Money and GAMES
Feb. 12th, 2021 09:10 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I might have talked about this in a previous post, but Dens is wanting me to empty out my bank account because he thinks that the less money I have the more "disabled" I will look and it will increase my chances of getting SSI faster lmfao. Of course, this is... most likely not the case, but originally he was going to have me just go to the bank and take out all the money immediately, but I told it would look suspicious if suddenly all the money was gone. But really I just didn't want to take the money out :P
Then today there was a dead opossum in our garage so we called a wildlife expert to remove it. Well, we didn't know if it was dead or asleep and didn't want to risk waking it up and scaring it into the attic or something weird like that. But yeah, that cost $200 for them to come pick it up and take it away. So I offered to pay for that, as the first thing to empty some money out, so hopefully he won't bug me about taking money out for a while.
But the main reason I wanna keep money is because there's lots of goodies coming out soon. We've got RetroMania Wrestling, Harvest Moon: One World, Story of Seasons: Pioneers of Olive Town, and Rune Factory 5 all coming out in the first half of this year, and SaGa Frontier Remastered coming out in Summer. So I need my munnies. I've already preordered Harvest Moon and Story of Seasons. I kinda tweeted that I wasn't going to get HM since it's not including same-sex marriage, but... oops.
I don't know what I'm going to do with the other stimulus check(s) that will come in the future. I don't really NEED money right away, so I might just take them out in cash and give it to Dens.
If (when????) I get onto SSI, I'm going to start 'paying my way around here,' paying for the phones and internet and chipping in on the mortgage and stuff like that, basically using up all the money, but freeing up some of Dens's money. If I have extra, since disabled people aren't allowed to save money, I'll start getting into collecting again, I guess? Or put it back into Twitch or something.
But yeah, that's a long road ahead, and I don't want to be counting any chickens.
Which reminds me I need to get back to playing Friends of Mineral Town...
I've been obsessively playing mobile games, which I need to get away from but... the thing is I really like mobile games hahaha. They're easy to stay attached to, and they require little effort and a lot can play themsevles, which is good for depressive episodes when you have low motivation and manic episodes when you have low concentration, but you still want to keep yourself "busy" and feel like you're accomplishing something.
The problem is that they eat up a ton of time, because they require you to grind all day to accomplish your goals unless you want to spend $3000 a month on them. And even if you DO spend money on them, they still reel you in with daily missions and timers and stuff to prey on your FOMO.
But yeah, what I've been playing (with videos!):
I check the QooApp store every day or two for new arrivals to see if there's anything I might want to try out. I like how they have new releases in order of release, whereas on the Play store it's nearly impossible to find anything new unless it's been promoted financially.
... Anyway, while waiting for Dragon Quest Tact to finally launch in English, I stumbled upon this cute Disney rhythm game called Disney Music Parade. It's only in Japanese, which is sad, because just from talking about it I've come across many people who want to play it. Of course it's perfectly playable even if you don't understand Japanese, but a lot of people don't like to mess with getting QooApp and other methods of obtaining apps outside their region.
Anyway, the game has a tap-or-flick system that reminds me a bit of Theatrhythm games, where notes approach and you either tap, hold, or swipe in a direction. The game uses remixed classic Disney animated film music, like stuff from Aladdin and The Little Mermaid. Probably the music licensing issue will cause it never to come state-side.
Your score is determined somewhat by how well you do, but mostly by the quality of your "Rides." You choose three Rides (basically like parade floats) to bring along with you, each which has a special ability like healing your life bar, boosting your points, etc. The rides are themed after different Disney characters from the films, and you get a little chance for a bonus if your characters match the song.
The tap charts are spot-on, though almost all of them just follow the melody with a couple little exceptions. The difficulty range is great, from very easy for newbies to the genre to pick up, to really hard crap that I can't even clear without having a team full of healer Rides. The music is OK; they're remixed cover tracks, so it's just some nobodies singing to some generic beats for the most part. Some of them are pretty cool, though, like "Arabian Nights" from Aladdin which has a stellar tap chart and even some dubstep wubwub thrown in lol.
As you play you gain EXP to level up your Rides, as well as orbs that can be spent on a skill tree for each Ride. I originally thought it would just be 'throw your highest rarities' in, but you actually want to think a little based on their abilities. For really short songs that don't have a lot of notes like "Mickey Mouse March," you may not want to bring the high-rarity rides like 5-star Cinderella and Aladdin, because their score boost abilities take too long to activate and you won't be able to make proper use of them. So instead you can bring Mickey Mouse, who also gets the World Bonus for being from the Mickey & Friends set. There's also stuff deciding how many healers to bring. And similarly, I was really excited to get Minnie Mouse as she's the most powerful healer, but it turns out that Daisy Duck actually works better in most teams because her healing activates faster than any other healer, where Minnie ends up activating so late in the stage that you've likely already died if you needed a heal.
Anyway, the game is addictive as heck, allows you to play any difficulty you want and still advance, features 4-player co-op as the main game mode, and is fairly generous overall at first. I'm on stage 102 and have not gotten tired of the game yet. The biggest downside is that you only get 5 "hearts" (tokens that allow you to play a song) at once, and have to wait 20 minutes for a heart to regenerate. Clearing stages (basically reaching point milestones) will give you an extra heart, and you can watch an ad once a day for 1-2 extra hearts. So if you're wanting to play a lot, you might get stuck waiting. But if you're not concerned with your score and raising up your Rides, you can spend all your jewels on refreshing your hearts if you want.
The biggest complaint I have with the game is just that when you're selecting your difficulty in the main co-op mode, it doesn't show your combo record for each song. So you don't know which difficulties you've gotten Full Combo on, so you don't know what you 'need' to 'work on.' So I had to make a spreadsheet of all the music in the game and look at the tracklist from solo play mode to see what my records were to know what I needed to select in the main game. But other than that minor annoyance, the game is fantastic.
I played this one a bit in Japanese when it was only released there, and I was in the closed beta test for it as well. Now it's finally here! The game is basically a tactical RPG featuring Dragon Quest monsters. In the end, like all of these games, the main victory condition is basically having the stronger monsters in your party, which is gained through leveling and ranking up and stuff which uses in-game currencies and items.
There are a LOT of little things to do in the game to power up your monsters: teaching them new abilities, leveling up their current abilities, giving them weapons and armor, rerolling the additional abilities on the equipment, ranking up to break level caps, acquiring multiples of the monster to "awaken" them, and of course good ol' levelin' up. And I don't even know if I listed everything there. There's a lot. If you like powering up your characters, you'll love this game.
Outside of powering up your monsters, the game is a series of SRPG battles of increasing difficulty. While basically being more powerful is the main way to win (which is done through grinding in all those various ways), when you're evenly-matched, it will come down to strategy to decide the victor, which is pretty cool.
When you run out of stamina in the game, you can play a really fun mode called Battle Road which restricts you to using only certain monsters, making you use all the different monsters in the game and not just the most powerful ones. What's great about Battle Road is that it costs 0 stamina, so you can level up your little mons to your heart's content!
I don't have as much to say about this one as it's pretty straightforward. The main complaint I have about it is that the gacha rates are not very good, and there's no guaranteed stuff. Not even a guaranteed A-rank monster with a 10-pull, or no bonus pull or anything. Once you've pulled like 10 times you get a guaranteed S-rank, but you don't even know which one you'll get. It's awful. Music Parade is like this, too, actually, but in that the main gameplay is the rhythm game and your Rides are secondary. In this game, keeping up with the strong monsters through gacha is a must, as the power creep is very steep as the game goes on.
Now THIS is where all my time is really going. Birdie Crush is a "Fantasy Golf" game, basically meaning it's golf with crazy extra stuff like tornado and rocket items, and you use wild clubs and stuff with your cute anime characters who can dress in costumes.
The production value of this game is insane, with it having full animated trailers with English, Korean, and Japanese voice acting, a lyrical theme song sung by a Kpop star, and just tons of in-game polish.
The main gameplay here is, at the core, golf. You play various game modes that consist of one to five holes of golf on various cute-looking courses. You adjust your aim and tap the screen to hit the ball, hitting more accurately the closer the swinging thingy gets to the middle (I don't know what you call this kind of system, but I'm sure you know what I'm talking about hahaha). The game automatically chooses your club based on the distance of your aim, so there's no club management. In addition to aim-and-swing, though, there are also 'field items' you can pick up by hitting the ball into designated zones. These give you special abilities like the Wormhole which teleports your ball rather than hitting it (allowing you to bypass trees and other objects that may be in your way) or the Spin Dash which makes your ball burn a fiery line toward the pin instead of bouncing when it lands. There's a little handful of these abilities, some better than others, and probably my biggest annoyance with the game is that if you get lucky with these you have an advantage, which is annoying in PVP modes or the harder challenge solo modes where you basically HAVE to get a certain item to survive.
There are a ton of game modes -- firstly, you have live matches, which pair you with another player around your skill level. These use a ladder ranking system. Basically you both play the hole simultaneously, and when you get near the end, you'll spectate the other player's performance. Thankfully you don't spectate the entire game. Then you have the single mode campaign, which lays out a tournament in front of you and you have 3 chances at each cup to get the best score, moving on to a 'postseason' if you score well enough, where you just have one chance on each course to win and advance. As you clear these, you'll open up bigger, longer, more difficult seasons to play. Then you have limited-time events, and not just one type. And a practice mode. And a thing called team mode where you set up a team of four players and assign them holes on a nine-hole course, and the game autoplays pitting you against another player, with the better team more likely to win. This is also on a ladder system. Oh yeah there's also some "Tri Mode" thing that I've barely touched. And a practice mode that allows you to play individual holes freely on your own.
Instead of creating a character, you're given four characters with their own little backstories, and you can swap between them as you like (and in many game modes, you have to use more than one of them). Each character equips their own set of equipment, so you'll want to try to outfit your whole team well for modes where you have to use everyone. Characters can also wear all kinds of silly, cute, and cool costumes. Sadly certain premium costumes give stat boosts so you might have to wear a certain costume rather than what you want if you're wanting to maximize your character's available stat points. But this mostly applies to costumes you purchase, so if you're playing free-to-play, you won't run into that dilemma. And the stat boosts are minimal for the costumes, anyway, so only if you're obsessed with minmaxing will it matter, and it won't give paid players much of an advantage (skill is still BY FAR the most important thing). Each character levels up with experience gained from playing, which gives you skill points to allot to skills on a skill tree. These include just leveling up certain stats or abilities, or giving your characters new abilities like high shots, top spin, fade, and draw.
You gain equipment through the gacha system, though you also just earn a bunch by playing. I've decided to just save my crystals and not gacha at all, counting on some kind of event coming later that I'll want to spend them on. Equipment includes four types of clubs, balls, club covers, and bags. Each of these boosts your stats, and of course rarer ones offer bigger stat boosts. You can also level them up with these leveling chip things and the standard in-game currency, with rarer ones having higher max levels. So basically the rarer equipment you have, the better your stats are. Collecting all of a certain set will boost your stats, too. What's nice, though, is that if you max out the level of an item, you can them transform it into an item of the next rarity up! So theoretically you could get all Legendary equipment from just normal equipment if you took the time and resources to level it all up enough.
There's also a caddie system where you can get caddies and pair them with your characters. The caddies level up by feeding them fruits. As the caddies' levels increase, you can assign stat boosts to them that affect the character they're paired with, as well as unlock skills for them that boost your characters' abilities.
But what's even more amazing about this game is that you can play unlimitedly. Some of the challenge modes have limited entries, but the main campaign mode and the live versus mode have unlimited play, and you'll continue to gain money, tokens, and experience from them. No timers or stamina bars or whatever. If you wait a while between versus matches you can also earn tokens that are on a timer that go toward rewards, but these are pretty minor (you don't really get much good stuff from the reward boxes anyway). But what's also awesome is that even though they give you the option to play a ton, you don't have to play a ton. If you just want to go through your dailies and weeklies and stuff, you only have to play a little each day. It's perfect for both casual and obsessive players alike!
Oh and there's a REALLY HOT PRINCIPAL GUY.
... And yeah, that's what I've been doing with all my time :P I also got Palais de Reine on Steam, and hoo boy is that a mess. It only runs at 1080p (and won't run if your resolution is anything else), has some kind of weird anti-piracy software in it that triggers AV software, so you have to go through the effort of allowing the weird "ken.exe" and stuff. And the game is just 15 years old now, and suffers a little from its age. You have to play for over an hour before you're even able to save the game (unless you skip the text and tutorials, but ... then why are you even playing the game LOL) and there's all kinds of weird things, like 30-ish characters, but only like 10 of them have voices, and there's missing content that was added to the PS2 version that just isn't there in the PC version. Even still, it's a great game, just... the Steam release could have been better lol. At least allow for different resolutions... especially when the original game did???
Anyway, I sleep now XD Have fun reading and watching, to all 0 people who have made it this far :)
Then today there was a dead opossum in our garage so we called a wildlife expert to remove it. Well, we didn't know if it was dead or asleep and didn't want to risk waking it up and scaring it into the attic or something weird like that. But yeah, that cost $200 for them to come pick it up and take it away. So I offered to pay for that, as the first thing to empty some money out, so hopefully he won't bug me about taking money out for a while.
But the main reason I wanna keep money is because there's lots of goodies coming out soon. We've got RetroMania Wrestling, Harvest Moon: One World, Story of Seasons: Pioneers of Olive Town, and Rune Factory 5 all coming out in the first half of this year, and SaGa Frontier Remastered coming out in Summer. So I need my munnies. I've already preordered Harvest Moon and Story of Seasons. I kinda tweeted that I wasn't going to get HM since it's not including same-sex marriage, but... oops.
I don't know what I'm going to do with the other stimulus check(s) that will come in the future. I don't really NEED money right away, so I might just take them out in cash and give it to Dens.
If (when????) I get onto SSI, I'm going to start 'paying my way around here,' paying for the phones and internet and chipping in on the mortgage and stuff like that, basically using up all the money, but freeing up some of Dens's money. If I have extra, since disabled people aren't allowed to save money, I'll start getting into collecting again, I guess? Or put it back into Twitch or something.
But yeah, that's a long road ahead, and I don't want to be counting any chickens.
Which reminds me I need to get back to playing Friends of Mineral Town...
I've been obsessively playing mobile games, which I need to get away from but... the thing is I really like mobile games hahaha. They're easy to stay attached to, and they require little effort and a lot can play themsevles, which is good for depressive episodes when you have low motivation and manic episodes when you have low concentration, but you still want to keep yourself "busy" and feel like you're accomplishing something.
The problem is that they eat up a ton of time, because they require you to grind all day to accomplish your goals unless you want to spend $3000 a month on them. And even if you DO spend money on them, they still reel you in with daily missions and timers and stuff to prey on your FOMO.
But yeah, what I've been playing (with videos!):
Disney Music Parade
I check the QooApp store every day or two for new arrivals to see if there's anything I might want to try out. I like how they have new releases in order of release, whereas on the Play store it's nearly impossible to find anything new unless it's been promoted financially.
... Anyway, while waiting for Dragon Quest Tact to finally launch in English, I stumbled upon this cute Disney rhythm game called Disney Music Parade. It's only in Japanese, which is sad, because just from talking about it I've come across many people who want to play it. Of course it's perfectly playable even if you don't understand Japanese, but a lot of people don't like to mess with getting QooApp and other methods of obtaining apps outside their region.
Anyway, the game has a tap-or-flick system that reminds me a bit of Theatrhythm games, where notes approach and you either tap, hold, or swipe in a direction. The game uses remixed classic Disney animated film music, like stuff from Aladdin and The Little Mermaid. Probably the music licensing issue will cause it never to come state-side.
Your score is determined somewhat by how well you do, but mostly by the quality of your "Rides." You choose three Rides (basically like parade floats) to bring along with you, each which has a special ability like healing your life bar, boosting your points, etc. The rides are themed after different Disney characters from the films, and you get a little chance for a bonus if your characters match the song.
The tap charts are spot-on, though almost all of them just follow the melody with a couple little exceptions. The difficulty range is great, from very easy for newbies to the genre to pick up, to really hard crap that I can't even clear without having a team full of healer Rides. The music is OK; they're remixed cover tracks, so it's just some nobodies singing to some generic beats for the most part. Some of them are pretty cool, though, like "Arabian Nights" from Aladdin which has a stellar tap chart and even some dubstep wubwub thrown in lol.
As you play you gain EXP to level up your Rides, as well as orbs that can be spent on a skill tree for each Ride. I originally thought it would just be 'throw your highest rarities' in, but you actually want to think a little based on their abilities. For really short songs that don't have a lot of notes like "Mickey Mouse March," you may not want to bring the high-rarity rides like 5-star Cinderella and Aladdin, because their score boost abilities take too long to activate and you won't be able to make proper use of them. So instead you can bring Mickey Mouse, who also gets the World Bonus for being from the Mickey & Friends set. There's also stuff deciding how many healers to bring. And similarly, I was really excited to get Minnie Mouse as she's the most powerful healer, but it turns out that Daisy Duck actually works better in most teams because her healing activates faster than any other healer, where Minnie ends up activating so late in the stage that you've likely already died if you needed a heal.
Anyway, the game is addictive as heck, allows you to play any difficulty you want and still advance, features 4-player co-op as the main game mode, and is fairly generous overall at first. I'm on stage 102 and have not gotten tired of the game yet. The biggest downside is that you only get 5 "hearts" (tokens that allow you to play a song) at once, and have to wait 20 minutes for a heart to regenerate. Clearing stages (basically reaching point milestones) will give you an extra heart, and you can watch an ad once a day for 1-2 extra hearts. So if you're wanting to play a lot, you might get stuck waiting. But if you're not concerned with your score and raising up your Rides, you can spend all your jewels on refreshing your hearts if you want.
The biggest complaint I have with the game is just that when you're selecting your difficulty in the main co-op mode, it doesn't show your combo record for each song. So you don't know which difficulties you've gotten Full Combo on, so you don't know what you 'need' to 'work on.' So I had to make a spreadsheet of all the music in the game and look at the tracklist from solo play mode to see what my records were to know what I needed to select in the main game. But other than that minor annoyance, the game is fantastic.
Dragon Quest Tact
I played this one a bit in Japanese when it was only released there, and I was in the closed beta test for it as well. Now it's finally here! The game is basically a tactical RPG featuring Dragon Quest monsters. In the end, like all of these games, the main victory condition is basically having the stronger monsters in your party, which is gained through leveling and ranking up and stuff which uses in-game currencies and items.
There are a LOT of little things to do in the game to power up your monsters: teaching them new abilities, leveling up their current abilities, giving them weapons and armor, rerolling the additional abilities on the equipment, ranking up to break level caps, acquiring multiples of the monster to "awaken" them, and of course good ol' levelin' up. And I don't even know if I listed everything there. There's a lot. If you like powering up your characters, you'll love this game.
Outside of powering up your monsters, the game is a series of SRPG battles of increasing difficulty. While basically being more powerful is the main way to win (which is done through grinding in all those various ways), when you're evenly-matched, it will come down to strategy to decide the victor, which is pretty cool.
When you run out of stamina in the game, you can play a really fun mode called Battle Road which restricts you to using only certain monsters, making you use all the different monsters in the game and not just the most powerful ones. What's great about Battle Road is that it costs 0 stamina, so you can level up your little mons to your heart's content!
I don't have as much to say about this one as it's pretty straightforward. The main complaint I have about it is that the gacha rates are not very good, and there's no guaranteed stuff. Not even a guaranteed A-rank monster with a 10-pull, or no bonus pull or anything. Once you've pulled like 10 times you get a guaranteed S-rank, but you don't even know which one you'll get. It's awful. Music Parade is like this, too, actually, but in that the main gameplay is the rhythm game and your Rides are secondary. In this game, keeping up with the strong monsters through gacha is a must, as the power creep is very steep as the game goes on.
Biride Crush
Now THIS is where all my time is really going. Birdie Crush is a "Fantasy Golf" game, basically meaning it's golf with crazy extra stuff like tornado and rocket items, and you use wild clubs and stuff with your cute anime characters who can dress in costumes.
The production value of this game is insane, with it having full animated trailers with English, Korean, and Japanese voice acting, a lyrical theme song sung by a Kpop star, and just tons of in-game polish.
The main gameplay here is, at the core, golf. You play various game modes that consist of one to five holes of golf on various cute-looking courses. You adjust your aim and tap the screen to hit the ball, hitting more accurately the closer the swinging thingy gets to the middle (I don't know what you call this kind of system, but I'm sure you know what I'm talking about hahaha). The game automatically chooses your club based on the distance of your aim, so there's no club management. In addition to aim-and-swing, though, there are also 'field items' you can pick up by hitting the ball into designated zones. These give you special abilities like the Wormhole which teleports your ball rather than hitting it (allowing you to bypass trees and other objects that may be in your way) or the Spin Dash which makes your ball burn a fiery line toward the pin instead of bouncing when it lands. There's a little handful of these abilities, some better than others, and probably my biggest annoyance with the game is that if you get lucky with these you have an advantage, which is annoying in PVP modes or the harder challenge solo modes where you basically HAVE to get a certain item to survive.
There are a ton of game modes -- firstly, you have live matches, which pair you with another player around your skill level. These use a ladder ranking system. Basically you both play the hole simultaneously, and when you get near the end, you'll spectate the other player's performance. Thankfully you don't spectate the entire game. Then you have the single mode campaign, which lays out a tournament in front of you and you have 3 chances at each cup to get the best score, moving on to a 'postseason' if you score well enough, where you just have one chance on each course to win and advance. As you clear these, you'll open up bigger, longer, more difficult seasons to play. Then you have limited-time events, and not just one type. And a practice mode. And a thing called team mode where you set up a team of four players and assign them holes on a nine-hole course, and the game autoplays pitting you against another player, with the better team more likely to win. This is also on a ladder system. Oh yeah there's also some "Tri Mode" thing that I've barely touched. And a practice mode that allows you to play individual holes freely on your own.
Instead of creating a character, you're given four characters with their own little backstories, and you can swap between them as you like (and in many game modes, you have to use more than one of them). Each character equips their own set of equipment, so you'll want to try to outfit your whole team well for modes where you have to use everyone. Characters can also wear all kinds of silly, cute, and cool costumes. Sadly certain premium costumes give stat boosts so you might have to wear a certain costume rather than what you want if you're wanting to maximize your character's available stat points. But this mostly applies to costumes you purchase, so if you're playing free-to-play, you won't run into that dilemma. And the stat boosts are minimal for the costumes, anyway, so only if you're obsessed with minmaxing will it matter, and it won't give paid players much of an advantage (skill is still BY FAR the most important thing). Each character levels up with experience gained from playing, which gives you skill points to allot to skills on a skill tree. These include just leveling up certain stats or abilities, or giving your characters new abilities like high shots, top spin, fade, and draw.
You gain equipment through the gacha system, though you also just earn a bunch by playing. I've decided to just save my crystals and not gacha at all, counting on some kind of event coming later that I'll want to spend them on. Equipment includes four types of clubs, balls, club covers, and bags. Each of these boosts your stats, and of course rarer ones offer bigger stat boosts. You can also level them up with these leveling chip things and the standard in-game currency, with rarer ones having higher max levels. So basically the rarer equipment you have, the better your stats are. Collecting all of a certain set will boost your stats, too. What's nice, though, is that if you max out the level of an item, you can them transform it into an item of the next rarity up! So theoretically you could get all Legendary equipment from just normal equipment if you took the time and resources to level it all up enough.
There's also a caddie system where you can get caddies and pair them with your characters. The caddies level up by feeding them fruits. As the caddies' levels increase, you can assign stat boosts to them that affect the character they're paired with, as well as unlock skills for them that boost your characters' abilities.
But what's even more amazing about this game is that you can play unlimitedly. Some of the challenge modes have limited entries, but the main campaign mode and the live versus mode have unlimited play, and you'll continue to gain money, tokens, and experience from them. No timers or stamina bars or whatever. If you wait a while between versus matches you can also earn tokens that are on a timer that go toward rewards, but these are pretty minor (you don't really get much good stuff from the reward boxes anyway). But what's also awesome is that even though they give you the option to play a ton, you don't have to play a ton. If you just want to go through your dailies and weeklies and stuff, you only have to play a little each day. It's perfect for both casual and obsessive players alike!
Oh and there's a REALLY HOT PRINCIPAL GUY.
... And yeah, that's what I've been doing with all my time :P I also got Palais de Reine on Steam, and hoo boy is that a mess. It only runs at 1080p (and won't run if your resolution is anything else), has some kind of weird anti-piracy software in it that triggers AV software, so you have to go through the effort of allowing the weird "ken.exe" and stuff. And the game is just 15 years old now, and suffers a little from its age. You have to play for over an hour before you're even able to save the game (unless you skip the text and tutorials, but ... then why are you even playing the game LOL) and there's all kinds of weird things, like 30-ish characters, but only like 10 of them have voices, and there's missing content that was added to the PS2 version that just isn't there in the PC version. Even still, it's a great game, just... the Steam release could have been better lol. At least allow for different resolutions... especially when the original game did???
Anyway, I sleep now XD Have fun reading and watching, to all 0 people who have made it this far :)