Rogue Nightmare FAQ
Mar. 8th, 2022 01:45 pm1. What is Rogue Nightmare?
Rogue Nightmare is a game dev project I'm running. The ideas have been in the works for a long time now, but seem to be finally able to come to fruition recently thanks to the help and dedication of friends.
2. What kind of game is it?
Rogue Nightmare is a 2D roguelike RPG (in the classic sense -- the same kind of gameplay as Mystery Dungeon, etc.) coupled with a visual-novel style game in which the player goes between "night" (dungeon) and "day" (novel) segments which have impact on one another.
3. How is it being made?
The game is being made in Unity using C# for scripting. As of this time there are no additional backends or frontends being used.
4. How is it going to be released/sold?
As of now there is no solid release plan. At the very least, it will be published on itch.io to be played on PC. If I can find someone to work as a producer/manager/publisher, we can expand to other platforms as well, and think about a price for the game. But for now, we're just making a game for fun to be shared with other players. If the project kicks off well enough, we can think about bigger goals.
5. What is the story?
The basic story of the game will be developed further and changed by the story team, but the basic idea I had is that after a death in her apartment complex, a young woman gains the ability to fight "demons" in her recurring nightmares, but as she fights them, she becomes a more strong-willed person in real life. Formerly struggling with severe anxiety, she finds herself able to engage with and open up to people more and more as she fights the demons in her dreams. As she develops bonds with the other tenants of her complex, she finds that she is able to enter their dreams as well, and influence the way they think and feel, as well as help them overcome their own struggles with their own "demons."
Spoilers :) The further expansion of the story is that a dream demon has possessed her and is strengthening her to strengthen itself -- while it must pray on a weak-willed host to begin cultivating its power, as the host fights for it in the nightmare realm and extends their reach to others, it can grow in strength and eventually "reproduce" itself into other hosts. When its current host died (the death under investigation at the complex), it moved to the nearest suitable host in a weakened state.
As she continues to fight her demons and influence others, the demon inside of her soul is able to become stronger, but her own soul becomes stronger as well. Eventually she is either able to fight the demon itself and overcome it, eradicating it from existence, or succumb to its power and become its servant. How the player interacts with others will determine the fate of the woman versus the demon. If the player helps others solve their problems and become free of their own demons, the woman's soul will strengthen and gain power to overcome her parasite. But if the player chooses to manipulate others for personal gain, the demon will grow in power and overtake the host, leading to two or possibly more ending paths for the game (an 'in-between' constant struggle ending is also considered).
Once a strong enough bond is formed with another person during the daytime, the player will be able to interact with that character during the dream segment, entering their own dreams and fighting alongside them as a support character (similar to monster companions in Azure Dreams or Mystery Dungeon games).
Daytime interactions will build the character, raising stats that correspond to in-dungeon stats by making choices and influencing others. Nighttime interactions with influence daytime interactions by changing how characters think and feel, leading to different types of interactions available.
Of course this is just a basic concept to make the gameplay work, the story is subject to change and be overwritten.
6. Will this be a blockchain game?
No, I don't have the capacity/knowledge to do that for now. Plus the vision for this game is a single-player RPG experience, which doesn't really meld well with blockchain. But the dungeon engine will be easily reusable and can be used to make a blockchain game in the future if we want, especially if someone makes a framework for building bc games in Unity (hopefully on Hive!)
7. How long will it take to make?
The game is intended to be a full-scale RPG, so it could take years to finish and polish, and probably on the longer side since we're all going to work at our own pace, as this is a side project/hobby for everyone involved. Not everyone will be working constantly for the whole time, though.
8. Can I help/join?
Right now I'm only involving people I know and trust. If you're one of those people and feel you have something you can contribute, contact me wherever. If you know me you have a way to contact me lol.
Rogue Nightmare is a game dev project I'm running. The ideas have been in the works for a long time now, but seem to be finally able to come to fruition recently thanks to the help and dedication of friends.
2. What kind of game is it?
Rogue Nightmare is a 2D roguelike RPG (in the classic sense -- the same kind of gameplay as Mystery Dungeon, etc.) coupled with a visual-novel style game in which the player goes between "night" (dungeon) and "day" (novel) segments which have impact on one another.
3. How is it being made?
The game is being made in Unity using C# for scripting. As of this time there are no additional backends or frontends being used.
4. How is it going to be released/sold?
As of now there is no solid release plan. At the very least, it will be published on itch.io to be played on PC. If I can find someone to work as a producer/manager/publisher, we can expand to other platforms as well, and think about a price for the game. But for now, we're just making a game for fun to be shared with other players. If the project kicks off well enough, we can think about bigger goals.
5. What is the story?
The basic story of the game will be developed further and changed by the story team, but the basic idea I had is that after a death in her apartment complex, a young woman gains the ability to fight "demons" in her recurring nightmares, but as she fights them, she becomes a more strong-willed person in real life. Formerly struggling with severe anxiety, she finds herself able to engage with and open up to people more and more as she fights the demons in her dreams. As she develops bonds with the other tenants of her complex, she finds that she is able to enter their dreams as well, and influence the way they think and feel, as well as help them overcome their own struggles with their own "demons."
Spoilers :) The further expansion of the story is that a dream demon has possessed her and is strengthening her to strengthen itself -- while it must pray on a weak-willed host to begin cultivating its power, as the host fights for it in the nightmare realm and extends their reach to others, it can grow in strength and eventually "reproduce" itself into other hosts. When its current host died (the death under investigation at the complex), it moved to the nearest suitable host in a weakened state.
As she continues to fight her demons and influence others, the demon inside of her soul is able to become stronger, but her own soul becomes stronger as well. Eventually she is either able to fight the demon itself and overcome it, eradicating it from existence, or succumb to its power and become its servant. How the player interacts with others will determine the fate of the woman versus the demon. If the player helps others solve their problems and become free of their own demons, the woman's soul will strengthen and gain power to overcome her parasite. But if the player chooses to manipulate others for personal gain, the demon will grow in power and overtake the host, leading to two or possibly more ending paths for the game (an 'in-between' constant struggle ending is also considered).
Once a strong enough bond is formed with another person during the daytime, the player will be able to interact with that character during the dream segment, entering their own dreams and fighting alongside them as a support character (similar to monster companions in Azure Dreams or Mystery Dungeon games).
Daytime interactions will build the character, raising stats that correspond to in-dungeon stats by making choices and influencing others. Nighttime interactions with influence daytime interactions by changing how characters think and feel, leading to different types of interactions available.
Of course this is just a basic concept to make the gameplay work, the story is subject to change and be overwritten.
6. Will this be a blockchain game?
No, I don't have the capacity/knowledge to do that for now. Plus the vision for this game is a single-player RPG experience, which doesn't really meld well with blockchain. But the dungeon engine will be easily reusable and can be used to make a blockchain game in the future if we want, especially if someone makes a framework for building bc games in Unity (hopefully on Hive!)
7. How long will it take to make?
The game is intended to be a full-scale RPG, so it could take years to finish and polish, and probably on the longer side since we're all going to work at our own pace, as this is a side project/hobby for everyone involved. Not everyone will be working constantly for the whole time, though.
8. Can I help/join?
Right now I'm only involving people I know and trust. If you're one of those people and feel you have something you can contribute, contact me wherever. If you know me you have a way to contact me lol.