A little pokey update
Feb. 23rd, 2019 06:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Haven't been playing too much since I've mostly been focused on game dev stuff, but a few important things have happened. Also, gonna talk about RICKMAN's strat.

So, this little guy is super weak except for his massive defenses (even at this level, his speed is still single-digit LOL) so you have to use a kind of special strategy to fight with him.
The problem is a lot of the good moves for this fella are post-game. So we have to deal with what we have now...
We got the TM for Attract from Whitney, so we taught him that. Now all the lady pokes want this endolith's... d? Does it have a d? Well, they are just wild about those limbs whatever they are.
Basically, the entire "strat" right now is to wear the opponent out with Wrap. Wrap deals damage when you use it, and with this guy's attack, that's almost always 1HP damage. But then between every turn, it deals additional "wrap damage" similar to poison damage, which is percentage-based. While waiting for wrap to slowly drain the life away from the enemy, RICKMAN uses Withdraw to boost defense (not that he needs it) or Attract to make the enemy even less likely to attack. He also has Encore right now, which can get the enemy stuck into using only a single move over and over.
This works better if you can also poison the opponent, because then they'll be taking both wrap and poison damage. But we won't have that option 'til post-game, so it's not a thing for us. Instead, we're relying on the tag-team option with BARON poisoning the enemy first, then swapping out to RICKMAN to Wrap.
This sounds like a huge PITA, and it pretty much is, but it's a strat we've already had to apply a couple times to get through some tough spots. With Shuckle's huge defenses, RICKMAN takes very little damage from anything, so as long as the enemy can't heal itself (which is rare anyway), and doesn't have any of its own tricks to take out RICKMAN, as long as we can stay alive, we're guaranteed a win.
There's lots of stuff to counter it; using Disable on Wrap, having great attack to counter the great defense (since they just have to outpower the damage of Wrap, it's not that hard lol), poisoning or burning RICKMAN himself, etc. But when faced with a threat that can one-shot or two-shot most of the party, hanging on with this tank may be the only option.
So far the most damage I've seen RICKMAN take is 3HP damage at once, from a supereffective Water Gun attack. Other than that, every attack has dealt a whopping 1HP damage to him. With that kind of defense, even a critical hit will only do 2 damage.

BARON and DONNELLY have both evolved, too. They coincidentally both evolve at level 22.
BARON doesn't get much of a boost as Ariados is still not that amazing of a mon and this poor guy's strongest attack is still the early-game Poison Sting. DONNELLY gets a pretty big boost, because Zubat's stats are horribly pathetic, while Golbat's are at least decent. With Bite and Confuse Ray we at least have a little bit on the offensive as well. We gotta keep getting those haircuts because DONNELLY will only evolve to his final stage if we can max out his affection for us.
I kinda miss the gen 1 Golbat sprites with the giant tongue sticking out. Much cuter than this one with just a big gaping mouth only. I wonder why they did away with the tongue?
But most importantly, we got to Olivine City where we were able to get the Good Rod! Which means we're finally able to go capture our final team member...

BAKULA the Chinchou!
This was another... big stretch for the theme. I do think Chinchou is cute, as well as Lantern. But it's certainly not that SUPER ADORABLE status like Clefable. But honestly nothing is like that in this generation. So I just had to go with ... something cute in general. I also was really desperate to get Surf, Waterfall, and Whirlpool on the team. and Lantern happens to be able to learn all three. I tried... so many other combinations. But honestly I couldn't find much that I'd even consider cuter than Lantern anyway.
And with that, though everyone hasn't fully evolved yet, the gang is finally all here~


So, this little guy is super weak except for his massive defenses (even at this level, his speed is still single-digit LOL) so you have to use a kind of special strategy to fight with him.
The problem is a lot of the good moves for this fella are post-game. So we have to deal with what we have now...
We got the TM for Attract from Whitney, so we taught him that. Now all the lady pokes want this endolith's... d? Does it have a d? Well, they are just wild about those limbs whatever they are.
Basically, the entire "strat" right now is to wear the opponent out with Wrap. Wrap deals damage when you use it, and with this guy's attack, that's almost always 1HP damage. But then between every turn, it deals additional "wrap damage" similar to poison damage, which is percentage-based. While waiting for wrap to slowly drain the life away from the enemy, RICKMAN uses Withdraw to boost defense (not that he needs it) or Attract to make the enemy even less likely to attack. He also has Encore right now, which can get the enemy stuck into using only a single move over and over.
This works better if you can also poison the opponent, because then they'll be taking both wrap and poison damage. But we won't have that option 'til post-game, so it's not a thing for us. Instead, we're relying on the tag-team option with BARON poisoning the enemy first, then swapping out to RICKMAN to Wrap.
This sounds like a huge PITA, and it pretty much is, but it's a strat we've already had to apply a couple times to get through some tough spots. With Shuckle's huge defenses, RICKMAN takes very little damage from anything, so as long as the enemy can't heal itself (which is rare anyway), and doesn't have any of its own tricks to take out RICKMAN, as long as we can stay alive, we're guaranteed a win.
There's lots of stuff to counter it; using Disable on Wrap, having great attack to counter the great defense (since they just have to outpower the damage of Wrap, it's not that hard lol), poisoning or burning RICKMAN himself, etc. But when faced with a threat that can one-shot or two-shot most of the party, hanging on with this tank may be the only option.
So far the most damage I've seen RICKMAN take is 3HP damage at once, from a supereffective Water Gun attack. Other than that, every attack has dealt a whopping 1HP damage to him. With that kind of defense, even a critical hit will only do 2 damage.


BARON and DONNELLY have both evolved, too. They coincidentally both evolve at level 22.
BARON doesn't get much of a boost as Ariados is still not that amazing of a mon and this poor guy's strongest attack is still the early-game Poison Sting. DONNELLY gets a pretty big boost, because Zubat's stats are horribly pathetic, while Golbat's are at least decent. With Bite and Confuse Ray we at least have a little bit on the offensive as well. We gotta keep getting those haircuts because DONNELLY will only evolve to his final stage if we can max out his affection for us.
I kinda miss the gen 1 Golbat sprites with the giant tongue sticking out. Much cuter than this one with just a big gaping mouth only. I wonder why they did away with the tongue?
But most importantly, we got to Olivine City where we were able to get the Good Rod! Which means we're finally able to go capture our final team member...

BAKULA the Chinchou!
This was another... big stretch for the theme. I do think Chinchou is cute, as well as Lantern. But it's certainly not that SUPER ADORABLE status like Clefable. But honestly nothing is like that in this generation. So I just had to go with ... something cute in general. I also was really desperate to get Surf, Waterfall, and Whirlpool on the team. and Lantern happens to be able to learn all three. I tried... so many other combinations. But honestly I couldn't find much that I'd even consider cuter than Lantern anyway.
And with that, though everyone hasn't fully evolved yet, the gang is finally all here~
