Mustache Double Teaming
Feb. 12th, 2017 12:01 amThis is going to be a short entry this time, as there aren't a lot of screenshots left to make a post with before I get more from the Vita and upload more, but I want to get this little substory out of the way now, because I'll likely forget about it by the next time I upload caps, and I really want to make sure it's included.
Because this time, we get TWO mustaches for the price of one!
( Read more... )
Since this entry was a bit shorter, I'll kinda blather about some various thoughts.
Firstly, I want to say that when I first saw previews of this game, even though I was excited for a new SaGa game, I was feeling really iffy about it. The whole "no dungeons" thing was really... unappealing at first, and the character models and stuff were kinda ugly (I still think they're kinda ugly, but I get used to graphics easily so now I don't really think of it much), and the load times looked ridiculous... it just overall looked more like a glorified mobile game or something. The load times did improve since then but they're still kinda... longer than they should be.
But the game is extremely addictive and fun. There may not be dungeons, but the game is loaded with content. There's so much dialogue and options and little events all the time. There are times I feel like I've exhausted everything there is to do in an area, but more events happen later when I visit again! Just... the sheer amount of content in this game is pretty astounding on its own.
The battles are super addictive and fun. SaGa games have always been about intricate and strategic battle systems that focus on a 'nurture over nature' approach to character development. The battles take a LOT of thought and are very exciting and fun. I get super pumped in battles, and the difficulty is always pretty high. Even now when I say things go smoothly, I mean compared to before when I was scraping by with one character having like 2 HP at the end of a battle. Now I actually have more than half the party alive.
I realize I can't properly judge it since I haven't finished and it's still in the "COOL NEW GAME" stage for me, but I feel like this could easily become one of my favorite games in the series, and even one of my favorite games of all time. How well it holds up over multiple playthroughs is probably going to be a big determining factor there, though.
I'm also happy to see that the game is pretty well-received. It got a surprisingly high Famitsu score (higher than SaGa games tend to get, and way higher than a lot of people were expecting), and fan feedback seems largely positive. I haven't heard a single complaint on the GameFAQs board, though it's not like a ton of people are playing this game and discussing it there, since the game is only in Japanese. And a lot of people, myself included, were expressing doubts and pre-order regrets before the game came out.
Maybe part of it is that the early looks at the game gave us really low expectations, and the loads of content and fun and addictive systems really impressed us since we were expecting to be disappointed.
The game seems to have a decent following in Japan -- it seems to be doing better than UNLIMITED:Saga's release. There are a lot of people really enjoying the game on Pixiv and doing fanart, which is cool. Strangely, Urpina seems to be by far the least popular protag, when she was the first revealed and the most promoted. Personally I love Urpina from what I know of her, but I do think all the protags seem pretty cool.
I wouldn't exactly say I like Leo, but I like his scenario, and I love Liz. Leo is a bit dry. But Liz is a really fun character and she does more talking and interacting than Leo anyway. Leo just is kind of a "straightman" type or whatever to move things along when they need to.
Speaking of Liz and Leo, though, one thing I'm really not hoping for is for them to get together. I saw quite a bit of fanart shipping them and just... IDK, I don't like it. I mean, it's cool if other people want to ship them but... personally I think they make the coolest best friend duo. I think that their relationship is perfect how it is, and it doesn't need a romance at all. Plus the idea of a platonic relationship developing in a game like this is really cool. It's always the forced hetero romance and that's so boring anymore. I mean, I'm usually a sucker for it (I love every last Final Fantasy protag romance to death) but it will be so cool to see something new.
So I'm hoping a lot of this fanart is just fan shipping, and they don't canonically develop a romance by the end. I know there's been stuff with Liz acting "jealous" but I like to think it's more her acting protective?
If they do get together though, I won't be like... mad or sad or anything. Especially if it's done well, and the characters and writing seem pretty nice for a SaGa game so far.
And speaking of shipping I don't really have any ships in this game I guess? I mean, I platonic ship Liz and Leo like... hardcore. But I don't really think about much else. I kinda non-con shipped Rico > Marian for a bit, just because he was her captor, but I've come to think of Rico as probably a big softie who doesn't want to actually hurt anyone. I mean, Marian didn't really seem upset or anything when we rescued her; she was actually pretty happy as if she was enjoying herself in there. Maybe I should just consensually ship them XD
Maybe I'll ship like... Lewis x Lighthouses or something.
Anyway, I'll be super happy if Liz and Leo end up having a great friendship in the end with no hints of romance. That's like... my biggest wish for the game right now.
I'm also super excited to start a new game. Like... I don't want this one to end because I'm really enjoying it, and I don't want to miss out on stuff by rushing to finish it, but at the same time I feel so eager to start my second play. I won't try to rush though. I really do want to see as much as I can on my own this first time.
Because this time, we get TWO mustaches for the price of one!
( Read more... )
Since this entry was a bit shorter, I'll kinda blather about some various thoughts.
Firstly, I want to say that when I first saw previews of this game, even though I was excited for a new SaGa game, I was feeling really iffy about it. The whole "no dungeons" thing was really... unappealing at first, and the character models and stuff were kinda ugly (I still think they're kinda ugly, but I get used to graphics easily so now I don't really think of it much), and the load times looked ridiculous... it just overall looked more like a glorified mobile game or something. The load times did improve since then but they're still kinda... longer than they should be.
But the game is extremely addictive and fun. There may not be dungeons, but the game is loaded with content. There's so much dialogue and options and little events all the time. There are times I feel like I've exhausted everything there is to do in an area, but more events happen later when I visit again! Just... the sheer amount of content in this game is pretty astounding on its own.
The battles are super addictive and fun. SaGa games have always been about intricate and strategic battle systems that focus on a 'nurture over nature' approach to character development. The battles take a LOT of thought and are very exciting and fun. I get super pumped in battles, and the difficulty is always pretty high. Even now when I say things go smoothly, I mean compared to before when I was scraping by with one character having like 2 HP at the end of a battle. Now I actually have more than half the party alive.
I realize I can't properly judge it since I haven't finished and it's still in the "COOL NEW GAME" stage for me, but I feel like this could easily become one of my favorite games in the series, and even one of my favorite games of all time. How well it holds up over multiple playthroughs is probably going to be a big determining factor there, though.
I'm also happy to see that the game is pretty well-received. It got a surprisingly high Famitsu score (higher than SaGa games tend to get, and way higher than a lot of people were expecting), and fan feedback seems largely positive. I haven't heard a single complaint on the GameFAQs board, though it's not like a ton of people are playing this game and discussing it there, since the game is only in Japanese. And a lot of people, myself included, were expressing doubts and pre-order regrets before the game came out.
Maybe part of it is that the early looks at the game gave us really low expectations, and the loads of content and fun and addictive systems really impressed us since we were expecting to be disappointed.
The game seems to have a decent following in Japan -- it seems to be doing better than UNLIMITED:Saga's release. There are a lot of people really enjoying the game on Pixiv and doing fanart, which is cool. Strangely, Urpina seems to be by far the least popular protag, when she was the first revealed and the most promoted. Personally I love Urpina from what I know of her, but I do think all the protags seem pretty cool.
I wouldn't exactly say I like Leo, but I like his scenario, and I love Liz. Leo is a bit dry. But Liz is a really fun character and she does more talking and interacting than Leo anyway. Leo just is kind of a "straightman" type or whatever to move things along when they need to.
Speaking of Liz and Leo, though, one thing I'm really not hoping for is for them to get together. I saw quite a bit of fanart shipping them and just... IDK, I don't like it. I mean, it's cool if other people want to ship them but... personally I think they make the coolest best friend duo. I think that their relationship is perfect how it is, and it doesn't need a romance at all. Plus the idea of a platonic relationship developing in a game like this is really cool. It's always the forced hetero romance and that's so boring anymore. I mean, I'm usually a sucker for it (I love every last Final Fantasy protag romance to death) but it will be so cool to see something new.
So I'm hoping a lot of this fanart is just fan shipping, and they don't canonically develop a romance by the end. I know there's been stuff with Liz acting "jealous" but I like to think it's more her acting protective?
If they do get together though, I won't be like... mad or sad or anything. Especially if it's done well, and the characters and writing seem pretty nice for a SaGa game so far.
And speaking of shipping I don't really have any ships in this game I guess? I mean, I platonic ship Liz and Leo like... hardcore. But I don't really think about much else. I kinda non-con shipped Rico > Marian for a bit, just because he was her captor, but I've come to think of Rico as probably a big softie who doesn't want to actually hurt anyone. I mean, Marian didn't really seem upset or anything when we rescued her; she was actually pretty happy as if she was enjoying herself in there. Maybe I should just consensually ship them XD
Maybe I'll ship like... Lewis x Lighthouses or something.
Anyway, I'll be super happy if Liz and Leo end up having a great friendship in the end with no hints of romance. That's like... my biggest wish for the game right now.
I'm also super excited to start a new game. Like... I don't want this one to end because I'm really enjoying it, and I don't want to miss out on stuff by rushing to finish it, but at the same time I feel so eager to start my second play. I won't try to rush though. I really do want to see as much as I can on my own this first time.