Marble Zone

Jan. 1st, 2024 09:36 pm
marchionessofmustache: (Albus)
[personal profile] marchionessofmustache
So, I started over my adventure. I decided to play on the iOS version and I learned a couple things about version differences:

1. The Spin Dash wasn't in the original Sonic 91. This was added to later versions.

2. Even the "classic" version on Origins has the spin dash and slightly redesigned levels, it's just cropped to 4:3 to "preserve the feeling" or something lmao.

3. The original version seems to have 3 lives and no continues. The Origins and iOS version support a 'save system' that allows for infinite continues.

So it sounds like unless I play on emulator, I'll be missing out on the original experience no matter what.

HOWEVER, I don't really mind these minor changes -- I might go back and try to clear the game with no continues in "no save mode" or on an emulator or something eventually, but I'm just wanting to see the game for now, not challenge myself to the fullest.

So, anyway, as for a little update, I cleared Green Hill Zone again, which was kinda underwhelming, but then moved on to Marble Zone. It actually had a lot of stop-and-go, wait-and-react gameplay that I was complaining was absent from classic Sonic lol.

But other than a couple sections, it just seemed to break the pacing...? The game was going so fast and now there's a lot of just... waiting for things to fall down or float around, without really much challenge to it.

People complained about the Werehog stages breaking the pacing in Unleashed, but I found them a welcome change of pace. They were actually fun and there was still a sense of urgency/hurry, just in a different way. But in 91 this is just... standing around and waiting for waiting's sake, it seems...?

The parts that were good were fun, though. I don't think I could get through this game on 3 lives very easily and it would be very frustrating to restart the ENTIRE THING every time I got a Game Over, and I probably would have dropped the game already if that was how I had to play, ahaha.

Now I'm on to Spring Yard Zone, which has the first appearance of Crabmeat, the only enemy that I actually know the name of.

Oh speaking of enemies, there is this purple caterpillar thing that is very annoying. It has spikes all over its body so you can only defeat it by hitting the head, which has an annoyingly small hitbox. This is made a little easier by the addition of the spin dash, as you can just spin dash into the front of it while it's facing you. But I don't know if this was one of the redesigns, but there was an area where it was in a narrow space and you couldn't jump... and it started out facing away from you, and you had to wait for it to SLOWLY crawl all the way to the wall and turn around, and then you could spin dash it -_- There was no other way to proceed as far as I could tell (other than just ram it and take the damage, which causes it to fall apart and go away).

So yeah. Taking a break to eat some Doritos, then probably going to go play some Sea of Stars, then maybe come back to Sonic. Or I might do more in Hello Kitty; I basically just logged in and got the five light bulbs for the event and logged out.

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