marchionessofmustache: (Albus)
sooooo i just traded 24 seeds with myself in hm2.

it took a very long time.

like at least 30 min.

and i still have to trade some eggplant when i finally get around to making my 'ultimate' farm pattern.

i also did this: https://www.youtube.com/watch?v=NsV580nHlGI

which took me like 13 tries

i'm so tired
marchionessofmustache: (Default)
So, my last crop table was a bit wrong, because the numbers I got from Ushi no Tane were a little unintuitive. I remade it using more intuitive numbers:



Which actually changes which crops are more profitable. You can actually squeeze out a few more harvests of tomatoes in the summer, for example, making them better than melons.



As for progress, Bart gave birth to Lenn, and then I impregnated her again, bought a S.M. Potion, and then bought another sheep I named Galu. After getting Opal the cow pregnant for the 3rd time, I realized I couldn't buy another C.M. Potion since my barn was "full," so I had to sell Jade, buy the potion, and then buy a new cow (whom I also named Jade). Sadly, the first Jade was a brown-spotted cow, while new Jade is a black-spotted cow. Opal and Ruby are already black-spotted cows, and I'd like to have at least one brown-spotted cow in my barn. So hopefully Opal's new child will be brown-spotted...



I upgraded to the ultra deluxe house, which was my last commission I could get from Ken.



I also got the saddlebags for my horse Scot that grew up, so I'm finally able to ride him. I am going to enter the horse derby on the 15th of Spring (it's like the 12th right now?)



And lastly, I got everyone to max friendship. Here's my "proof" of Rosie, who will go away later in the game, so I won't be able to prove I got her there in my finished file :P

Now I just head into town to pray at church every day and run back to the farm.
marchionessofmustache: (Liberta)
So, I triggered the ghost event in HM2, but I wasn't able to complete it. I don't know what even triggers it; it just sorta happened one day in the Winter. I'm thinking maybe you need max friendship with Cain...? I've gotten max friendship with everyone but Ken.

Anyway, I got to the point where Ken runs back to his shop and you have to go talk to him... but his shop was closed because I had hired him for a commission the day before, and he was still working on it. You have to finish the event that day or it just kinda ends unresolved :\

So I'm hoping to trigger this event with my Sara file so I can see the conclusion.
marchionessofmustache: (Dad)
So just a little update on how HM2 and FFL2 are going.

Harvest Moon 2



So, I played through the first two seasons with Sara (and a few days of Fall), and am in the Winter with Pete. I got the treasure map with both characters and combined them with Game Link, and now I have the Miracle Glove in both games.



Don't know if I'll "need" this screenshot for my 100% completion proof, but I did finish Chocola's mushroom hunt and unlocked Mushroom Rice in the shop, though it only lasts for 10 days. Also, you don't need to befriend Chocola to trigger this event; it just happens in the fall regardless of your friendship with her. I was able to trigger it at the same time with both Pete and Sara even though I only talked to Chocola like 3 times total with Sara, and talked to her every day with Pete.

I'm still not sure if Chocola's friendship actually starts "counting" before she takes over the shop or not. She might actually start at 0FP at the time of taking over the shop, not counting any FP at all until then...? We shall see when I finally get there. I'm not talking to her at all with Sara, and talking to her every day with Pete.



The best possible score you can get in the mole-whacking minigame is 99. Then you get a congratulations message that says you scored 100. Maybe it means 100%...???



You can get a scene with Daisy where you bathe together in the hot springs. No marriage, but at least a bath scene...?! Sadly her shop is closed for the day when you get this scene, and I wanted to buy grass seeds that day... hahaha.



Also in the late fall, I got a scene with Mary where we made a time capsule. You get to write a note from a list of options -- I chose "I love Mary!!" for mine. Even though I love Daisy. Well, I love both!!

She said we should go dig it up in 3 years. I forgot to take note of the date in case I need to do something to trigger it in Year 4 though D:



You can actually fish in the pond when it's frozen over lol.



Anyway, that's about all my interesting little notes. Here's how the games are going:

In Sara file, I have 4 chickens and 1 cow. I'm not going to go for any more animals than that -- I want to get the 'normal' ending so I'm going to go mid on ALL the requirements, even though I'm pretty sure you get the normal ending even if you miss just ONE of the 'good' ending requirements. That's about all there is to note about her game.

I did trade all four chickens with Pete. There's a 50% chance upon trading a chicken for each player that their traded chicken will turn into a Golden Hen. Pete got THREE Golden Hens from the four trades. Sara got zero. When I went and combined the treasure maps, I tried trading the 4th chicken again to see if I could get a gold for either. Neither character got a Golden Hen that time. I could just keep doing it until I got Golden Hen for all four on each character but... nah.

In Pete file, I've reached winter and am a couple days in. I have the first house upgrade, the sheep pen, and the bridge built. I actually got the sheep pen first so I could start working on sheep right away -- I want to have all three of my additional animals from each pen born on the farm, so I need to get to work right away (having an animal born on the farm increases Happiness, and we need high Happiness to get the best ending). After that I built the bridge. I thought about getting the hothouse next, since the house upgrade is purely cosmetic (well, you also need both house upgrades for the best ending, but other than that it's not functional in any way), but I had enough for the house upgrade in addition to the 20,000 G I needed to buy 40 bags of napa seeds, so I went ahead and got it.

And yeah, I planted 40 plots of napa. Each plot is 6 squares of seeds (using line formations because they're the easiest to do with the Super Hoe... though I guess C formation would be plausible if you put them back-to-back... never thought of that. Maybe will try that in the spring??? That's an extra 1 crop per bag... ) ...

Anyway, I expect to make 136,000G in profits from napa alone. That's not including any fishing revenue, which I can make about 1500G a day fishing until 3PM after finishing the morning chores and town run, and then my 1550G egg income each day from my full coop of chickens, three of which are Golden Hens. The hothouse costs 50,000G and I'll need 24,000G for seeds in the Spring... so that's a surplus of over 60,000G. I will need to spend 4,500G on a Cow M. Potion at some point near the end of winter, too, but with all that money, that's not a big loss.

After that I can expect profits of 24,000G in the spring (yeah, it's kind of a crappy season for crops), another 136,000G in the summer (well, less because storms will destroy some of the crops), and 59,200G in the fall. Then another 136,000G next winter, too. So I should easily be able to complete the final house upgrade (100,000G and 900 lumber) at the end of summer year 2, and then I'll have all the building upgrades. After that, I'll have very little expenses (just crop seeds every season, and a few M. Potions to finish off my animal collection).

I don't think I'm going to go too hard on the herbs and flowers unless they seem particularly profitable. I haven't really looked into them yet.

My biggest worry for getting the good ending is shipping 10,000 items. I haven't really tried to calculate it yet.

Let's see, if I ship 240 crops in a single harvest... that's 1,200 crops in spring, ~1,200 crops in summer, 1,680 crops in fall, and 1,200 crops in winter. That's ~5,280 crops a year (it's not exact because storms destroy crops in summer). So over the course of 2 years, I should make more than 10,000 shipments on crops alone. That's not including the 4 eggs and 4 milks a day, 3 foraged items from the mountain a day, 4 sheep wools a week, and however many fish I catch on non-harvest days, and everything I shipped in the first year as well. OK, 10,000 items should not be a problem.

Final Fantasy Legend II





Not as much to report here, as I've just done a bit of grinding around the first town for Project Fate.

Fate is now at maximum efficiency -- he's doing 230+ damage with the Rapier (for comparison, Meta and Snez do 20-30 damage with Rapiers, Snez and Clak's magic attacks deal 40 or so damage, and Fate's Pistol was doing around 70-120 damage). He also has over 200 HP and takes 0 damage from every possible attack thrown at him with his "massive" 18 DEF. (Everyone else has less than 10 DEF, even fully decked out with armor).

Fun little experiment. The power creep will render this obsolete soon enough, though. But I've learned a bit about how to build a good robot, I think. Focus on HP and AGL, with a decent bit of DEF. Later on, I'll need more DEF, I think, so we'll probably have to sacrifice AGL and move back to using guns, having Fate be more of a tank with some damage utility rather than the master-of-everything he is now.
marchionessofmustache: (Liberta)
So I pulled the switcheroo and have different laptops in different places now, so my Pokemon Yellow save is a little cumbersome to get to now, and I've been in a bit of a Harvest Moon kick so I loaded up Harvest Moon 2 for the GameBoy Color.

And like always, NO CASUAL PLAY! We're going to 100% this game!! That means a few things about multiple playthroughs:


  1. To own all the types of seeds in the game, you must play two separate save files on two cartridges, one playing as Pete and one playing as Sara, as your gender determines which seeds Daisy sells you. There's also a treasure map item that you must combine with another player who has found a "piece."

  2. There are 3 endings, though the bad one is nearly impossible to get playing normally, so I'll just have to sleep through 3 years of the game to see it. Or look it up online to see if there's a video of it because it's probably nothing special. There is a normal ending and a good ending if you actually clear the game, so I'll be getting the good ending and a 100% file with Pete, and the normal ending and an incomplete file with Sara that I'll use to trade over stuff to Pete's file.

  3. To get all the flower photos, there are two things you can do. One is befriend Mary and HOPE she gives you the rare flower photos on your birthday each year (which would take at least 4 years + a lot of tedious save scumming if it's even possible to scum it), or you can trade with Legend of the River King 2 on GameBoy Color. Sooo that's two playthroughs of Harvest Moon 2 and one playthrough of River King 2.



Beyond that, there are a few things to consider on what determines a "100%" playthrough:


  • FISH POND - The fish pond can hold I think 99 of each SPECIES of fish in the game, with a total of 18 species in the game, making the total number of fish to fill up the fish pond 1.782. Even fishing up probably 50-80 fish a day, it took me three entire seasons to find ONE catfish. So trying to find 99 of them would just be an exercise in tedium. So I'm NOT going to go for a complete fish pond. The first time you catch a fish, you get a photograph of it in the library, so there's proof you've caught all fish species anyway. I may try to get one of each fish in the fish pond...? But probably not going to bother and just consider the photo book to be my 'fishing completion.'

  • CHOCOLA'S FRIENDSHIP - There are eight characters in the game you can befriend (sadly some of the other characters like the cute bearded doctor and the mustachioed mayor don't have friendship points) and each has five "levels" of friendship which changes what dialogue you get when you use the "Talk" option inside their shops. There are other things friendship points do, like determining if you get a birthday present from them, and triggering certain scenes... but the main point is that you can see five different unique lines of dialogue from them. Chocola, however, doesn't move into her store until year 3 when she takes it over after her sister has gotten married. But it might be possible to befriend her to 100FP (the fifth tier) before that ever happens, meaning you'll "miss" her 4 other lines of dialogue. So is it best to completely ignore Chocola until the third year and then start befriending her...? This means we'd have to play into the 5th year just for seeing Chocola's final line. I think there's a special event that only occurs in year 4 winter, so we wouldn't be playing TOO much longer to see everything. HOWEVER, I'm not 100% sure if it even works this way, as I can't find definitive answers about this game on the most well-known guides or on the GameFAQs or UnT forums. So I think the best thing to do would be to completely ignore Chocola until the end of Year 3 and see if her dialogue changes like the other characters. Not so much for the perfect file (since she'd be at max in the final save anyway) but just for the sake of actually seeing everything in the game, and CONFIRMING how it works.

  • ROSIE'S FRIENDSHIP - Rosie gets married and moves in with Chet later in the game, giving the restaurant over to Chocola. This means you can no longer use the "Talk" function inside the shop to talk to her, as she no longer works there. So there's no way to "prove" that you have max affection with Rosie in a final game save without hacking. So I think I'll just take a screenshot of Rosie's 100FP dialogue when I get to it before she leaves the store.

  • ITEMS AND MONEY - A popular thing to do to 100% games is to max the number of held items and money. I have no idea where money maxes in this game and don't have terrible interest in finding out, as there's not any kind of trick/exploit to get fast money, and it would just be a terribly slow grind. Like probably 100s of hours of just grinding the game with nothing else to do but see when the money maxes. And then you'd have to buy 99 of each seed to max those out, draining a bunch of money, making you start over... so my goal is just to have at least 1 of each seed in the inventory at the end of the game.

  • ENDING STATUS - Since the game doesn't have a definitive END (you can continue playing after the evaluation/ending), I like to get my farm in a "perfect" condition before making my final game save. There's no real definition to it -- I just want it the way I like it. So I'll probably save in late Fall (maybe even on my birthday? Which I made Fall 25... which also happens to be a festival in the game... wish I knew that before choosing and getting so far into the game X_X) which gives the farm time to recover from the summer storms. I'll have all three pastures completely full of uncut grass. The crop fields will be completely full of unpicked crops, with some of each type available for the fall. So the farm will be beautiful, have great weather, acccess to mushrooms in the mountains... only downside is there will be no catchable bugs on that day (as bugs only appear in spring and summer).





And here's just some random notes, as I've gotten about halfway through Fall on Pete's game and haven't really started Sara's game yet:


  • Fishing is OP. It costs 2000G to get the fishing rod, then you can get ~2200G a day if you just fish all day.

  • I'm prioritizing Sheep Pen first (to get working on sheep asap), then the bridge (since I'll finally be able to use it by the time I build it), then the hothouse (why not get it in early), then FINALLY the house upgrade. I think you're intended to get the house upgrade early to get the super hammer, but honestly outside of that and looking cool, it's pointless.

  • I think Sara starts with 500G more than Pete...?

  • Sara has a slightly better start as her crops sell better in spring, but Pete has a much more powerful fall, giving him the advantage in the long run.

  • You are restored to full STA every day when you wake up whether or not you eat a meal. So having meals on hand basically 'wastes' a meal every morning.

  • I really want to marry Daisy D: It's a shame there's no marriage in this game.

  • I also want to marry the doctor... and the mayor... But you can't even befriend them!!

  • I want to test if the twins (Will and Bill) share the same FP pool, or if Bill is just not befriendable at all.

  • The Power Berry collection is a real disappointment in this game. No special events or methods to obtain them, just all 10 pop up from the ground while tilling :\ Actually a DOWNGRADE from Harvest Moon GB.

  • The music is not nearly as catchy and fun Harvest Moon GB.

  • The time moves MUCH slower than GB, SNES, and 64 versions. This is actually great as those games really pressed you for time. I like the pressure of time management in these games, but those were a little... much, where it made it so you could barely do anything in the day even with good management. The only downside is there's a little TOO MUCH time sometimes, and I spend a lot of time just fishing because I feel like I'd be wasting time otherwise.

  • You can stay up all night with no punishment. At midnight, you'll just wake up at 6AM fully rested no matter what condition you were in. In addition to the slow clock, this gives you plenty of time to make money during the day and do your chores at night.


Table I made for all the crops:



And that's about it for now :P Will I actually finish my lofty goals for this game? Probably not. But I'll have fun while trying~

Next goal now that I have the treasure map is to catch up to Pete's game with Sara and trade the treasure map over (as well as 4 chickens) so I can get the Miracle Glove and golden chickens before moving on with Pete. After that I think I'll just finish up the main game with Pete, then rush through Sara's game to get the few things I need to trade and see the normal ending, then fully finish my perfect save file with Pete.

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