marchionessofmustache: (Default)
So it's becoming increasingly common for people to "stylize" their writing by using an apostrophe without an s to make the possessive of singular nouns that end in s (eg. "the bus' tires"... *shudders*) This trend has gained enough popularity that now it's even technically prescriptively okay to do this in some stylizing guides and circles.

But there are two major reasons why this is a terrible idea.

First off, apostrophe-s mimics pronunciation. When we say "The warlus's mustache" we pronounce both the s at the end of walrus and the s after the apostrophe, much like it's written. If you just use an apostrophe without an s, we just have to ... pronounce an invisible s, or else we'll be saying "The walrus mustache" which is something completely different. Sure, there's plenty of weird pronunciation stuff like that in English, but making something harder to read purely for the sake of (an ugly) stylizing technique is ... laughable, at best.

Then there's the most important reason: using only an apostrophe after singular nouns creates ambiguity. So if you're someone who will argue for an oxford comma but likes to put an apostrophe after a singular noun, congratulations, you're a hypocrite!

For example, in the game Temtem, it becomes apparent that they use a solo apostrophe after singular nouns when you see it in usage where it is clear -- like when you trigger Kalabyss's Toxic Skin (written, quite horrifically, in the game as "Kalabyss' Toxic Skin," which looks ugly and doesn't properly show pronunciation) ...

But then you have a place called "Dabmis' Rest" in the game. There's no other lore to tell you what a 'Dabmi' is. Or is it that I should be saying there's no lore to tell you what 'Dabmis' are? Is 'Dabmi' the singular and the rest belongs to a collective of 'Dabmi?' Or is there a thing called a 'Dabmis' which finds its rest in this location? We don't know! This ambiguity is created because Temtem decided to value ~cute stylization~ over writing clear and cohesive prose.

And because the ambiguity is caused by a choice that not only creates ambiguity in meaning, but also one that fails to communicate pronunciation, we also have no idea how to pronounce "Dabmis' Rest." If 'Dabmis' is a plural, we would pronounce it with just the one s at the end, but if Dabmis is singular, we would need to add a mysterious extra s sound that we would have no idea should even be there because of this atrocious stylization choice.

(What's particularly appalling about this is due to the way it displays certain text strings, they actually had to go out of their way to program this iffy maybe-grammatically-correct-in-some-circles stylization logic into the code!)

I also love how creating extra ambiguity to both meaning and pronunciation is just a huge "fuck you" to ESL learners, too.

So yeah, if you still choose to use this godawful stylization after reading this, then rather a huge fuck you for intentionally producing writing that creates ambiguity in both meaning and pronunciation. Your writing is worse because of it, and you should feel bad.

stuffs

Dec. 11th, 2012 07:29 pm
marchionessofmustache: (ロマサガ3・ウォード ♥ 普通)
Well, how goes it? I havent posted in a while. i really wish the lj app supposrted autocorrect lol. do russians not use it??
i have started a more professional blog here
https://gamingandthinking.blogspot.com
and i habe been qorking on programming stuff again. funtimes.
not much to say i guess! im tired lol

LiveJournal app for WP7

Stuff

Sep. 30th, 2012 01:50 am
marchionessofmustache: (SaGa - Ruby)
@Ant, Subj userpics: "Currently uploaded: 47 out of 47."

How many entries have I titled "Stuff" ?? LOL.

So some things.

1. I cleared CATHERINE for the first time last night. It gets... really... weird at the end. Also, I wish the dialogue in that game was more natural. Like... it can be pretty bad. Like people will say nothing back and forth with lots of pauses in it and it is like... frustrating to listen to. And people don't react in natural ways to things lol. Also that game is HARD. I thought it was a challenge playing on easy mode... Anyway, I got the "normal lovers" ending. Apparently there are EIGHT endings X_X

2. My PSN account is dead. Apparently there was some charge dispute and I owe around $20 on it, but it seems like the only way to reverse this is to settle it with the "bank" even though the charge was to a prepaid card thingy from forever ago that I don't even know where to begin figuring out what company it was and how to contact them... so I may permanently be banned (which also means I lost everything I bought on the PSN which is like $100s of stuff...)

3. I have a few posts written up and ready for my gaming/thinking blog. I have an intro post and a FF9-centered post written and ready to publish, and another post that's still being edited. I just have to decide when I want to launch. Because I don't have a laptop anymore, I have to plan the posts around visits to Dennis lmao. I want to offer new content regularly, but my schedule is anything but regular...

4. I got a bit farther in my SaGa game. I defeated Genbu and am on my way to fight Seiryu... I got to the underwater cave thing so I think it's not too far...? I don't remember, really... Anyway, here is my updated party:

CLAYRE
Human Female
206 / 4 / 24 / 25/ 0
Dillinger (17)
submachine gun (15)
whip (18)
high potion (3)
bronze shield (50)
mythril helmet
mythril mail
gold gloves

DENNIS
Human Male
205 / 26 / 12 / 12 / 0
katana (50)
battleaxe (47)
punch (52)
high potion (3)
potion (2)
bronze helmet
gold mail
bronze gloves

NANCY
Monster (Redbone)
103 / 12 / 6 / 8 / 17
bone (25)
stinger (25)
paralysis/weapon resist
fire weakness

THAAO
Esper Girl
65 / 22 / 12 / 32 / 47
Psychobarrier (5)
Akusyuu (9)
Telepathy (25)
Reiki (10)
Dillinger (18)
high potion (3)
gold helmet
bronze mail

Note: "Dillinger" is a gun type; I'm guessing it's named after John Dillinger (historical machine gun bank robber guy). Despite that, it is not a machine gun... it seems to be more of a pistol. It's pretty powerful, and definitely beats out the bow and whip, even though it costs about the same as a bow.

As you can see, a lot of changes... Clayre is now the party leader (she was the starting character, btw), Thaao is now in the very back. Thaao's parameters have gone WAY up, now the strongest character if you're excluding HP... and HP is terrible for her LOL.

If I had more space, I would love to give Thaao an SMG... but I feel the Dillinger is a lot more helpful in her case because Reiki is so powerful already and can hit groups... so a weaker thing that hits groups is not nearly as useful as a thing that hits single targets for similar damage and costs like 1/10 of the price... it's easy to stock up on Dillingers as backup weapons but buying SMG is costly.

I feel like everyone is behind because Thaao's parameters are so high. But you seem to grow parameters faster than you make money... and you have to spend your money on more than just training your humans. Plus huamns are much more expensive since you need to fill 8 ability/equipment slots. And they NEED weapons to be powerful. Thaao has ONE weapon and TWO armors, where the humans have like 4 armors and 3 weapons... Not to mention the humans are constantly breaking their weapons whereas espers only use them as backup to magic (which is replenished for free when you sleep).

Nancy is still worthless... also Redbone has the weirdest abilities. I never understood why skeletons have weakness to fire in games... I realize fire is a common undead weakness, but I think a skeleton should be different. I mean, when you burn a body, the skeleton takes much longer to burn than the rest of it... it's more resilient to fire! A rotting flesh like a zombie would of course be weak to fire IMO especially since a zombie would have difficulty putting out its flaming body. But a skeleton...? Especially a red one LOL should not be weak to fire. Also "bone" is always an ability for skeleton creatures in games it seems... but why? What exactly is it? Punching, kicking, throwing a snapped-out rib? The animation is the same as sword... but then again I think whip uses the same animation as sword in this game. Also, why stinger? Even taking a more liberal translation of "needle" makes no sense. Skeletons have neither stingers nor needles...

This game really needs more guns. I love RPGs with guns... I am happy that SaGa series often has guns because it really adds to the character of the games. But guns in RPGs are usually kinda pathetic. Operation Darkness was so fun before you hit the "everyone is a mystical creature" part of the game, because EVERYTHING WAS GUNS and there were so many types and even gun tactics and stuff... Saga Frontier had similar guns to SaGa 1... a few types, but they are only useful for a small portion of the game, then you don't see powerful guns near the end. UNLIMITED:Saga did a good job with guns... since they're not dependent on glimmering/sparking and still powerful even with low Skill parameter, they are perfect for characters who are built as locksmiths, talkers, etc. (more "map" type characters) or healing/buffing mages. They have a use throughout the entire game. Sadly there is only ONE TYPE OF GUN, a kind of... shotgun looking thing, and you can't build them or smith them or alter them or ANYTHING.

But yeah, that's it for now~

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