Imperial SaGa crap
Feb. 26th, 2017 04:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So, now that I have a sex lobster, I'm really eager to progress in Imperial SaGa. Which means a ton of grinding stuff.
But I was kind of thinking maybe there's a way to do it either faster or better.
Basically, what I'm wanting to do is level up my blacksmith to Rank 10, and you do this by sacrificing extra characters you have to it to give it experience.
I've noticed that you seem to get more experience with trained characters compared to untrained characters, so I've always run through a 1-star quest over and over until everyone hit crowns.
But I started to wonder -- what if you just gave up at the first battle, instead of running through the whole quest? It would be so much faster. They still count as having taken a quest, and they'll still crown even if they never get a single stat point up.
So I wonder if the game keeps track of how much they've powered up, or just how many quests they have/if they have a crown.
So I'm going to test how it works by training Flynn, Alkaiser, and Erik in three different ways. I've already done Flynn and Alkaiser.
Flynn was trained the normal way I train units that I'm going to sacrifice; I just ran through a 1-star quest from beginning to end with him and a bunch of other future sacrifices until they hit crown, so he did get a bit of stat increase, but it's only 1-star quest so probably pretty minimal for someone who has cleared 30 quests.
Alkaiser I "trained" by entering the 9-star event quest with him alone and giving up as soon as I got into the first battle 30 times, so now he has a crown.
Erik I am currently working on. I'm running through the 6-star event quest with him in the party (the rest of the party is my normal party: Eleanor, Leon, Nora, and Urpina). 6-star is pretty much the highest quest level you can do with red characters that really makes a difference (they'll get pretty much similar stat growth from a 9-star as 6-star, for example).
So when I finish, I'm going to try dumping them in the blacksmith and see if they give different amounts of experience. The problem is you can't really see the exact value of experience you're getting. It's just a progress bar. There's definitely a difference between an untrained character and a trained character, because the bar moves about twice as far.
But if there's a difference between trained characters based on growth, it might be harder to tell? Though I guess if it's completely based on stat growth, Alkaiser should give the same experience as an untrained red (and I have plenty of 'untouched' red characters right now).
But if it's very similar amounts of experience but Erik gives a bit more, but not enough to show on the progress bar (because I'm already at rank 8 out of 10, the progress bar moves very slowly and each visible increase is at a high milestone of experience points), then I won't be able to tell, but will miss out on a ton of experience over time because I dump a TON of reds and all that EXP will add up. And getting to Rank 10 is going to take FOREVER so I'd like to get there as soon as I can.
Anyway, it would probably be too time-consuming to train everyone on 6-stars anyway, but it at least will let me know if it's worth it to run through the 1-star instead of just giving up every time to get to crown early.
I'm really hoping there's no noticeable difference, because even if there is the situation like above there's no way for me to know, I won't really feel like I'm "missing out" on experience just crowning by giving up.
OK, I did it and just left this post open lmao.
Here's Alkaiser, Flynn, and Erik, who have no training, wimpy training, and strong training respectively:



It worked out nicely because Flynn passed the first little line milestone thing before crown, and Erik passed the second. He had almost twice as much growth as Flynn, so if the experience does work heavily based on total training, it should be pretty noticeable.

Putting any of the three of them in filled up one "chunk" of the bar (like, the smallest visible unit of progress XD). So it was hard to tell the difference. But I know that trained characters give significantly more experience, so I know they can't all be the same.
So I added one untrained blue character to each person. This bumped Flynn and Erik up to two chunks, but Alkaiser + a blue was still stuck at one chunk.
I still couldn't tell a difference between Flynn and Erik. So I kept adding untrained low-rarity characters until I just barely got to the third chunk.
For Erik and Flynn both, it took six blues and one green to hit the third chunk. Since blues and greens add a very small amount of experience, that means the difference between the experience Erik and Flynn is trivial.

Alkaiser, on the other hand, barely made it to the second chunk when adding those other characters.
So it seems training characters -- actually training them, not just getting them to crown -- seems to almost double the experience they are worth being put into facilities. Maybe it goes by the number of quests cleared or something.
I'm not going to experiment to see if getting rare glimmers increases the experience or anything. It is way too much work and wouldn't be worth the trouble to do that just for experience anyway.
But yeah, good to know. Because now I can just spam low-level quests instead of worrying about trying to clear six-stars or whatever. And I'll be able to train six characters at once, while with a six-star I could maybe do 4 at the most, maybe only even 3.
But I was kind of thinking maybe there's a way to do it either faster or better.
Basically, what I'm wanting to do is level up my blacksmith to Rank 10, and you do this by sacrificing extra characters you have to it to give it experience.
I've noticed that you seem to get more experience with trained characters compared to untrained characters, so I've always run through a 1-star quest over and over until everyone hit crowns.
But I started to wonder -- what if you just gave up at the first battle, instead of running through the whole quest? It would be so much faster. They still count as having taken a quest, and they'll still crown even if they never get a single stat point up.
So I wonder if the game keeps track of how much they've powered up, or just how many quests they have/if they have a crown.
So I'm going to test how it works by training Flynn, Alkaiser, and Erik in three different ways. I've already done Flynn and Alkaiser.
Flynn was trained the normal way I train units that I'm going to sacrifice; I just ran through a 1-star quest from beginning to end with him and a bunch of other future sacrifices until they hit crown, so he did get a bit of stat increase, but it's only 1-star quest so probably pretty minimal for someone who has cleared 30 quests.
Alkaiser I "trained" by entering the 9-star event quest with him alone and giving up as soon as I got into the first battle 30 times, so now he has a crown.
Erik I am currently working on. I'm running through the 6-star event quest with him in the party (the rest of the party is my normal party: Eleanor, Leon, Nora, and Urpina). 6-star is pretty much the highest quest level you can do with red characters that really makes a difference (they'll get pretty much similar stat growth from a 9-star as 6-star, for example).
So when I finish, I'm going to try dumping them in the blacksmith and see if they give different amounts of experience. The problem is you can't really see the exact value of experience you're getting. It's just a progress bar. There's definitely a difference between an untrained character and a trained character, because the bar moves about twice as far.
But if there's a difference between trained characters based on growth, it might be harder to tell? Though I guess if it's completely based on stat growth, Alkaiser should give the same experience as an untrained red (and I have plenty of 'untouched' red characters right now).
But if it's very similar amounts of experience but Erik gives a bit more, but not enough to show on the progress bar (because I'm already at rank 8 out of 10, the progress bar moves very slowly and each visible increase is at a high milestone of experience points), then I won't be able to tell, but will miss out on a ton of experience over time because I dump a TON of reds and all that EXP will add up. And getting to Rank 10 is going to take FOREVER so I'd like to get there as soon as I can.
Anyway, it would probably be too time-consuming to train everyone on 6-stars anyway, but it at least will let me know if it's worth it to run through the 1-star instead of just giving up every time to get to crown early.
I'm really hoping there's no noticeable difference, because even if there is the situation like above there's no way for me to know, I won't really feel like I'm "missing out" on experience just crowning by giving up.
OK, I did it and just left this post open lmao.
Here's Alkaiser, Flynn, and Erik, who have no training, wimpy training, and strong training respectively:



It worked out nicely because Flynn passed the first little line milestone thing before crown, and Erik passed the second. He had almost twice as much growth as Flynn, so if the experience does work heavily based on total training, it should be pretty noticeable.

Putting any of the three of them in filled up one "chunk" of the bar (like, the smallest visible unit of progress XD). So it was hard to tell the difference. But I know that trained characters give significantly more experience, so I know they can't all be the same.
So I added one untrained blue character to each person. This bumped Flynn and Erik up to two chunks, but Alkaiser + a blue was still stuck at one chunk.
I still couldn't tell a difference between Flynn and Erik. So I kept adding untrained low-rarity characters until I just barely got to the third chunk.
For Erik and Flynn both, it took six blues and one green to hit the third chunk. Since blues and greens add a very small amount of experience, that means the difference between the experience Erik and Flynn is trivial.

Alkaiser, on the other hand, barely made it to the second chunk when adding those other characters.
So it seems training characters -- actually training them, not just getting them to crown -- seems to almost double the experience they are worth being put into facilities. Maybe it goes by the number of quests cleared or something.
I'm not going to experiment to see if getting rare glimmers increases the experience or anything. It is way too much work and wouldn't be worth the trouble to do that just for experience anyway.
But yeah, good to know. Because now I can just spam low-level quests instead of worrying about trying to clear six-stars or whatever. And I'll be able to train six characters at once, while with a six-star I could maybe do 4 at the most, maybe only even 3.