Tamagotchi Adventure Kingdom changes
Dec. 10th, 2024 10:11 pmSo, I played Tamagotchi Adventure Kingdom when it first came out and it was pretty cool. My biggest complaint was that time moved too fast -- it used a Harvest Moon-style clock system where every few seconds in real life passed an hour in the game, and you could go to sleep to move on to the next day. Then later they changed the game so that the in-game time moved slower and it was great.
Then I kinda fell out of playing it and just started a new game and it's completely different. Now it uses an Animal Crossing-style time system; the game's clock syncs to real-life time. So I can only play one day's worth of activities and then I'm just... done.
It's especially bad in a new game because the only give you two main story quests, both of which are extremely easy and short, and then there's nothing more to do really because you can't progress in the game. You can't get to other areas because you need resources that don't come until you've cleared more of the MSQ.
Anyway, while I was running around Patchi Forest, I got a quest to go back to the camp, so I figured I'd go back there and sleep in the bed while I was there, so I used up what stamina I had left chopping wood that I could find around the forest. I was just assuming that sleeping in the bed was going to restore all my stamina like it always did before, it just wasn't going to progress me to the next day.
Well, I was wrong. It looks like now stamina restores while offline. So while in the bed, I have to wait three hours to get my stamina back. Annoyed, I just hopped out of the bed and ate the food you get at the start of the game: an apple pie, a bowl of rice, and a bread roll. Well, turns out I wasted all that food, because when I went to continue playing, I found out the MSQ wasn't going to advance at all after I did one more quest, which just required me to buy some stuff from the Patchi Forest shop. It also required some wood, but I had already chopped enough for that. So I completed the quest and had nothing else to do... and still a near-full bar of stamina. I did go around and chop more wood and fill geysers, but I feel like I wasted three great food items when I could have just finished there and slept to regain the stamina instead.
So, I decided to log in to my old save file (you can have three save files per account), and learned that now they added daily quests and limited-time events. Fitting for an Animal Crossing-style game, I guess, since now it will be Christmas (or "Festive Season") for the month. But the game was completely built around not working like this, so it's super awkward.
Yeah. Just wanted to rant. The new changes to TAK are really disappointing. I'm all for the events and dailies, and the order of events changed so Kuchipatchi joins the party early on, but I'm really disappointed that the game controls how much you can play and doesn't allow you to play as much as you want.
At least in Animal Crossing, the game is built around this concept and allows you to do things like catch bugs, fish, etc. unlimitedly. There's no stamina system, so you can play as much as you want. Eventually you run out of 'big' things to do, so it's JUST grinding bugs and fish, but at least there's something to do. I can play if I want to keep playing. But with TAK, now I just literally am locked out of playing for 3 hours because of the stamina system. It's like a shitty F2P game??? Which should NOT be the case for a game that costs a subscription fee.
Hello Kitty Island Adventure felt kind of like this, though it was designed to be a real time sync game, so they didn't have a stamina system. You could still catch bugs and fish to your heart's content but there was a lot less of a point, as there is no money in the game, so you couldn't sell them. There was a Fwishing Well which basically let you randomly get items for donating fish, and a habitat museum thing where you could donate your critters, but they gave very little or no reward for doing this stuff. Once you finished collecting all the items and doing your dailies, there was so little to do you felt like you couldn't play the game anymore. Very disappointing for a game that, again, costs a subscription fee.
Since I'm ragging on the games, I do want to note that for the most part, Apple Arcade games are great. Pac-Man 256+ released this month on Arcade, and it is amazing. On Google Play Pass, the pass just gives you the exact freemium games from Play Store but makes all IAP free. So you just buy unlimited premium currency, unlock everything in the game, and then have no reason to actually play the game. But in Apple Arcade, similar games are completely redesigned to be 'real' games. For example, in this one, not only is the game now revolving around a goal-based unlock grid system, but the mechanics of the core game were changed so that not only is it an infinite-runner style game, but it has rougelite elements, too, where you choose from possible powerups each time you 'level up' your Pac-Man. It's insanely addictive, you can play as much as you want, and you actually progress in the game by playing the game. It feels even more like a "real game" than the Steam port of the game.
And now we're getting Final Fantasy titles, as well, which is pretty sweet. You can buy the same games on the App Store (right now we have FF4 and TAY, the 3D versions, and next month we'll be getting the first Pixel Remaster, and I can only assume more will be to come) but it's great for people who don't want to buy all the games individually and already have Apple Arcade, or for new players who can be introduced to the series for the first time without having to pay for a full game when they already have an AA sub.
Then I kinda fell out of playing it and just started a new game and it's completely different. Now it uses an Animal Crossing-style time system; the game's clock syncs to real-life time. So I can only play one day's worth of activities and then I'm just... done.
It's especially bad in a new game because the only give you two main story quests, both of which are extremely easy and short, and then there's nothing more to do really because you can't progress in the game. You can't get to other areas because you need resources that don't come until you've cleared more of the MSQ.
Anyway, while I was running around Patchi Forest, I got a quest to go back to the camp, so I figured I'd go back there and sleep in the bed while I was there, so I used up what stamina I had left chopping wood that I could find around the forest. I was just assuming that sleeping in the bed was going to restore all my stamina like it always did before, it just wasn't going to progress me to the next day.
Well, I was wrong. It looks like now stamina restores while offline. So while in the bed, I have to wait three hours to get my stamina back. Annoyed, I just hopped out of the bed and ate the food you get at the start of the game: an apple pie, a bowl of rice, and a bread roll. Well, turns out I wasted all that food, because when I went to continue playing, I found out the MSQ wasn't going to advance at all after I did one more quest, which just required me to buy some stuff from the Patchi Forest shop. It also required some wood, but I had already chopped enough for that. So I completed the quest and had nothing else to do... and still a near-full bar of stamina. I did go around and chop more wood and fill geysers, but I feel like I wasted three great food items when I could have just finished there and slept to regain the stamina instead.
So, I decided to log in to my old save file (you can have three save files per account), and learned that now they added daily quests and limited-time events. Fitting for an Animal Crossing-style game, I guess, since now it will be Christmas (or "Festive Season") for the month. But the game was completely built around not working like this, so it's super awkward.
Yeah. Just wanted to rant. The new changes to TAK are really disappointing. I'm all for the events and dailies, and the order of events changed so Kuchipatchi joins the party early on, but I'm really disappointed that the game controls how much you can play and doesn't allow you to play as much as you want.
At least in Animal Crossing, the game is built around this concept and allows you to do things like catch bugs, fish, etc. unlimitedly. There's no stamina system, so you can play as much as you want. Eventually you run out of 'big' things to do, so it's JUST grinding bugs and fish, but at least there's something to do. I can play if I want to keep playing. But with TAK, now I just literally am locked out of playing for 3 hours because of the stamina system. It's like a shitty F2P game??? Which should NOT be the case for a game that costs a subscription fee.
Hello Kitty Island Adventure felt kind of like this, though it was designed to be a real time sync game, so they didn't have a stamina system. You could still catch bugs and fish to your heart's content but there was a lot less of a point, as there is no money in the game, so you couldn't sell them. There was a Fwishing Well which basically let you randomly get items for donating fish, and a habitat museum thing where you could donate your critters, but they gave very little or no reward for doing this stuff. Once you finished collecting all the items and doing your dailies, there was so little to do you felt like you couldn't play the game anymore. Very disappointing for a game that, again, costs a subscription fee.
Since I'm ragging on the games, I do want to note that for the most part, Apple Arcade games are great. Pac-Man 256+ released this month on Arcade, and it is amazing. On Google Play Pass, the pass just gives you the exact freemium games from Play Store but makes all IAP free. So you just buy unlimited premium currency, unlock everything in the game, and then have no reason to actually play the game. But in Apple Arcade, similar games are completely redesigned to be 'real' games. For example, in this one, not only is the game now revolving around a goal-based unlock grid system, but the mechanics of the core game were changed so that not only is it an infinite-runner style game, but it has rougelite elements, too, where you choose from possible powerups each time you 'level up' your Pac-Man. It's insanely addictive, you can play as much as you want, and you actually progress in the game by playing the game. It feels even more like a "real game" than the Steam port of the game.
And now we're getting Final Fantasy titles, as well, which is pretty sweet. You can buy the same games on the App Store (right now we have FF4 and TAY, the 3D versions, and next month we'll be getting the first Pixel Remaster, and I can only assume more will be to come) but it's great for people who don't want to buy all the games individually and already have Apple Arcade, or for new players who can be introduced to the series for the first time without having to pay for a full game when they already have an AA sub.