lack of variety in Pokemon and moves...
But yeah, I'm leaning toward yellow, but if any of you are out there actually reading this, do you have a preference on seeing Yellow vs Crystal? Seeing Pokedex lore for all the Pokemon in Yellow or seeing the continuation of the story and the worldbuilding of Crystal?
It was... very easy. And straightforward. And small. I don't know what I was even thinking...? It was not hard in the slightest. I pretty much just walked right through it, pushing some boulders now and then. The boulder puzzles weren't even hard.

It was so small and uneventful, I only got this one screenshot, and it wasn't even that interesting.

Once you get through Victory Road, you're at Indigo Plateau, where Pokemon League HQ is. Here you can do a little shopping, heal your Pokemon, and of course, fight the Elite 4.
There wasn't much to say about this. I basically spammed my best super-effective attacks and took them all down in 1-2 hits, barely sustaining any damage. Oh, and before going in I spent all my vitamins and rare candies to get everyone boosted up a little bit. The ONE PP Up that I acquired I put into Psychic.
The bulky dragons of Lance took a couple hits with Ice Beam, sadly they weren't one-shots. Everything is kinda high-leveled in here, too.

Scariest was Blue's Alakazam at level 59. It outsped Dodrio, something I wasn't really planning on, but fortunately wasn't strong enough to OHKO, so I beat it with a Drill Peck after that.





And with that, we became champion...

Really not a lot to say about the end of the game. There isn't any hidden lore or anything in here -- Blue lost because he didn't love his Pokemon enough, at least according to Oak. lol.


After that, I decided I may as well clean up all the sidequests and post-game stuff. There's not really much in the way of that in this game -- you can catch the three legendary birds of prey, and then clear out Cerulean Cave and catch Mewtwo.
The Power Plant was pretty easy, just walk through until you find Zapdos and catch. Only took like 9 balls. Simple.


Seafoam Islands were probably the most confusing part of the game -- I think I was thinking of them when I was talking about the complexity of Victory Road?? Even then it wasn't that bad. You just had to push a couple boulders into holes then fall down, and you're right at Articuno. It took several more balls but not too many. It actually took out a couple of my Pokemon, too.


I somehow missed the Moltres room in Victory Road, but it wasn't too hard to get to coming in from the Indigo Plateau side. Moltres was an easy catch -- only took 3 or 4 balls and didn't knock out any of my Pokemon.



And lastly we have Mewtwo. Cerulean Cave was kind of annoying to navigate, but not terribly difficult. It probably took the longest out of the three four dungeons, but just because it was a lot of winding and backtracking looking for the next ladder.
Mewtwo took an entire reset, but then I caught it within like 15 balls on my second try. Yeah, caught it with an Ultra Ball. So we have all the legendary Pokemon, as well as still having the Master Ball in the PC inventory.
I'm still kinda hyped up on classic Pokemon and wondering what I should do next.
I could play through Pokemon Yellow, which I think I've only played through once, as a kid. I could do a Pokedex completion run with it, commenting on the dex entries of every Pokemon. That's a lot of lore right there. It would be a lot slower, as I'd be taking my time to write posts commenting on each dex entry (not saying one post per entry, mind you) and of course spending extra time to actually catch and raise all the different Pokemon.
Plus it would be fun to see what kinds of changes were made between Red and Yellow with Red fresh in my mind.
I also thought of moving on to the next generation and playing Pokemon Crystal. I don't think I ever actually fully completed Crystal (getting to Red and all that). I did everything in HeartGold, but I don't think I ever fully completed the original GBC versions. So that might be fun. But IDK what kind of rules I would use for that to make it more interesting. Or maybe no rules at all, just playing naturally? I could also do a "dex completion" run of GSC, but that might be a bit much for right now. It doesn't feel like it'd be too bad doing it for Yellow, though. Plus I'd already have my Red save for anything exclusive to that, and I'd just have to blast through Blue to get anything I needed from there, which shouldn't be TOO much? And I could always do some kind of challenge run for that. I was thinking of something like an "unevolved Pokemon" run, where you can only train Pokemon that have yet to evolve. They'd have to have evolved forms, too, so no cheesing it by choosing solid Pokemon that don't evolve. Another idea is always monotype, though that's significantly less fun in gen 1 because of the lack of variety in Pokemon and moves...
But yeah, I'm leaning toward yellow, but if any of you are out there actually reading this, do you have a preference on seeing Yellow vs Crystal? Seeing Pokedex lore for all the Pokemon in Yellow or seeing the continuation of the story and the worldbuilding of Crystal?