RSG3 redo

Aug. 25th, 2018 07:43 pm
marchionessofmustache: (Default)
[personal profile] marchionessofmustache
So, I'm going to be starting a new play (and restarting the play diary) for RSG3, for reasons (I had put it on hiatus for other reasons but now want to take it out and start over XD)

Anyway, I'm going to be doing the same theme as before but I can actually get Young Fang at a normal time instead of waiting for the end of the game, so I'm going to do that.

So now I'll have 6 party members to cycle around instead of sticking with just 5, which will change up the available strategy a bit (as well as allow for COMMANDER MODE throughout the game!)

So, this is just a little bit of self-brainstorming (triple good things did happen) of how I want to divide up roles in the party. I'm going to be basing everyone's roles mostly on their growth rates and not their base stats, since ability levels are more important overall.

I've blabbed about this before, but the only REALLY important stats are Agility, Willpoewr, and Sex Appeal Charm. Everything else means little compared to ability levels. So those three stats and growth rates. Let's go.

Most people have 0 growth rate in most things so I'll only list things with actual growth.

MIKHAIL (now with beard)



AGI 19
WIL 21
CHA 21

hp 2
slash 1
pierce 2
missile 1
solar 4

NISEROBIN (round mustache dad)



AGI 22
WIL 15
CHA 19

hp 3
pierce 4
seiryu 1
byakko 1
genbu 1
solar 3

WARD (that dude from bb queenz)




AGi 10
WIL 18
CHA 13 (um excuse me)

hp 3
slash 3
pierce 1
blunt 2
missile 1
martial 1
solar 1

HERMAN (sexiest peg leg)



AGI 10
WIL 24
CHA 12 (UM EXCUSE ME)

0 in every growth lmao

TIBERIUS (mustache baldy love~~~)



AGI 14
WIL 20
CHA 14 (Well I guess it's better than Herman and Ward...)


suzaku/seiryu/byakko/genbu 1
solar 2

wow this is bad

YOUNG FANG (at least there's some hair)



AGI 21
WIL 21
CHA 19

hp 3
slash/pierce/blunt/missile 1
martial 3
seiryu 2
byakko 2

Conclusion...?



So I want to divide magic up either so that I have 3 on one school and 3 on the other, or 2 each on different schools. If I only do two, I'm going Genbu and Seiryu, basically for just access to Nap and two good hit-all arts with Tornado and Thunderclap. Basically we'll be the weather team XD Castform!

If 3 schools... it will be a lot harder to decide. Suzaku is probably the best choice for stuff like Firewall and Self-burning, I guess.

Tibby and Young are the 'natural' mages of the group, so I don't know if I should put them on the same element, or put them on separate ones to make each one like the 'leader' of the two different magic teams. Actually, the latter sounds better. And with that, I think I like the idea of two magic schools over three.

So we'll have Tiberius stick with Genbu since he starts that way, and Young take up Seiryu since he has good growth there.

Herman's huge WIL stat and terrible AGI actually will make him great for using Nap at the end of the turn to ensure enemies are asleep at the beginning of the next turn. Stuff like that. Plus the low AGI is not that great for healing. Actually, the high-AGI characters should probably go Genbu since they'll be the healers.

Trucks is fast, and even though he does have a little growth in Seiryu, he'd probably do better with Genbu.

I went with Seiryu for Mikhail last time to make use of nap, but the combo of Herman (slow) and Young (even faster than Mikhail and just as good WIL) will be enough Nap stuff. So we can use Mikhail's decent speed to help out with healing

So uh, that's:

GENBU - Tiberius, Trucks, Mikhail
SEIRYU - Young, Herman, Ward

Similarly, I want to divide up Solar and Lunar between the six. Mikhail, Robin, and Tib have good growth in Solar so they'll take it up. Last time I purposely put Robin on Lunar to make use of his higher CHA, but Young has good speed and the same CHA, plus we're not 'sacrificing' that good Solar growth since he doesn't have growth in either solar or lunar.

Then, what weapons should everyone use? Young's great AGI+WIL means he should definitely at least have access to a bow for Shadow Sew, but will probably main Martial and Seiryu.

Herman's big WIL means he's going to have a bow as well.

Other than that, the party is pretty bad in most physical growth and utility, it seems... I'll have to also look at everyone's glimmer types to really decide.

OK, yeah, no real surprises there. Well, Young is Type 10 which means he can get some cool martial arts that no one else can get. Herman is the only one with Axe type so he should grab an axe and pass anything he masters over to Ward.

Mikhail we get to choose. We can choose something that no one else has like Bow Type, or start him with a Spear which will change him over to Type 10, which can learn all the Spear waza, and he will be able to learn the one Greatsword art that Ward can't learn even as the only Greatsword Type in the game.

Nobody has Bow Type but Trucks has Foil Type which is better than anything else (besides bow type of course) at Bow in general...

Axe Type is also the only thing we have that can learn the Martial arts that Type 10s can't learn, so Herman will have to try to pick up those extra arts, too.

We also have... no one at all learning Staff arts. But people holding the Staves of Life will definitely be raising their Staff levels... again, Axe is the only type that is that good at learning this stuff, so... are we going to force that on Herman, too?

Mikhail - Greatsword, Sword, Spear, Shield
Tiberius -
Ward - Greatsword, Sword, Staff, Shield
Trucks - Foil, Bow
Herman - Axe, Martial, Staff, Bow
Young - Martial

Well, sounds like a plan... now I have to decide how I'm going to go about it. I also need to figure out exactly how many people I can take down the sanderfall to make sure I pick up Young. I can only have 3 party members at the most, but I don't know if Ci Ling will be forced into the party before or after the Young Fang decision since I don't really know when or how it works. I also don't know if we'll be able to dismiss anyone or if Bai will make someone stay behind. If she makes someone stay behind and Ci doesn't join before Young, we could take as many as four people through the desert. But if Ci joins before and Bai doesn't take anyone, we can only take two people through the desert, which is terrifying.

Date: 2018-08-27 07:43 pm (UTC)
thenicochan: {...} from Hanna is Not a Boy's Name (Default)
From: [personal profile] thenicochan
This makes me want to play thiiisssssssss

Date: 2018-09-06 01:47 pm (UTC)
thenicochan: {...} from Hanna is Not a Boy's Name (Ganondorf (Manga Style))
From: [personal profile] thenicochan
I know, right? Haha. I was considering replaying Minstrel Song awhile back (I only played once, years ago, through Albert's story) but I get weird anxiety when playing it, since I don't feel like I comprehend all (read: most) of the systems and it gets very frustrating for me very quickly haha.

Date: 2018-09-07 01:38 pm (UTC)
thenicochan: {...} from Hanna is Not a Boy's Name (Default)
From: [personal profile] thenicochan
It makes me feel like a total noob. In theory, I love adventuring into the unknown and all that romantic bs... but I also can't stand not feeling like I have a competent understanding of the underlying mechanics of combat/exploration/time advancement and the like. I dunno haha. I need to try Minstrel Song again with another character. But I also don't remember a whole lot from my time playing Albert and sort of feel like I need to replay his story... this is the trap I find myself in.

Date: 2018-09-10 04:59 pm (UTC)
thenicochan: {...} from Hanna is Not a Boy's Name (Ganondorf (Manga Style))
From: [personal profile] thenicochan


I managed to beat Saruin, but it was… taxing, if I recall. Sometimes stuff would just… happen… in battle, but because I didn’t know if it was completely random or something I was triggering, I was just sort of stunned. I don’t even mind a randomness aspect, so long as I know it’s random and have a general idea of what sort of stuff could affect rates of success and the like.


I liked Albert’s opening. The only downside was being unable to recruit Diana, who was baller. I think I had Sif with me in my main party, because she’s awesome. Y’know, a lot of what Romancing SaGa does seems to have inspired Octopath Traveler, which is just one incentive to get a Switch. A more user-friendly system? Yes please!


I have the same issue regarding restarting games. If I stop for an extended time (read—two weeks) then it becomes almost impossible for me to pick a game back up. This has caused a lot of issues for me in the past—I remember I restarted Final Fantasy 5 two or so times because I’d get bored around the pyramid and put the game down and totally forget what was going on when I got back to it. That’s also why it’s been hell getting through Bravely Default, since I refuse to restart at this point.


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